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nandusso

Member Since 28 Apr 2013
Offline Last Active Apr 28 2013 11:51 AM

Posts I've Made

In Topic: Rose NPC mod for BG:T

28 April 2013 - 11:42 AM

Hello,

whoever is trying to install this mod, I saw that it doesn't successfully patch the script ARAM00.BCS (that comes with BGT installation), therefore the transition of Rose from BG1 to BG2 shouldn't work.

Changing the content of file "setup-transitionbg2.tph" (inside folder rose\tph\ ) as I did below, it works.

Anyway, I spent my time looking for the solution and now I have no more time to play it :-), so I don't know if there are other problems.

Tested with weidu 231.

I hope it is useful to anyone.

bye bye

 

 

 

 

//TPH last updated for Rose v0.03
 
//Import Rose to BG2
COPY_EXISTING ~ARAM00.BCS~ ~override~
 DECOMPILE_BCS_TO_BAF
 
 REPLACE_TEXTUALLY ~InParty("Imoen2")[%TAB% %LNL%%MNL%%WNL%]+Global("A6ImoenPurgeGAM","ARAM00",0)[%TAB% %LNL%%MNL%%WNL%]+Global("MeetOldenFriends","GLOBAL",1)~
~InParty("k-rose")
THEN
    RESPONSE #100
        ActionOverride("k-rose",LeaveParty())
        ActionOverride("k-rose",ChangeAIScript("",DEFAULT))
        ActionOverride("k-rose",ClearAllActions())
        ActionOverride("k-rose",MoveBetweenAreas("AR0602",[3371.3067],6))
        Continue()
END
 
IF
    InPartyAllowDead("k-rose")
    Dead("k-rose")
THEN
    RESPONSE #100
        ActionOverride("k-rose",LeaveParty())
        ActionOverride("k-rose",DestroySelf())
        Continue()
END
 
IF
    InParty("Imoen2")
    Global("A6ImoenPurgeGAM","ARAM00",0)
    Global("MeetOldenFriends","GLOBAL",1)
~
 
 COMPILE_BAF_TO_BCS
 BUT_ONLY_IF_IT_CHANGES