Edited by EnnoA.D., 24 February 2012 - 10:05 PM.

Easy TuTu Help
#1
Posted 24 February 2012 - 10:04 PM
#2
Posted 26 February 2012 - 02:11 PM
There is a new beta installer available here in the 4th post down. makes things much easier IMHO
read the post first so you know what is different etc...
to make it easier
for SoA version of BG2
get these:
package manager <-- extract that to a directory NOT in either BG or BG2
SoA based package <-- download and put into same directory as the manager DO NOT extract
for ToB version of BG2
get these:
package manager <-- extract that to a directory NOT in either BG or BG2
ToB based package <-- download and put into same directory as the manager DO NOT extract
also make sure that you are installing the original games as well as EasyTutu in a directory outside of Program Files as that can cause issues when modifying games.
After you've gotten those files, run the program EasyTutuManager.exe There will be a window which will ask for your BG2 directory, then depending upon whether you choose to clone bg2 or install easytutu it will ask for your BG1 directory and/or destination directory.
Hope that helps to get EasyTutu going for you.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#3
Posted 26 February 2012 - 03:44 PM
Edited by phordicus, 26 February 2012 - 03:45 PM.
#4
Posted 26 February 2012 - 06:09 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#5
Posted 26 February 2012 - 07:26 PM
BG1 is best played in BG1. ^^
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#6
Posted 26 February 2012 - 08:53 PM
@ Miloch: Funny stuff. I hated anything to do with the megamod trend (for reasons best ignored for politeness), which is why I avoided paying attention to the scene and kept using Tutu. Thing is, those flaws were at least being discussed and fixed 4 years ago; where's the Sanity Fixpack for Tutu to make BG more like, you know, BG? Tutu is on life support mostly because of very kind-hearted people who still have the relevant pages bookmarked, though the best they can give is guesses, nevermind actually affecting improvements.
BG vs BG2 engine? Don't care. Even with BGTW, I'm keeping a separate BG2 install and have no plans to play through continuously.
All I'm saying is, it's almost cruel not to mention, if not promote, BGTW as the obvious choice for BG w/BG2's engine. Just look at the reason for this thread in the first place.
Edited by phordicus, 26 February 2012 - 08:55 PM.
#7
Posted 26 February 2012 - 11:28 PM
BGT allows you to install the BG2 Fixpack before it, which means that you'll always get the most current batch of fixes in a BGT game. This is important because some of the spell/item/kit/creature fixes are also relevant in the BG1 portion of the game. On the other hand, Tutu incorporates some bits and pieces of the BG2 Fixpack, but they are based on a fairly old version of the fixpack, which means that you won't get the most recent fixes on a Tutu game.
#8
Posted 27 February 2012 - 07:06 AM
You make it sound like (Easy)Tutu is a walking bug machine. I have no problems with it whatsoever.Tutu is on life support mostly because of very kind-hearted people who still have the relevant pages bookmarked, though the best they can give is guesses, nevermind actually affecting improvements.
To me, the Tutu VS. BGT discussion is decided by just one question: do you wish continuity in your games? If yes (NPC XP gained, NPCs dead, etc.) go BGT, if not, go Tutu.
Can't say anything about the Tutu core thing, that's implemented in the last version (haven't tried it), which is supposed to serve also as a BG2 multiple installation tool.
Edited by Daulmakan, 27 February 2012 - 03:51 PM.
#9
Posted 27 February 2012 - 10:15 PM
Like I said, continuity is the least of the reasons to take BGT over Tutu. What is desirable is the chance to discuss design decisions and get them fixed, as Miloch pointed out.
I've got to admit, though, it's hilarious they bothered making a tool to do what changing one line in baldur.ini can do. C&P's not next-gen enough for the GoG-fueled console refugees, I guess.
Even if Tutu were on equal footing with BGT, a fun but separate debate now, Tutu is static. There's no content change, no keeping up with all the cool stuff being done by A64, tehbigg, and others. I'm glad it works well enough for you, and did for me as well while I ignored the megamods, but it's obsolete. To not dissuade a new player from it is irresponsible.
Edited by phordicus, 27 February 2012 - 10:17 PM.
