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Thalantyr & skulls


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#1 -Iridium-

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Posted 06 May 2011 - 11:14 AM

I don't know if this is a mod 'feature' or a bug. I've dropped off the apprentice with him, and he requests that I get a skull. On my vanilla BG1 the skulls were on the skeletons in High Hedge but they're not there this time.


Any ideas? He refuses to deal with me until I get a skull.

#2 Fouinto

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Posted 06 May 2011 - 11:20 AM

Spoiler


#3 -Iridium-

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Posted 06 May 2011 - 10:47 PM

Spoiler


If I remember that's a tough area. I may revert back to before I handed over the apprentice.

#4 AndrewB

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Posted 07 May 2011 - 12:38 AM

you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.
BEGIN BIFFING

ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
Posted Image
END BIFFING

#5 smeagolheart

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Posted 07 May 2011 - 04:15 AM

you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.


I think it's misc50 or misc55

#6 joshuar9476

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Posted 07 May 2011 - 06:53 AM


you could always console the item in, iirc that's what I ended up doing. I don't remember which particular "skull" item is the correct one for the quest offhand, however.


I think it's misc50 or misc55


or just use shadowkeeper like i do ...
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#7 enderandrew

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Posted 07 November 2012 - 10:54 AM

I'm running into the same bug. None of the skeletons drop skulls. I guess I'll just cheat in a skull via console, but it would be nice to see the bug fixed.
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#8 Lollorian

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Posted 07 November 2012 - 11:25 AM

Can any of you guys do a quick search for all the SKELETS.CREs in your BGII folder please? :P Attach the one from your generalized biffing folder if possible :)

A better way to debug this would be to changelog SKELETS.CRE (and attach all the SKELETS.0001.CRE, 0002.CRE etc that gets dumped into the changelog folder :P) Instructions for how to do that are in the stickied FAQ in this forum

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#9 TDouglas

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Posted 07 November 2012 - 11:32 AM

I was going to do that myself (I was having the same problem), but there are no files named SKELETS.CRE in the Override folder :crying: . Not quite sure where to find 'em now ...

#10 micbaldur

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Posted 07 November 2012 - 12:15 PM

If it helps here's change-log of SKELETS.CRE from my BWP 11.0 install.

Spoiler


Here's cre-files.

Attached File  SKELETS.00001.CRE   1.12K   257 downloads
Attached File  SKELETS.00002.CRE   1.17K   221 downloads
Attached File  SKELETS.00003.CRE   1.17K   216 downloads
Attached File  SKELETS.00004.CRE   1.17K   235 downloads
Attached File  SKELETS.00005.CRE   1.15K   262 downloads
Attached File  SKELETS.00006.CRE   1.15K   260 downloads

I didn't find skulls from skeleton's either.

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#11 Miloch

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Posted 07 November 2012 - 12:58 PM

What the hell is JA#BGT_TWEAK "General fixes"?

Edit: are there any skulls on any of those skeletons if you open them with DLTCEP, micbaldur?

Edited by Miloch, 07 November 2012 - 12:59 PM.

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#12 micbaldur

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Posted 07 November 2012 - 01:11 PM

What the hell is JA#BGT_TWEAK "General fixes"?

Heh :ermm: part of BWP but i don't what it does. From readme:
Spoiler


That explains why there aren't any skulls. Didn't know that though. Maybe i should read "readmes" more often. :lol:

Edit: are there any skulls on any of those skeletons if you open them with DLTCEP, micbaldur?

1 to 4 have skulls but 5 and 6 doesn't.

Edited by micbaldur, 07 November 2012 - 01:14 PM.

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#13 Miloch

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Posted 07 November 2012 - 01:29 PM

Maybe i should read "readmes" more often.

Rofl. Maybe everyone should :P. Where is that mod hosted anyway?

1 to 4 have skulls but 5 and 6 doesn't.

Well that means mod #4 in the change-log removed it, but you already figured that out from its readme.

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#14 micbaldur

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Posted 07 November 2012 - 01:36 PM

It's german mod and hosted at kerzenburg.baldurs-gate.eu. Don't know anything more about it.

Well personally i didin't have problems with missing skulls because you can get them elsewhere. I was only helping when Lollorian asked for change-log.

Glad though that this mystery is solved.

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#15 Miloch

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Posted 07 November 2012 - 01:42 PM

Yeah, it's just odd that it's been reported for at least a year and a half and no one's thought of reading about what the mods they've installed have done to their games (what readmes are for). Obviously, it's an intentional feature rather than a bug.

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#16 Lollorian

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Posted 07 November 2012 - 08:53 PM

Well this was... interesting :lol: I'd love to know why Jarl thought this was a fix especially since Thalantyr mentions you can get skulls right outside (or something like that :P)

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#17 melkor_morgoth75

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Posted 14 November 2012 - 08:54 AM

Yeah, it's just odd that it's been reported for at least a year and a half and no one's thought of reading about what the mods they've installed have done to their games (what readmes are for). Obviously, it's an intentional feature rather than a bug.


I've been silent here. I was aware of that mod and what was doing (part of my installations), but honestly never reported that as it is a feature of the mod itself :P

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#18 -Jourin-

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Posted 02 March 2013 - 01:34 PM

Thanks, I will know not to install Jarls general fixes.  I thought he was fixing problems not doing undoucmented changes.  I read the changes in the readme and most sound OK, but not the skull option. That removes this option from my next BWP install.  Thanks, I just thought it was a bug.



#19 Azazello

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Posted 03 March 2013 - 12:11 AM

Thanks, I will know not to install Jarls general fixes.  I thought he was fixing problems not doing undoucmented changes.  I read the changes in the readme and most sound OK, but not the skull option. That removes this option from my next BWP install.  Thanks, I just thought it was a bug.

It's not undocumented, it's right there in the ReadMe.

 

I haven't downloaded the mod--is there an English version of the ReadMe?

 

I'm reading a translate of the webpage, I like many of the changes. Can't wait to try some of them.

 

Per BWP Guide, the skull thingy, amongst others, is within component 20, General Fixes -- so players can choose not to use that option.

 

Still, I recommended someone - one of our nice German-speakers, maybe - contact Jarls and request some of the things in component 20 be externalized. (My personal request: Tazok gets his BG2-Animation)


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#20 Azazello

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Posted 03 March 2013 - 12:12 AM

-duplicate post-


Edited by Azazello, 03 March 2013 - 02:07 PM.

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