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Kilivitz

Member Since 03 Sep 2007
Offline Last Active Dec 24 2022 08:25 AM

Posts I've Made

In Topic: BG2 Improved GUI

09 December 2020 - 05:01 PM

Late to the party, but

 

This is absolutely insane. And I mean it as a compliment.

 

It's basically over half of the quality-of-life improvements the EEs brought, reproduced in the originals.


In Topic: Baldur's Gate Trilogy v1.21

30 July 2020 - 01:31 PM

I suggest making TutuGUI v2.1 with everyone's patches. If you don't have much time or inclination, I can help with packaging (I'll throw in the widescreen fixes). That way you can focus on finishing the start screens.

 

It would certainly be much better to just update the base mod already. I'll get on it and give you a shout out if any help's needed (which is definitely going to happen!).

 

As for the sound component, I vote for making them part of BGT core. Your approach to reinstating these sounds seems very sensible and also the best way of avoiding cutting BG1 content.


In Topic: Baldur's Gate Trilogy v1.21

17 July 2020 - 06:14 PM

So even with BGT do you play 800x600? Or 640x480?

 

When playing BG2 or BGT I like to stick with 800x600 because I feel it's the optimal resolution for playing these games (though 1024x768 doesn't look too bad on a 21' monitor). However, nowadays I usually play on the couch or in bed using a small 11' laptop, so 640x480 is ideal.

 

Also, what did make you go back to original ?

 

Nowadays I find more fun in playing the originals with their flaws and quirks, which I can solve with frugal modding, than having to put up with Beamdog's clumsy (to put it gently) handling of the games.


In Topic: Baldur's Gate Trilogy v1.21

16 July 2020 - 04:36 PM

And here it is: https://drive.google...iew?usp=sharing


In Topic: Baldur's Gate Trilogy v1.21

16 July 2020 - 03:55 PM

I should have stopped procrastinating sooner.

 

 

I am now cooking a new version of the TutuGUI patch with the following changes:

 

- Fix for the 1024x768 resolution bug found by the guy on G3 and mentioned here earlier

- A component that restores BG2 fonts in case your language is not compatible with the restored BG1 fonts

- A component that installs the larger dialogue/gamelog font from the TotSC CD (it uses the fixed polish-friendly version of the file)

 

It should be up later today or tomorrow.

 

Start screens might take longer, but the plan is to restore the original BG1 start screens (a la Tutu) and provide alternatives to keep LadeJarl's screens and use Salk's new graphics.

 

Does Kilivitz play classic baldur's gate? I think to have seen some of his posts on Beamdog forums and wondering if he moved to EE or not.

 

I have played the EEs a lot but in the last couple of years I've been gravitating back to the originals.