#10
Posted 28 February 2012 - 07:05 AM
I don't think Macready would agree with you on the first part. And you diminish the community's effort with the second one.Bug machine, no. But where's the Tutu support forum for this issue instead of a generic IE thread? Anyone with genuine knowledge of Tutu's inner workings is pretty much MIA even on their own board and most help is basic guesses with the usefulness of level 1 tech support at an Indian call center.
Can you point out some of these designer decisions that bother you so much?Like I said, continuity is the least of the reasons to take BGT over Tutu. What is desirable is the chance to discuss design decisions and get them fixed, as Miloch pointed out.
Err, what? I started using ToBEx in my Easytutu games like 10 versions ago. Things like Bigg's tweaks even before.Even if Tutu were on equal footing with BGT, a fun but separate debate now, Tutu is static. There's no content change, no keeping up with all the cool stuff being done by A64, tehbigg, and others. I'm glad it works well enough for you, and did for me as well while I ignored the megamods, but it's obsolete. To not dissuade a new player from it is irresponsible.
Also, the IE scene doesn't revolve around the megamods. I'd say it's "irresponsible" to imply so.
#11
-Roboghost-
Posted 28 February 2012 - 04:56 PM
To the original question...the temp folder should contain setup.exe - this is the file that launches the EasyTutu install. Don't touch any other. I actually create a folder called EasyTutu Setup and put the install files there so I can do a re-install {going on 2000 times so far} whenever. The first two things you need to fix with NI {Near Infinity} after an EasyTutu install are the Morning Star (needs new BLUN06 spell and item fix) and Scimitar (needs item fix) -- they do not break with the iron crisis going on otherwise. Don't forget the very important hotfix [your first] mod to correct the Beregost issue!
#12
Posted 28 February 2012 - 09:16 PM
Macready could speak for himself but he's not around much and certainly not actively tweaking it, which is the repeated-for-the-Nth-time point. If any of the Tutu mechanics were active enough to reply in good time, I wouldn't have butted into this thread. I'm not surprised no one has bothered giving out the official Tutu forum link.I don't think Macready would agree with you on the first part.
How? I've already given credit to those people that try to solve people's problems. None of what I've seen has shown genuine knowledge of the inner workings; they're either generic troubleshooting that a modder could already guess or relating how they fixed the problem because they experienced it personally.And you diminish the community's effort with the second one.
To what end? To argue their legitimacy piecemeal?Can you point out some of these designer decisions that bother you so much?
It's pretty easy to find a BG2-only mod because of the underscore naming convention. More to the point, practically any mod made for BG2 automatically works with BGT, as opposed to having to convert it so Tutu can use it. Is this really that hard to understand?Err, what? I started using ToBEx in my Easytutu games like 10 versions ago. Things like Bigg's tweaks even before.
Nothing of the sort was implied; quite the opposite, I stated I kept using Tutu for so long and avoided researching BGT precisely because of its association with megamods which I had and have no interest in. Strawman. Tsk.Also, the IE scene doesn't revolve around the megamods. I'd say it's "irresponsible" to imply so.
I'm really not interested in continuing this... debate. Champion of Tutu you can be.
Edited by phordicus, 28 February 2012 - 09:34 PM.
#13
Posted 29 February 2012 - 04:48 AM
But something that can do more (BGT with the continuity), can also do less (only BG1 part). You can use BGT for BG1-only game, or BG1+BG2. You can use Tutu for BG1-only game only. I don't see why you would have to use Tutu in the BG1-only game while BGT can also perfectly do the job.To me, the Tutu VS. BGT discussion is decided by just one question: do you wish continuity in your games? If yes (NPC XP gained, NPCs dead, etc.) go BGT, if not, go Tutu.
I don't like to consider BGT as a mega-mod. While TDD, SOS, TS, CTB, NEJ, DSOSC are old mods, either unmaintained, or when they are, they keep the original (bad) decisions. No active maintenance. But BGT -is- actively maintained and modern, does not consider choices made twelve years ago as divine speech. There is just nothing in common between BGT and all the mega-mods.
