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Infinity Sounds v2 Alpha


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#1 skellytz

skellytz
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Posted 13 July 2017 - 02:22 PM

Infinity Sounds
Version 2 Alpha
 
Contents
I. Introduction
II. Supported Platforms
III. Selected Mod Compatibility
IV. Requirements
V. Components
 
I. Introduction
In a nutshell, Infinity Sounds is a Baldur’s Gate II mod which aims to improve the sonic aspects of the game.

The new version of the mod is almost ready. I’ve decided to share an early alpha with those of you feeling adventurous this summer.
 
If you don’t mind trying out an unfinished mod, drop me a PM and I’ll send you the package.

Sorry, but there won’t be any public links at this time.

Warning: This alpha version includes tentative, unstable and unoptimized portions of the code. Skip it if you simply want to enjoy your next playthrough and don’t want to run into any issues forcing you to unbiff the game.

The new features currently lack proper documentation, so please make sure you read everything below (along with the linked content) if you want to try them out.

II. Supported Platforms
fully supported partially supported ⬤ unsupported
 
BG2+ToB
BGT
⬤ BGEE
BGEE+SoD
⬤ BG2EE

⬤ EET
⬤ TuTu

 

Note: BGEE and BG2EE support will depend on the developers' decision to fix these game engine bugs.

 
III. Selected Mod Compatibility
compatible unknown incompatible ⬤ unsupported

 

If possible, install Infinity Sounds dead last before biffing. In any case, try to install after any other mods which add or modify spells, items, creatures or 2DA soundsets.


The main compatibility issues come from mods which change the audio-related content (e.g., sound effects, ambients and soundsets).

 

TobEx Beta 26

Almateria's Restoration Project 8.2.8

BG1 Unfinished Business v14.1

Tweaks Anthology

 

I’ve included – but haven’t fully tested – compatibility checks in component "Restored & Tweaked BG1 Spell Casting Sound Effects" for the following mods:
BG2 Fixpack v11 beta 2
Spell Revisions v4 Beta 14

 

Read on if you plan on installing the latest LolFixer along with component "Restored & Tweaked Creature Idle Sounds."

LolFixer


Component "Restored & Tweaked BG1 Spell Casting Sound Effects" may or may not work with these mods:
Divine Remix
Lost Crossroads Spell Pack


All the other mods dealing with the audio-related content are question marks at this point.

IV. Requirements
Read this thread to familiarize yourself with some of the game issues this mod attempts to solve. At least check these out: post #1, post #9, post #23, post# 24, post #25, post #28, post #39.
 
Additional info on specific issues:

Missing idle ("existance") sounds

Disabled rare right-click selection sounds

Inconsistent generic spell casting sound effects

Install TobEx first as it’s a prerequisite for some of the components.

 

BG2 Fixpack restores and corrects a number of sound effects and soundsets. While the fixpack in itself isn't required, I don't duplicate any of its patches and sort of assume you'll probably have it installed.

V. Components

 

Restored BG1 Spell Casting Voices

This component replaces the default Latin spell recitation with the BG1 sinister and ritualistic incantations, including the infamous, [dark] 'Hadouken,' [intensifying] 'HAA-DOU-KEN!!!' [evil].

Note: All the restored sound files have been cleaned of audible compression artifacts or any degree of clipping.
 
Restored & Tweaked BG1 Spell Casting Sound Effects

First, this component disables the terribad 'explosive' sound effect accompanying some AoE spells, such as Web and Grease. Second, it restores all BG1 sound effects to the appropriate spells. And third, it brings more consistency to many spells which awkwardly use sound effects reserved for other spell casting schools. Notably, it patches spell expiration sound effects to match their respective schools.

 

In addition, the component corrects minor slips in spell casting schools and sound effect parameters, as well as restoring a few spell casting sound effects which were most probably disabled due to errors.

Highlights:
- restored all essential BG1 spell sound effects
- muted this horrible AoE "explosive" sound effect for spells that are better off without it
- corrected spell casting animations and sound effects

- corrected spell sound effect parameters
- more consistent generic spell casting sound effects

Restored BG1 Weapon Attack Sound Effects

A lot of the weapon swings and shots in BG2 sound much different than in the original game. Flails and ranged weapons are prime examples here. Specifically, crossbows miss their soundset alternatives, and bows lack the sound effect of drawing.

