well that may be problem, I meet him in arlax, so its more than 3 days// currently the variable number is: 36484400
I usually use Pocket Plane ability to "save" time but that's me.
Change global to 46484400 then it's probably big enough.
There have been 106 items by micbaldur (Search limited from 28-April 23)
Posted by micbaldur on 03 March 2016 - 05:51 AM in Mega Mod Help
well that may be problem, I meet him in arlax, so its more than 3 days// currently the variable number is: 36484400
I usually use Pocket Plane ability to "save" time but that's me.
Change global to 46484400 then it's probably big enough.
Posted by micbaldur on 02 March 2016 - 03:06 PM in Mega Mod Help
Well, in journal about the killer of that child who teleported out... journal says meet him in copper coronet. Hes not there. His name is Samildanach. How to proceed in this one please?
Well you have 3 days to do it, if you haven't waste 3 days elsewhere then go to Copper Coronet and Lord Samildanach talks to you athe ncouple cutscenes and fight.
Update:
If you waysted 3 days and still want to do it then add bigger number to global "b#SamilChallengeTimer".
Posted by micbaldur on 02 March 2016 - 07:33 AM in Mega Mod Help
Hello, thanks all I have another question. Escaped prisoner from Arlax, I probably did something wrong I killed Zefir already, maybe hes still not the right person, but I looked in sewers, noone want to speak with me about prisoner, any clues how to proceed further please?
You don't need Zefir this quest.
Talk to Thief at Arlax (RR3100, x 840 y 3050) at nightime then go to Copper Coronet at Slums.
and what about when I cant find hrothgar now? So I cant proceed into five flagoon second floor?
That's part of Leina rescue quest but if you don't have Hrothgar then edit VPNOTES2.BCS:
IF
Range([PC],5)
Global("VP_ResqueLeina","GLOBAL",3)
InParty("Hrothgar")
PartyHasItem("GovanLet") // Letter
THEN
RESPONSE #100
SetGlobal("VP_ResqueLeina","GLOBAL",4)
ActionOverride("Hrothgar",StartDialogueNoSet(Player1))
END
IF
Range([PC],5)
Global("VP_ResqueLeina","GLOBAL",3)
!InParty("Hrothgar")
PartyHasItem("GovanLet") // Letter
Global("VP_DummyHint1","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("VP_DummyHint1","GLOBAL",1)
ActionOverride(Player1,StartDialog("Player1",Myself))
END
Remove "red" block and you can enter without dying later. But Leina quest is broken.
//btw do I have to have wulfgar in party since sandrah allows me to play RoT?
Wulfgar has quest later at Bremen unless Sandrah does that too.
Posted by micbaldur on 01 March 2016 - 10:31 AM in Mega Mod Help
well, normal killing reduces my rep.. so I have to get reputation reduce to proceed?
Well yes or you could remove that line from AR0700.BCS.
Posted by micbaldur on 29 February 2016 - 03:21 PM in Mega Mod Help
Block from AR0700.BCS tells all:
IF
Global("ZemirQuests","GLOBAL",10)
Dead("Laron1")
THEN
RESPONSE #100
SetGlobal("ZemirQuests","GLOBAL",11)
ReputationInc(-1)
END
Never tried backstabbing but killing normal works.
Posted by micbaldur on 28 February 2016 - 09:05 PM in Mega Mod Help
Hi micbaldur:
AR3200.BCS is a large file. Where does the code go? Do you have a line number?
Here is the file:
Tom
Actually that doesn't matter much but put it after normal SOA blocks aka at line 22:
IF
Global("TeldornMessSpawn","GLOBAL",0)
GlobalGT("Chapter","GLOBAL",5)
THEN
RESPONSE #100
CreateCreature("TELMESS1",[2142.1648], // Teldorn Messenger
CreateCreature("TELMESS2",[1960.1487],2) // Teldorn Messenger
CreateCreature("TELAGENT",[2072.1603],10) // Teldorn Agent
CreateCreature("HARPMESS",[2030.1620],2) // Harper Scout
CreateCreature("TELFGHT1",[2080.1640],10) // Teldorn Fighter
CreateCreature("STONEGOL",[2080.1580],10) // Stone golem
SetGlobal("TeldornMessSpawn","GLOBAL",1)
END
IF
GlobalLT("CearwinQuest","GLOBAL",2)
THEN
RESPONSE #100
TriggerActivation("DoorS001",FALSE)
Continue()
END
IF
GlobalGT("CearwinQuest","GLOBAL",1)
THEN
RESPONSE #100
TriggerActivation("DoorS001",TRUE)
Continue()
END
IF
Global("DROWITEMCHECKDONE","GLOBAL",1)
THEN
RESPONSE #100
ClearAllActions()
StartCutSceneMode()
MultiPlayerSync()
SetInterrupt(FALSE)
Wait(1)
Continue()
END
Posted by micbaldur on 28 February 2016 - 04:51 PM in Mega Mod Help
Hi micbaldur:
Global "CearwinQuest" is 2. The following code is missing.