There are cases when you just don't have the choice :
a) If you don't own TOSC or TOB : EasyTutu or Tutu.
b) If you wish to play in another language than English : BGT or (the old, buggy, unmaintained, and not completely translated) Tutu. No EasyTutu.
c) If you wish to keep the possibility of continuity : BGT.
d) If you wish to use the most recent BG2 FixPack : BGT.
e) If you wish to use a mod that is specific to either Tutu or BGT.
f) If you wish to use the latest bleeding-edge engine : BGT.
g) If you wish to play under Linux : BGT.
h) If you wish to automatically clone BG2 and make a separate BG1 in BG2 game : EasyTutu.
i) If you wish to be able to play BG1 and BG2 at the same time, but without cloning the game : BGT.
If you don't fall in any of the previous categories, then I suppose the choice is up to you. Flip a coin.

#14
Posted 29 February 2012 - 07:15 AM
To make me understand them? To make a specific point instead of a generic pet peeves post n1000000? I'd say there's a greater chance an issue is resolved if more people know about it, wouldn't you agree? Also, I have no idea what you're actually talking about. If this is about Khalid being a dual fighter, NPCs being proficient in barred weapons, or something that actually can't be solved with Level 1 NPCs.To what end? To argue their legitimacy piecemeal?
So? For new mod files the underscore isn't mandatory, and the difference is only when applying changes to existing files. And the only for BGT mods list is hardly much more comprehensive.It's pretty easy to find a BG2-only mod because of the underscore naming convention. More to the point, practically any mod made for BG2 automatically works with BGT, as opposed to having to convert it so Tutu can use it. Is this really that hard to understand?
Talk about a strawman, geez. Did I become the Tutu counselor just because I asked you to be more precise in your "not speaking against Tutu is irresponsible" stance?I'm really not interested in continuing this... debate. Champion of Tutu you can be.
Sorry I interrupted your being a dismissive X as you put it with my intent of having a serious discussion.

Not really, because the installation is the same for both of them. You can't mod the BG1 & BG2 parts separately with BGT. You can with Easytutu. For this same reason, reinstalling for any single part is easier/quicker.But something that can do more (BGT with the continuity), can also do less (only BG1 part). You can use BGT for BG1-only game, or BG1+BG2. You can use Tutu for BG1-only game only. I don't see why you would have to use Tutu in the BG1-only game while BGT can also perfectly do the job.
I'd agree with this, except that all the mega mods players use BGT since Easytutu doesn't support them.I don't like to consider BGT as a mega-mod. While TDD, SOS, TS, CTB, NEJ, DSOSC are old mods, either unmaintained, or when they are, they keep the original (bad) decisions. No active maintenance. But BGT -is- actively maintained and modern, does not consider choices made twelve years ago as divine speech. There is just nothing in common between BGT and all the mega-mods.
#15
Posted 29 February 2012 - 01:59 PM
Of course, no one will deny that. But the fact that players of true mega mods use BGT does not make BGT a bad mod by itself, and many players, especially in the French community where EasyTutu is not an potion, play BGT without any 'true' megamod.I'd agree with this, except that all the mega mods players use BGT since Easytutu doesn't support them.I don't like to consider BGT as a mega-mod. While TDD, SOS, TS, CTB, NEJ, DSOSC are old mods, either unmaintained, or when they are, they keep the original (bad) decisions. No active maintenance. But BGT -is- actively maintained and modern, does not consider choices made twelve years ago as divine speech. There is just nothing in common between BGT and all the mega-mods.
I regret that BGT-WeiDU is still classified with mega-mods in the SHS forums hierarchy. It deserves better than that.
#16
Posted 29 February 2012 - 02:53 PM
so do I... it needs moved to it's own forum section with its own subsection for threads. the other platform conversions such as iwd in bg2, easytutu/tutu, even gemrb could all have some basic q/a threads in their own subsections tho mainly with links pointing to their respective home forum threads for easier modding community navigation.I regret that BGT-WeiDU is still classified with mega-mods in the SHS forums hierarchy. It deserves better than that.
I grow weary of checking PPG, SHS and G3 and seeing lots of cross posting cause no one knows exactly where they should go. rather than each forum relying on members to redirect, each forum could have easily identifiable pinned threads with links to the proper homes for people to ask their questions. saying that and getting that to happen are two different things tho.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm