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BWPv18.2 released


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#161 The Imp

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Posted 26 November 2019 - 03:23 PM

And there's a supposed fix for this in the ToBEx ... so it's recommended to install that and making sure it's enabled.. as that stops the scripts from checking every item in your storages.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#162 tomkaz

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Posted 27 November 2019 - 11:06 AM

Hi semaj577:  Hi The Imp:

 

Thank you for the information.  I will try to follow it.

 

I may have said this before, but I do have memory problems.  Your answers triggered something.  Some time ago I found a way to copy items with Nearinfinity.  With my many computer crashes I lost the name of the author and the  instructions.  A kind player published how to use Nearinfinity to copy bags in a Spellhold Studios forum.  I did find a copy of the containers so I will try them.  As I remember, it did do away with the game slowdown.  But with my memory, do not rely on my last statement.  I checked in Nearinfinity and found that the copied ITM files were not in the Nearinfinity ITM files. The copied STO files were not in the Nearinfinity STO files.  But the copied bag files were in the BGII - SoA override file and the Nearinfinity override file.  Perhaps that prevents the game slowdowns.

 

I am not very good at searching Spellhold Studios forums, but it you can find that post you may post where it is located so the author can get credit for his work.

 

Thanks again,

 

Tom

 

I switch the contents of the game containers with the copied containers.  This does not help with game movement.

 

Tom


Edited by tomkaz, 27 November 2019 - 01:19 PM.


#163 Arthas

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Posted 30 November 2019 - 07:41 AM

I had some difficulties understanding how to actually select the components I want from BWP, given that the BWP pdf was kinda "unclear" to me. 

Ckoe took the time to explain it to me, and I would like to share what he told me:
 

<<I always install with language "English" and mod language selection"EN".

I have a folder "BiG World Downloads" which contains all mods I want, and especially includes the other BWP project components (Fixpack, Textpack ...),  which I just copy in a fresh install for automatic extraction of everything by Installpack. Only the Installpack archive should be not in it I guess to prevent it extracting itselves, I extract it seperately by hand.

What you have to do is to modify "BiG World Installpack\install\individual.bat" after Installpack extraction (and select "3" when Installpack prompts for which premade selection to use).
Use "BiG World Project v18.2 English.pdf" to identify component numbers.The individual.bat is quite easy to modify. I have very basic DOS scripting experience from long time ago (also linux/unix shell scripting helps).

I recommend to just make an install, then check weidu.log to see what it actually did and modify individual.bat with the help of the "BiG World Project v18.2 English.pdf" according to your wishes. Just replace install\individual.bat right from the start with your personal one. To answer your question, to prevent components from installing either remove the component number and/or comment the whole block out if it is a single component after an "if". Works fine>>.


These above are Ckoe's words. If you benefit from them, you should thank him :)

 


Edited by Arthas, 30 November 2019 - 07:41 AM.


#164 tomkaz

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Posted 30 November 2019 - 03:01 PM

Hi Arthas:

 

Here is the WeiDU.log of the game I am currently playing.

 

The game installs using a modified individual.bat.

 

During the installation, when selections need to be chosen, I choose Big Picture over Sword Coast Stratagems where ever possible.

 

I try to follow mods from BiG World Project WeiDU.Log.  Some mod versions in BiG world Project and not consistent between The BiG World Installation Instructions and BiG World Project WeiDU.Log.

 

My mod selections I chose are  based on the mods I have.  I skip many NPCs.

 

I prefer Courier New font.

 

Spoiler

 

I am about 50% through Baldur's Gate without any problems except game speed.   

 

Good Luck,

 

Tom


Edited by tomkaz, 30 November 2019 - 03:04 PM.


#165 Arthas

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Posted 30 November 2019 - 11:59 PM

Tomkaz, thanks for that weidu. Have a nice sunday!



#166 tomkaz

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Posted 01 December 2019 - 02:25 PM

Hi Arthas:

 

Your welcome.

 

I have a second game starting.  Where as the first game was based on BiG Picture, this one will be based on Stratagems.  It will take some time to see is it works.

 

Tom



#167 Arthas

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Posted 01 December 2019 - 03:10 PM

Hello Leonardo,
is it possible to know why you can't install the following components from Made in heaven mod?

Spoiler


Angel is curious. See here: https://www.gibberli...#comment-274530



#168 kampfkoloss

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Posted 01 December 2019 - 11:15 PM

Salut tomkaz,

 

Do you remember where you have found/downloaded the mod improved asylum?

 

Many thanks in advance!



#169 Arthas

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Posted 01 December 2019 - 11:21 PM

Salut tomkaz,

 

Do you remember where you have found/downloaded the mod improved asylum?

 

Many thanks in advance!


A simple search on google made me find a copious amount of results

But anyway, if you want it straight from the source: http://www.shsforums...od-from-rastor/


Edited by Arthas, 02 December 2019 - 03:59 AM.


#170 Gwendolyne

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Posted 01 December 2019 - 11:26 PM

Try this post.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.

#171 kampfkoloss

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Posted 02 December 2019 - 11:36 AM

Many thanks!!!

Startpage did not show any proper result to me unfortunately (>_<).



#172 tomkaz

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Posted 04 December 2019 - 07:59 AM

Hi All:

 

Busy getting my second game working.  Based on SCS and finally worked, but I do not how far it will go.

 

Back to  Improved Asylum.  The author is "Rastor".  The current version I have is v101 from 4/6/2013.  The oldest version I have is v0.92 from October 2004.

 

Best to try and contact "Rastor".  Maybe he will load it to SHS or some other sight.  Maybe some lawyer can tell us when the copyrights expire.  If the copyrights are expired, it is possible that we would be able to post old mods in forums.  That is my guess.

 

I lost a lot of old mods through computer crashes and would like a legal way to get them again.

 

Tom



#173 Sergio

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Posted Yesterday, 01:12 AM

Hello Leonardo,
I would like to report a few things:

1) Iep Extended banters has now all the fixes from BWP integrated (source here: http://www.shsforums...ed-banters-v55/)

2) Edwin romance has the fixes from BWP integrated (see here: https://spellholdstu...nce-readme.html , version 2.08)

3) Minsc friendship was updated to 1.1 (http://www.shsforums...ndship-soa-tob/)


4) Nephele was upgraded to 2.5 (http://www.shsforums...25-with-bugfix/)

5) Corthala Romantique is now updated (https://www.gibberli...-updates-to-v3/)

6) Turnabout is now updated to v1.3 (https://www.gibberli...y-and-bugfixes/) – there is one version for EE and one for classic baldur’s gate. It requires... Ascension v2

7) Ascension v2. Note: adding this mod means that the compatibilities with older mods can be put in danger. Namely: The longer road. Reference link: https://www.gibberli...ests/ascension/
Here you can find some additional notes about compatibility: https://www.gibberli...ith-other-mods/

8 ) Inside Bwp’s guide I couldn’t find any reference to the following mod: Improved Archer Kit.
http://www.shsforums...ved-archer-kit/


9) Ajantis has now reached v20. https://www.gibberli...cs/ajantis-bg2/


Edited by Sergio, Today, 12:32 AM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#174 Leonardo Watson

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Posted Today, 04:27 AM

@Sergio
Thank you for your report.
At time I am very busy with real life so it may take a few weeks until I come back again.

@Arthas
That is a question of the install order. I noticed all components of "Made in Heaven: Encounters & Quests v3" without component 15 can be installed without errors after BP and TDD and before VCv21 in section 2.