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bigmoshi

Member Since 04 Dec 2007
Offline Last Active Mar 07 2008 09:35 PM

Posts I've Made

In Topic: SMM Auto-DL / Auto-Installer (GUI) / Manual Install / WalkThru

07 March 2008 - 09:35 PM

Hi Everyone!

Sorry been away for a 3-wk boot camp. Exams are drawing near, but I'll spend some time next week fixing things up & replying to long-due issues.

Meanwhile, if you need me urgently, just add me to msn. Its in my profile. Thanks :)

In Topic: SMM Auto-DL / Auto-Installer (GUI) / Manual Install / WalkThru

11 February 2008 - 06:09 AM

Well, something went wrong with my install. Slowdown again. It may have been progressive, but I'm not sure. Became blatantly obvious around the time I went to Larswood to do go through the bandit camp part of the game. Tried ditching ammo, items, containers, going back to previous saves and replaying, uninstalling improved black talons, and a bit of cussing and vulgar gesturing. Slowdown still shows up and won't go away. I'm just going to nuke the whole thing and avoid mega mods like the plague.

I think I will foolishly try a lightly modded version of bgt and see if I ever get to the end of ToB in a modded game.


Hey Thess, these things can happen, which is why I really prefer to stick closer to erebusant's set of installs. The nerfed armor actually was kinda fun at the start. But seriously, the real good armor that you'll be wearing when you hit lvl 5-6 aren't nerfed at all. So if you had played on, you'll realise that nerfed armor isn't a big deal to spend manual installing. And, you could actually edit the smm-config.xml file using notepad instead of manually installing :cheers:

Well I was suprised Erebusant and bigmoshi didn't have to run an end biff weidu somewhere. When I just started the game I could hardly move and I was carrying nothing but a sword and leather armor. Then my PC would jump 10 feet across the screen. It sounds as bad as yours, but it actually started right off the bat. Had to go back and run the biff, then put back in worldmap etc.


Hi Maximus, nopes I didn't need biffing, it ran ok on my laptop & desktop. I managed to find a good round up on biffing by berelinde, and posted it earlier on the thread. Perhaps that may clear things up a little. http://www.shsforums...p...0695&st=40#

Just pmed you about the portraits. :D

Hmm about the red dragon armor appearance I uninstalled refinements checked it again and it the appearance was the same(also it messed up my Worldmap since it was installed after refinements,got an exception error every time I tried opening the map even in a new game but worked it around and eventually fixed it).Can anyone post me the original item file (without the refinements edit) so I drop it in the override folder and see what happens then?


Hey Valiad, what's the resource file name? :cheers:

PS all: Schedule's tight lately, feel free to msn me if you need help urgently. thanks.

In Topic: SMM Auto-DL / Auto-Installer (GUI) / Manual Install / WalkThru

08 February 2008 - 01:47 PM

Hi! Does he get injured as in his health status becomes near death or something? Or what happens? Nevertheless I'll spawn him and check it out. Thanks smile.gif

injured, to near death, then stays there, no matter what i do, same for the mage, the mindflayer trick in the link works, like in the link, those 3 trolls were immortal as well, but i just ran.


Hi there, the fix suggested by seanus seems to work. You can try the one I just uploaded. The thing is that you have to reload from a saved game from an area before the meeting that unkillable tolgerias. (note: that there are two tolgerias scripts - one in the govt district & the other unkillable one).

To test if that fix really works, put it in your override directory, then spawn "Tolger2" and ctrl+y it after he does the dimension door spell. If he gets killed, then the fix works. Once you're sure it works, go back to your save game and see if it turns out fine for you.

I installed bg2 tweaks v6, which seems to be the latest version. I think I am screwed now anyways. I tried uninstalling ToD and now whenever I attempt to move to a new area the game crashes and says: An Assertion failed in InfScreenWorldMap.ccp at line 2120

EDIT: Ok, reinstalled the world map and now I can move around again. Went back to the save before the zombie farm and it is still off. All the merchants in bone hill are still messed up, so I think it is safe to say ToD was not the culprit.


Ya, I think thats the latest version. I'll probably do an install of the new versions again and play that trungle part to see what happens. Meanwhile, can you double check your notes to see if you can find unusual during your install.

In Topic: SMM: Knight kit no mail?

08 February 2008 - 11:56 AM

Hi there, I'm not sure if its the original intent, but I just did some testing and the knight kit seems to be affected by the attributes of the stalker kit as well.

