Hello! I'm working on mod, that limits inventory usage closer to real life. It looks silly when You run in battle with couple of bodies & dozen of armors, halberds etc in your inventory without any penalties.
WHAT'S DONE: weight for bodies, limbs, some other items and armors adjusted, weight allowance chart adjusted to match D&D3+ with tweaking to count extra-strenght, overweight allowance (with halved movement speed) extented to 200%, like D&D says, ToBex used for this.
Every joinable NPC gets dozen of unmovable blank items that blocks most not-specialized slots in inventory. To unlock half of them You need to keep a bag in your off-hand, set dexterity -20%. Sack in off-hand unlocks all slots, but halves the dexterity. Paperdoll for sack added and works properly. To drop bag (or sack) You need to select it under equpment button.
WHAT'S NEEDED: The last thing remained is "droping" part. For now it's item header with few effects 122 that creates blank unmovable items (_@slot) in inventiory and last one creates new instance of sack, the old one is expired trough use. But that way blank items created only in empty slots, rest droped to the ground. All blank items need to be in inventory and actual items should fall to the ground. Some scripting needed for this, or whole concept would be wasted (
Ideas?
Edited by @vGur, 15 February 2015 - 12:49 PM.