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Downs Duck

Member Since 27 Jan 2007
Offline Last Active Apr 07 2009 09:36 PM

Posts I've Made

In Topic: Converting uScript for EasyTutu

26 February 2007 - 12:16 PM


Actually, Tutu uses the same spells as BG2 so that shouldn't be a problem.

Ah, right - it's just items then. I should have a full item list somewhere; if I can find it then it will be fairly easy to write a hack program that will check >200 code snippets and replace any item name with its underscored counterpart. Actually, it would probably be more accurate to extract the underscored item names from my TuTu installation and use that as a hack-list.... don't you just love dirty programming!!  :P

-Y-


Sounds great, I am currently working my ass off on another project at my UNI, but I'll check back later again :)

In Topic: Converting uScript for EasyTutu

26 February 2007 - 10:56 AM

Edit: *quack* @DownsDuck.  I thought you disappeared or something. :ph34r:


Still lurking, although I am restraining myself, not to litter SHS and G3 forums with my ravings respectively.
:)

In Topic: Converting uScript for EasyTutu

17 February 2007 - 05:39 AM

No problem Yovaneth.

I'll check for the Continue() issue of the thief script, and you are right about being able to live with the CombatCounter() issue.

Thanks for your answer, keep up your wonderful work, please
:)

In Topic: Converting uScript for EasyTutu

28 January 2007 - 09:33 PM

Okay, sorry about that.

What I would really like to see though, is that things put in your quickslots (wands, potions and the like, get used). If its in the inventory, let it lie.

My point is, if the items in the quickslots are used by default, one could prepare oneself better before a battle, putting potions one doesn't need in the inventory slots, and potions one WOULD need in the quickslots.

EDIT:
1.
I am also experiencing that often, when I click on loot, the character will go to the loot, the bottom-loot-inventory screen will show 1/10 of a second, then returning to formation/quickslots.
I know this is happening when there are enemies nearby, the AI would prefer to slay foes instead of standing still over the loot heap, which makes perfect sense, and I have seen it happen.

But the problem is that this is happening also when there are no enemies around (slain persons loot in empty houses f.ex., not just forests where I could have been mistaken).
I believe it to be a bug(?) right after a battle has happened maybe? Characters still have AI scripts going strong?

Solution as for now:
I will have to place myself right beside the loot and click the loot again.
Often.
Most of the time.
Extremely annoying.

2.
Also, the same shit applies to the thief, hiding when I tell the whole party to go somewhere on the map, doesn't have to be far either. The thief will hide/try to hide(?), and will stop. The party is going to their locators feedback markers (the green flashing ones), where they are supposed to, the thiefs locator marker disappears when he stops.

In Topic: SoBH/Tutu compatibility/playability

27 January 2007 - 10:12 PM

Great, thank you so much :)