
Things you'd liked to have seen in a sequel
#21
Posted 07 June 2004 - 03:10 PM
#22
-Notmrt-
Posted 07 June 2004 - 03:12 PM
#23
Posted 08 June 2004 - 12:57 AM
I'm hearing things about a game called 'Fable' that seems to work on a good/bad concept. It hasn't been released yet.
Does anyone know a link for "Fable" ?
#25
-Notmrt-
Posted 08 June 2004 - 03:47 AM
#26
Posted 08 June 2004 - 03:52 AM
In the wake of destruction progress is made
I am who I am, and none shall change me
#27
-Notmrt-
Posted 08 June 2004 - 04:06 AM
#28
Posted 08 June 2004 - 04:15 AM
In the wake of destruction progress is made
I am who I am, and none shall change me
#29
Posted 08 June 2004 - 04:21 AM
hehe i was just going to post that link

I think it'll be ground breaking.
Hope so I'm running out of games
Emulate B)
Getting back on topic, assuming Black Isle would have taken the logical route and done a straight sequel would you have prefered it playing as TNO, one of the NPC'S or a new character (TNO's child or something equally clichéd

#30
Posted 08 June 2004 - 04:38 AM
Story
Trying to free the Nameless One
In the wake of destruction progress is made
I am who I am, and none shall change me
#31
-Notmrt-
Posted 08 June 2004 - 04:18 PM
#32
Posted 08 June 2004 - 05:03 PM
he doesnt need to be reformed...he is reformed
but he doesnt mind his punishment much... he makes the best out of whatever comes along
#33
Posted 09 June 2004 - 03:51 AM
In the wake of destruction progress is made
I am who I am, and none shall change me
#34
Posted 09 June 2004 - 06:00 AM
#35
Posted 09 June 2004 - 06:02 AM

In the wake of destruction progress is made
I am who I am, and none shall change me
#36
-Notmrt-
Posted 09 June 2004 - 06:51 AM

Like having to kill your freinds for the book
#37
Posted 11 June 2004 - 03:46 AM
In the wake of destruction progress is made
I am who I am, and none shall change me
#38
Posted 12 June 2004 - 10:26 AM
As for what i would like to play ina a "Torment 2" Unless they can come upp with a similar messed upp person like Nameless one i would prefer Annah/Fall-from-grace, the others doesnt seem like posible characters to me, Dak'kon will probablly crawl upp and die in peace somewhere. Morte will live happily ever after beeing turtlewaxed daily in the brothel, Ignus and Vhailor are so bound upp by their one desire that they couldnt do anything else if they even wanted to. Nordom .. well.... right.... a game with him would have the definitivelly WEIRDEST converstaion options ever. im not certain if 90% of teh PST fans even would understand that

#39
-Quiet Lurker-
Posted 12 June 2004 - 07:35 PM
Heh, evil characters really get the short end of the stick in this game.That book was a rip off! I did that and thought "is that it? All that for such poxy bloody spells that I won.t even use!?!"
The only place where I can find being evil gives a definite advantage is giving Mebbeth the evil answer when she asks you why you want to learn the art.
Later, when you meet Ravel:
If you gave the evil answer: Because I need the power. You get +1 INT and +1 WIS later with Ravel
If you gave the answer: Because I just want to know. You get +1 INT later with Ravel
If you gave the answer: Because it may help me find out who I am. You get +1 WIS later with Ravel
Sure, the Grimore of Pestilential Thoughts does give you Power Word Kill, but by the time you are able to cast level 9 spells, Dak'kon's and Nordem's attacks, Annah's backstab, and Morte's Skull Mob skills can easily do more than 120 hit damage in one turn.
Besides if you really want Power Word Kill, the Wish Scroll would give it to you anyway.
#40
Posted 14 June 2004 - 02:05 AM
In the wake of destruction progress is made
I am who I am, and none shall change me