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Scars Unseen

Member Since 13 Jun 2006
Offline Last Active Jun 13 2013 02:28 PM

Posts I've Made

In Topic: Baldur's Gate in the Neverwinter Nights Engine

07 June 2013 - 04:28 PM

You mean there are extra BG2 classes in addition to Neverwinter Night 2 ones? Uh-oh. But you still can pick a female wood elven monk with 20 strength from the begnning, right? 

I'm pretty sure Pain Elemental is referring to the inclusion of Kaedrin's Prestige Class Pack.  That mod adds a dizzying number of prestige classes and a few base classes to boot.  To my knowledge there are no Baldur's Gate specific classes, especially since the added classes in BG2 were taken from D&D 3.0 in the first place.

 

Still, there is a lot of content to process.  I ended up making a Warlock.  


In Topic: PaintBG Introduction and Samples

02 January 2013 - 04:52 AM

@artastrophe

 

No problem with that answer at all.  It's your work, and you are certainly as entitled to say nay as yay on that topic.  I really only mentioned it as a way of commentary anyway(making my own edit seemed more polite than requesting that you adhere to my preferences).  I usually try to restrict my alterations to publicly available resources, but aside from my preference in coloration, your Viconia is the best I've seen anyone make, so it seemed a waste not to use it even if never sees a hard drive other than my own.

 

But since you mentioned it, I would be keenly interested in seeing your take on a more traditional drow look.

 

As for suggestions...  well Shar's symbol is a black disk with a purple border, so that might be a good start for clothing.  For me, the thing about your Viconia that stands out the most(in a good way) is the facial expression.  Not really malicious, but certainly a guarded, suspicious look that really fits her personality(when you get to know her better in BG2), so you've certainly got that down.  I guess the big thing that most drow attempts get wrong(for me, at least) is that while using actual black doesn't really work(as you mentioned), using blue usually ends up making the subject look more smurf than drow.  I usually try to split the difference and use a desaturated dark blue to start with, though since my stuff is all photoshop edits, I'm not sure how well that would work in an actual painting.

 

Which I guess means that I don't really have any particularly useful suggestions...   :whistling:


In Topic: PaintBG Introduction and Samples

01 January 2013 - 08:11 AM

That's more a question for the OP.  I can't see the harm in editing portraits for personal use, but some people aren't so hot on seeing their work changed up and distributed, particularly without prior consent.  If Lava and artastrophe are okay with it, I'll post my recolor.


In Topic: PaintBG Introduction and Samples

01 January 2013 - 06:17 AM

Very nice set, and probably the one I'll be using for the remainder of my current BGEE run.  I did make a minor edit to Viconia to darken her skin, redden her eyes,  and whiten her hair.  Doesn't quite match the "warm" feel that the rest of the portraits have, but I just prefer her that way.  Still, excellent work, especially the part where you avoided the style clash by remaking all of them at once.


In Topic: Comments on Pillars of Eternity (aka Project Eternity)

16 October 2012 - 06:06 AM

I'm only sad that I didn't get a chance to pledge. I've been waiting to get paid for 3 weeks now.