Jump to content


Photo

Difference to BG:EE version?


  • Please log in to reply
10 replies to this topic

#1 Sam.

Sam.
  • Modder
  • 1157 posts

Posted 16 December 2019 - 04:28 AM

At the risk of poking a bear, what is the difference between this mod and the one here: http://www.baldursga...php?board=146.0

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

--<CHARNAME> to Portalbendarwinden

--------------------

post-10485-0-15080600-1348188745.jpg
___________Old pen and paper modules of the 70s and 80s.___________

CA Forums CA Homepage


#2 jastey

jastey
  • Staff
  • 2525 posts

Posted 16 December 2019 - 04:58 AM

Obvious difference: the BG:EE version is for BG:EE and this version is for BGT/EET (which the BG:EE version is not compatible for). (I guess this was not your question.)

 

Content differences:

To put it with Red Carnelian's words (from here):

 

[The] version of the mod for BGEE has slightly more content. Some smaller quests are missing from the BGT version and several items which were due to be developed into story arcs but never were are also missing. There may be some graphical differences also. This version is for BGEE not EET or BGT.

 

In addition, the BGT/EET version from SHS I am updating currently went through the following steps (from the readme):

 

// EET version and tp2 code revamp by K4thos
// ITM/SPL/CRE balancing revision by Vlar
// NPC suggestions for NPC balancing by WithinAmnesia
// vanilla items and XP balancing by Manduran


To put it with my own words: the BGT/EET version 3.x was nerfed with respect to overpowered items and NPCs, content was streamlined, journal entries handling optimized etc. Without knowing the BG:EE version I think the BG:EE mod did not go through these steps.

 

EDIT: Put this into an own thread.


Edited by jastey, 16 December 2019 - 05:05 AM.


#3 Isewein

Isewein
  • Member
  • 69 posts

Posted 08 October 2021 - 10:04 AM

Is there any particular reason why this more recent version is EET-exclusive? It seems odd considering that usually compatibility problems arise the other way around, and it's not like DSotSC adds any content to the SoA section of the game, right?



#4 Greenhorn

Greenhorn
  • Member
  • 703 posts

Posted 09 October 2021 - 06:23 AM

Is there any particular reason why this more recent version is EET-exclusive? It seems odd considering that usually compatibility problems arise the other way around, and it's not like DSotSC adds any content to the SoA section of the game, right?

It is probably best that this question is answered by mod author ( which I think it is on your recent EET post back at G3) but my guess is that it is mostly courtesy from Jastey, she didn't want to "takeover" already existing mod especially after her offer of cooperation which went unanswered, which is pity actually. I played nonEET version on TUTU recently and there are many things that yet must  be resolved in that one. 



#5 jastey

jastey
  • Staff
  • 2525 posts

Posted 12 October 2021 - 09:27 PM

Is there any particular reason why this more recent version is EET-exclusive? It seems odd considering that usually compatibility problems arise the other way around, and it's not like DSotSC adds any content to the SoA section of the game, right?


I answered this question on Discord not noticing it was posed here as well. In case anyone readin this is wondering about the same question: The main reason the EET version is not compatible with BG:EE is that it uses BGII ressources - some of them hiden inside area files, e.g. monster spawns, item they drop, items in containers etc. - that would need to be substituted for a BG:EE compatibility. It could be done, but it's tedious work, and after doing it for NTotSC I am not willing to work on another such old mod again. But yes, it was also courtesy toawrds the maintainer of the BG:EE version that I did not work on making the EET/BGT version compatible with BG:EE. I also do not see a realistic way of combining the two versions as I once asked Red Carnelian so I guess that was the reason I never got a reply.



#6 Graion Dilach

Graion Dilach
  • Member
  • 25 posts

Posted 13 October 2021 - 12:20 AM

I've outright overlooked this topic but just skimming through the commit history shows that K4thos massively rewrote the mod, with applying modder prefixes, rebalancing, cutting a handful of items and applying a lot of polishes to better integrate with other mods I presume. I can understand why this isn't backported/merged with the BGEE version, because some of these changes might be too intrusive.


Edited by Graion Dilach, 13 October 2021 - 12:20 AM.


#7 Isewein

Isewein
  • Member
  • 69 posts

Posted 18 October 2021 - 02:19 PM

Well that's fair enough but there is no direct correalation between which game or mod version you prefer. Wouldn't it be best to have either available for both?



#8 Red Carnelian

Red Carnelian
  • Member
  • 29 posts

Posted 20 October 2021 - 03:21 PM

The best place to start if you want to merge these two Mods together is ask Solaufein about it on the TeamBg website as he has been involved with it from the early days when Grog was around with CuCoinneach. I'm not bothered either way but if a combined version does happen I'd like to see it hosted on G3. Last time I worked on the BGEE version I aligned things up with what Kthos had done with the characters and some of the items so there is some commonality between the two. Over the years these two mods have become fairly balanced and both have been nerfed to make encounters easier although not to everyones taste. There is a lot of work involved with doing this and is not just about merging everything into the existing BGT code version. Also the version we have today for both Mods is unfinished. Any new version of this mod in whatever form it takes needs to take on board the changes and new ideas which CuCoinneach and others had in mind but were never fleshed out enough. New graphics for the old areas being one of those ideas. 



#9 jastey

jastey
  • Staff
  • 2525 posts

Posted 20 October 2021 - 09:31 PM

Hi Red Carnelian! I understand your post that you give green light to open up the BGT/EET version to BG:EE as long as CoM_Solaufein is consulted with regard to the content. Correct me if I got that wrong.



#10 Red Carnelian

Red Carnelian
  • Member
  • 29 posts

Posted Yesterday, 04:35 AM

I'm Ok with it but the permission needs to be from Solaufein.



#11 jastey

jastey
  • Staff
  • 2525 posts

Posted Yesterday, 04:43 AM

Thanks!