 

This component restores all the BG1 combat attack sounds. Included are modified bow draw and release sound effects which match the speed of the BG2 combat animations slightly better.


Restored BG1 Armor Hit Sound Effects

Much in a similar fashion as the above, this replaces the default combat hit sound effects with their BG1 counterparts. The former tend to be a bit more abrupt, while the latter have more emphasized thumps and that nice 'hollow' tinge.


Restored BG1 Armor Movement Sound Effects

These are barely audible rustles, tings and twangs as characters move around in armor. The BG1 variants are slightly less pronounced and more realistic.

 

Restored BG1 Interface Sound Effects

For the most part, these are very similar; however, some meticulous people may wish to restore the exact BG1 sound effects for the GUI and inventory management. The most noticeable difference is that the BG2 inventory variants have an additional rattle which many find annoying.


Restored BG1 Chunked Death Sound Effect

If you enable 'gore' in the game options, you will see a special death animation when the target's health points go well below zero; however, the related 'chunking' sound effect present in BG1 is missing in the sequel.

 

This component reintroduces the 'chunked death' sound effect to BG2. An alternative version is available to those of a more... sadistic inclination. Splatter!


Restored BG1 Gulp Sound Effect

BG2+ToB only

In BG2 people drink in awkward silence. This restores the memorable sound effect played when characters take a swig. Cheers!


Restored BG1 PC Soundsets (English)

BG2+ToB only

This component allows you to select the original BG1 soundsets for your characters.


Restored BG1 Base Sound Channel Volume Levels
Not to be confused with the volume sliders in the game options. More info at the IESDP.
 
Restored & Tweaked Creature Soundsets (WIP)
Requires mod TobEx component "Enable Animation Attack Sounds"
 
Highlights:
- restored BG1 monster and animal soundsets

- restored and tweaked BG1 non-joinable NPC soundsets
- solutions to the issues discussed in this thread
- restored never-heard-before monster attack sounds and never-seen-before animations

- monster attack sounds properly synchronized with animations
- over 5000 lines of code to restore, correct and tweak creature soundsets
 
Additional Creature Idle Sounds (WIP)
Requires component "Restored & Tweaked Creature Soundsets"
 
Idle (AKA "existance") sounds for some creatures without proper audio files. These are typically from the creatures' SELECT_COMMON pool.

 

This early version gives additional idle sounds to only a handful of creatures.
 
Restored & Tweaked Creature Idle Sounds (WIP)
Requires component "Restored & Tweaked Creature Soundsets"
 
Highlights:
- solution to the issues discussed here
- existance sound delay matching BG1
- customizable existance sound delay (default, per creature and per animation)

 

Compatibility: This component is currently incompatible with LolFixer. Let me know if you're up for some TP2 editing, and we'll get it running.

 

Restored BG1 Rare Right-Click Selection Sounds
Requires component "Restored & Tweaked Creature Soundsets"; BGT only
 
Highlights:
- solution to an issue discussed here
- SELECT_RARE moved to SELECT_COMMON for BG1 non-joinable NPCs
 
Restored & Tweaked BG1 Ambient Sound Effects (WIP)
BGT only
 
Highlights:
- restored horse ambients in appropriate BG1 areas
- restored rooster crow in appropriate BG1 areas
- attenuated loud BG1 main area day/night ambients
 
Muted Reputation Loss Sound Effect

You can now choose to disable the default sound effect which blares out when you lose reputation points.


Muted Tooltip Paper Sound Effect

Some people quickly get fed up with the paper-like sound played when tooltips roll out on the screen. Burn it. Now.


Muted Level Up Sound Effect
I think you get it.

 

Go ahead and ask me for more component details if you have any trouble reading the TP2, understanding what things do or how they work ;)


Edited by skellytz, 19 July 2017 - 11:31 AM.


#2 skellytz

skellytz
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  • 29 posts

Posted 13 July 2017 - 05:48 PM

Please understand this isn't a proper readme yet. Certain things still need a lot of work and might change upon the first beta version. I'll do my best to throw you more info if you'd like to give this a go.

 

Until then ;)


Edited by skellytz, 15 July 2017 - 09:16 AM.




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