

(it's only a preview - bams are in archive).
Attached Files
Edited by yarpen, 15 May 2009 - 03:14 AM.
Posted 15 May 2009 - 03:10 AM
Edited by yarpen, 15 May 2009 - 03:14 AM.
Posted 15 May 2009 - 05:12 AM
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
Posted 15 May 2009 - 07:17 AM
Edited by yarpen, 15 May 2009 - 07:19 AM.
Posted 15 May 2009 - 09:48 AM
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
Posted 15 May 2009 - 09:50 AM
Posted 15 May 2009 - 01:44 PM
Edited by Galan, 15 May 2009 - 01:44 PM.
Posted 15 May 2009 - 11:05 PM
What's this? I don't recall seeing it before. Did you make it?If you have php on your system, you could use this (quick and dirty =]) script:
img2bam.php 5.03K 456 downloads
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
Posted 16 May 2009 - 04:07 AM
Posted 16 May 2009 - 05:28 PM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
Posted 18 May 2009 - 07:29 AM
Posted 18 May 2009 - 08:15 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
Posted 18 May 2009 - 08:29 AM
Usage:
img2bam [Options] [Files]
Options:
-C No RLE-Compression
Posted 18 May 2009 - 01:36 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 19 May 2009 - 04:22 AM
Actually, I never intended to do such a complex script, I was just playing around... But I'll have a look at it... =]Can you assemble complex BAMs with this, such as creature animations? Ideally, I'd like an automated tool to dissemble and reassemble them
Of course, but PHP isnt that good at downsampling to a palette :/Also, you should always downsample your graphics to 256 colours (8-bit) before putting the BAM together. I use PaintShop to do this with an octree optimised palette, error diffusion and colour bleeding reduction. This results in almost zero loss in most cases. If you try to automate this without those kinds of settings, your graphics can look incredibly crappy.
Posted 17 May 2017 - 01:26 AM