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Amazing, I think you misunderstood my intention. I had in mind not an "alternate evil ending", but a totally different path with totally different quests for that evil ending. For instance, in TOB you have an evil ending if you choose bad answers to Solar's questions, but the game is the same, no matter what side you choose.
Why two? Why not five and six or nine? If a company can come up with one strong story line - and do substantial development for it they will release it as a game - why bundle in two games in one?
You will end up having the Stronghold effect when people will start whining "Why cannot I do mage's strongholds if I am a fighter?"
Imagine if BG followed this rule. Say, if you sided with Bodhi you were allowed to do only Shadow Temple Quest, Unseen Eye Quest, Destroy Theive's Guild Quest, Twisted Rune, Raelis' etc and if you sided with ST you were allowed to do D'Arnise's Castle, Circus, Slavers, Trademeet and Sphere, etc.
Then after you sailed to Spellhold you would have taken Underwater path if you sided with Bodhi not stopping in the Underdark, and Underdark rout if you sided with the STs...
Then after you got back to the land you'd go fight Bodhi in her layer if you sided with her
or simply free Suldanessellar w/o obligatory jolt to Athkatla if you sided with ST...
I suggested that for more realism : I mean that in all the games until now you have a standard story which you must complete. But I had in mind something different : until now, almost all the games have the classic "destroy the villains/save the country/save yourself and be the hero". But what if, besides that, you had an evil alternative. I mean : the game should start normally, but, at a certain point (before reaching the middle of the plot), the player would have the option to join the enemy ? Your example was not very appropriate for what I have in mind, so I give you a little insight : those quests you quoted have nothing to do with the main plot and they should not be affected by that what I called "evil alternative". For instance : in
BG2, if you side with Bodhi, when you reach Spellhold, you could make an alliance with Irenicus and the drow, help them conquer Suldanesselar and, in the end, stab Irenicus in the back and remain the ruler of the elven city. I know, my example was not very appropriate too, because Irenicus wants player's soul, but I could not find another one.
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Would that have been *better* than BG2 proper?
If no one tried such a thing until now, we can't know yet.