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JUNKdeLUXE

Member Since 09 Jan 2007
Offline Last Active Mar 08 2017 05:38 AM

Posts I've Made

In Topic: Difference between BWS EET and BGT setups

03 March 2017 - 10:00 AM

Roxanne, on 03 Mar 2017 - 17:57, said:

JUNKdeLUXE, on 03 Mar 2017 - 17:48, said:

If I remember correctly it's the following:

 

1: NtotSC for EET Interim Version (something about being completely unsupported)

2: TDD (which according to forum posts is still hit and miss with the needed TDDz component)

 

those 2 I omitted in my install due to wanting a (fairly) bug-free install.

 

IF they are deemed to be up to par, would there be any problems updating my current install (ie. run the BWS installer again and add those 2 addons and the Sandrah mod)? or would I have to start all over again?

 

Thank you.

I asked only for information in order to support the further EET development. No intend to influence your decision in any way. (Sandrah herself is still considered beta status in EET, so you should avoid her by all means,)

 

I don't know why, but you come off as a bit protective. Why I don't know. 

The reason I added the Sandrah bit was because I read about your mod and it seems interesting and I would like to try it out :)


In Topic: Difference between BWS EET and BGT setups

03 March 2017 - 09:56 AM

ALIEN, on 03 Mar 2017 - 17:53, said:

Quote

IF they are deemed to be up to par, would there be any problems updating my current install (ie. run the BWS installer again and add those 2 addons and the Sandrah mod)? or would I have to start all over again?

 

This is BG BWS modding, you have to always start all over again. Please read BWS FAQ: https://forums.beamd...#Comment_683339 and if you still have question, we could clarify them.

 

Thanks for the quick reply :) It's been some years since I last played and modded BG so had hoped this would have been possible by now :)


In Topic: Difference between BWS EET and BGT setups

03 March 2017 - 09:48 AM

If I remember correctly it's the following:

 

1: NtotSC for EET Interim Version (something about being completely unsupported)

2: TDD (which according to forum posts is still hit and miss with the needed TDDz component)

 

those 2 I omitted in my install due to wanting a (fairly) bug-free install.

 

IF they are deemed to be up to par, would there be any problems updating my current install (ie. run the BWS installer again and add those 2 addons and the Sandrah mod)? or would I have to start all over again?


In Topic: Difference between BWS EET and BGT setups

03 March 2017 - 04:53 AM

Roxanne, on 03 Mar 2017 - 11:42, said:

The Imp, on 03 Mar 2017 - 11:18, said:

Roxanne said:

I had the same dream - and I made it come true...the rest is in my signature below.
There's a difference between "same" and "similar", and yours definitely fell on the similar, not same. As you enforce the things with your own created NPC, instead of "ah, nice they let me through this way as well without the mountain of idiots I normally need." And I am not talking about meat-shields, but NPCs.

Yes, right.

Forgot to mention that there is a plot and actors and all such idiocy - not just revisiting areas and see what new monsters spawned out of the ground...RPG?

Seems like there are always strings attached to all you dream of.

 

Your mod does sound interesting and I heavily decided for and against it. I ultimately decided against it due to it being reliant on some (according to BWS installer) alpha/beta mods that are still not up to par and would most likely introduce problems during my play-through

 

Perhaps I'll give it a shot in a year or 2 when the reliant mods are more developed :)


In Topic: Difference between BWS EET and BGT setups

02 March 2017 - 12:34 PM

Much obliged :)

 

I've only played vanilla before (started back when they were still new) so I think I'll try to see what it looks like on the other side of the fence.

 

Thanks for your input.