As for the ??? in your weidu.log, the reason is because the post-install clearup puts all the modfiles into bg2\mod_postinstall directory. If for some reason weidu is run again after that, it tries to look for the *.tra files in BG2 directory, which it can't find because they are now in the post-install directory. Its okay because the component numbers before the ??? on each line can help you identify the components. If you really don't want the ???, what you can do is to shift back all the files in postinstall into bg2 (which is a bit messy) then run weidu and it'll replace those ??? with the component names. Hope this helps. :)

In Topic: SMM Auto-DL / Auto-Installer (GUI) / Manual Install / WalkThru

08 February 2008 - 11:26 AM

Just a couple of strange crashes I had:

At the Den of Seven Vales(or whatever its called one of the 2 next door inns in Promenade) there is this mercenary group on the second floor with the dwarf leader.The mage of the group which has a familiar ,I noticed that as soon as the killing blow is about to hit him the game crashes.The same happened with the mage at the group on the second floor of the Enclave in Temple District(the group where you get the celestial fury katana).In both cases when I tried to kill em normally the game crashed.But it didn't happen when I CTRL+Y them.Not much of a fuss but prolly has smth to do with the xp they give(smth possibly messes up with the xp reduction mod?)Anyway didn't bother much since ctrl+y helped to avoid the crush, just reporting it.And a

newbie question: when we say CTD in here it means a crush or smth, right? :cheers:


Hey Valiad! Thanks. If you do have a saved game for that, could you post it to me? I'd like to try it out as well. TY :)

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Anyways, do I have to reload to a point before I go to the lower levels of the de'Arnise keep in order to be able to kill TorGal? The way I played the game, I loaded the area before, then after finding out TorGal was bugged, I went off and did something else, and didn't bother to reload. Now that I've come back to fight TorGal, after putting in the new files in the override folder, he's still bugged :( So does this mean that I do indeed have to reload to an earlier point?

Also, two bugs - the area description on the world map for the de'Arnise keep is bugged, called "Easiest.", and the 3 areas descriptions of Hlondeth are bugged as well.

Also, the wolfskin bag can hold an unlimited amount of items, not just 10 as described.


Hey Rabbi!

Hrms. It should take effect without reloading to an earlier point. I'll take a look now with your saved game and see if I missed anything out. Previously, I tested by spawning him at Ulgoth Beard, not sure if that made a difference. :unsure: Edit2: Ah yes, I just realised that you do need to get back to a save before meeting Torgal, ie before AR1301. Alternatively, you can edit AR1301 in your saved game using NearInfinity. Select Torgal.CRE and set his override script to torgal.bcs

Edit1: Using the saved game you sent me, Ibhin just killed Torgal - http://bigmoshi.forb.../torgaldied.jpg.

Ok noted on the area descs, will add it into the issue list, and will leave it alone unless it affects some quest stuff.

Also, the bags in the game are made bottomless pits, but I think not all the desc have been updated by that mod.

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Hmmm. I'm coming across a few problems using the 1.25 version. My install is a bit different, but the order is the same and nothing is added. I only left out a few of the components like a couple portrait changes, proficiency changes, and the redesigned armor system. Nothing I would think would mess anything up.

Anyways, over in the red canyons there is a merchant named Trungle. I think he is from bonehill or northern tales of the sword coast. All his items have no description, no icon, are unidentified and sell for 0 gold. I bought one and it became irremovable and didn't change other than identifying itself.

Later I went up the the farms over chionthar to clean out the zombies. I killed all of them then went over to talk to Wermic. When I talk to him the first time he says "I don't like the look of you, mate. Move along." After this my journal updates with the missing ghostly knight quest from firewine bridge ruins. When I talk to him again he gives me the standard kill the zombies speech he is supposed to and gives me the experience and 150 gold. My journal updates that the missing ghostly knight quest is finished. Talking to him again he says "It's finished, you can take it. The price has changed: 5,000gp" and my journal updates with an entry called You know it's an extremely unique item, don't complain and my map updates adding the forest of the dead.

Another thing is that I was told to take a vial of mysterious liquid to Thalantyr but no option to tell him about it is given when I go there.

Any clue where I screwed up? Weidu log is attached.


Hi Thesslian! Can you check your *.debug files for the keyword "error" to make sure that the installation actually pulled through? Those things you encountered are pretty strange since wenric & the knight quest seem unrelated. Also, I'm not sure if it does anything but you can try uninstalling "~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain" and see what happens in your game.

As for the Thalantyr quest, its a dialogue bug as Ascension64 mentions. If you need more details, the bug list at the bottom of the walkthrough may help.

Continuing on with this install, I made it to bone hill and all of the merchants there were like Trungle in the Red Canyons. Kind of disturbing since they are from different mods. I clua'ed around to the adventurer mart and the copper cornet and all the merchants there seem to be working. A few bugged item descriptions, but otherwise fine. Seems something in my install just hated original bg1 merchants.


You'll probably encounter other issues pretty soon. Actually, it would be best to fix your install before going further into your game.

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i still can't kill tolgerias or his mage, i tried changing rooms, removing the two files from override, deleting the lines, switching minhp for surehp, and any combination of it, ctrl+y doesn't do anything either.

how do i solve this?


Hi! Does he get injured as in his health status becomes near death or something? Or what happens? Nevertheless I'll spawn him and check it out. Thanks :)

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