Hello there,
I have an original BGT install with the Infinity Animation pack installed. I recently wanted to add some animations myself to this game, but I have some trouble getting them to work in game. When I try to spawn the monster, the game just crashes with this error message:
"An Assertion failed in ObjAnimation.cpp at line number 5950"
Loading the monster up in the Creature Animation Browser works. So does previewing it in a .are file of NI. So, the obvious question would be, why is spawning up the monster with the new animation crashing the game with the error message then? Do more files than ANIMATE.IDS, and ANISND.IDS need to be edited?
Here is how it looks like in the ANIMATE.IDS
0x7f1a TEST_ANIM
ANISND.IDS:
0x7f1a TE#AN CGAMEANIMATIONTYPE_TEST_ANIM
Is there some kind of checklist that could give me some orientation?
Help would be much appreciated.
Edited by Vlan, Yesterday, 01:45 PM.