IF
GlobalGT("CearwinQuest","GLOBAL",1)
THEN
RESPONSE #100
TriggerActivation("DoorS001",TRUE)
Continue()
END
I am assuming I am beyound the point where this code shoud have opened the cave. I will try changing "CearwinQuest" to 1 and see what happens.
Tom
Changed "CearwinQuest" to 1. It did not open the cave.
Tom
If you set that global to 1 exit is DISABLED so you can't enter.
Block:
IF
GlobalLT("CearwinQuest","GLOBAL",2)
THEN
RESPONSE #100
TriggerActivation("DoorS001",FALSE)
Continue()
END
disables entrance so you can't enter.
Block:
IF
GlobalGT("CearwinQuest","GLOBAL",1)
THEN
RESPONSE #100
TriggerActivation("DoorS001",TRUE)
Continue()
END
enables entance so that you can enter it.
You need to add missing block:
IF
GlobalGT("CearwinQuest","GLOBAL",1)
THEN
RESPONSE #100
TriggerActivation("DoorS001",TRUE)
Continue()
END
to AR3200.BCS then reload save and then you can enter it. Don't put that global to 1 let it be 2.
Posted by micbaldur on 28 February 2016 - 03:01 PM in Mega Mod Help
TDD: Fuck once again BG2 Tweak Pack component "Sensible Entrance Points" has fucked Eshpurta Keep (DD0903.ARE) aka it's area rotated and totally fucked. Like Tom said sometime ago in his topic.
Managed to fix it using files from vanilla BG2 install and follow Lollorian's instructions from previous BWP install Espurta Keep fuck up here.
Copied renamed DD0903.TIS, DD0903.WED, DD0903HT, DD0903LM and DD0903SR to override folder and edited DD0903.ARE.
I'm wondering how to handle DD0903.TIS as Fixpack fix can it just copied to overirde folder or does it need TIZ handling (don't know anything about that), but luckily i don't have to think about these things cause we have Lollorian to figure these things much easier.
Posted by micbaldur on 28 February 2016 - 02:41 PM in Mega Mod Help
Hi Tom.
Chech that AR3200.BCS has these blocks:
IF
GlobalLT("CearwinQuest","GLOBAL",2)
THEN
RESPONSE #100
TriggerActivation("DoorS001",FALSE)
Continue()
END
IF
GlobalGT("CearwinQuest","GLOBAL",1)
THEN
RESPONSE #100
TriggerActivation("DoorS001",TRUE)
Continue()
END
Then check that global "CearwinQuest" is GREATER that 1 aka 2 or more.
Posted by micbaldur on 28 February 2016 - 11:24 AM in Mega Mod Help
Hello, I got the quest from assassin Zemir, kill a woman Galan in docks of athlakta at night. I cant find her, any ideas where she could be? Thank you
Galan is at Docks (AR0300, x 2110 y 3360) only NIGHTIME.
Check that global "ZemirQuests" is 8.
Posted by micbaldur on 28 February 2016 - 10:09 AM in Mega Mod Help
Yes, Cave is in Tradeway South (AR3200, x 1625 y 3500).
Posted by micbaldur on 25 February 2016 - 02:10 PM in Mega Mod Help
hmm so I have to take him again xD okay, Roxanne what about RoT question please?
so thats why maybe, wulfgar seems like he needs to start dialogue with me since I leave drizzt go.. he stops periodically and want to start dialogue but I cant initiate it. It cause no trouble but he just stops walking
If you kicked Drizzt out and Wulfgar is in party he tries to talk to you and leave with Drizzt.
Posted by micbaldur on 25 February 2016 - 01:43 PM in Mega Mod Help
Hello again, I remember that after leaving drizzt in irenicus dungeon, there is an option to start RoT later. How I can do it now?
//Also when I enter five flagoons inn and headed to upstairs, main character told me that somebody in my party is missing and I have to guess who, but I die instantly.. how it comes so?
If you have Drizzt in party RoT continues at Slums (AR0400).
If you don't have Drizzt and have Sandrah then i don't know.
That Five Flagons Inn dying issue is from NeJ and "Trouble at Five Flagons Inn" quest.. You need Hrothgar in party or you die.
Posted by micbaldur on 25 February 2016 - 12:31 PM in Mega Mod Help
Congrats! You caught a bug as well (BGT users never had the Ulcaster Ring in their game because the mod checked for an AR7200 instead of AR7200.ARE )
Nice find Greenhorn.
One question, Lollorian.
Does this old Vault mod issue (i reported here) where Vampire's Revenge (SW1H19.ITM) is removed and instead you get The Vampire's Revenge +1 (SW1HVAM.ITM) has affect in this fix?
I just wanted to know for sure.
Posted by micbaldur on 23 February 2016 - 10:23 PM in Mega Mod Help
@ Lollorian
It would be nice if you could remove patch "RU6700.baf.patch" for Rukraria NPC mod from fixpack.
More about the issue here.
Sorry if faulty patch has caused problems for somebody. Not that anybody notices it until the end of final lovetalk though.
Posted by micbaldur on 23 February 2016 - 07:38 PM in Mega Mod Help
Rukraria NPC: There's little problem with RUKFIX1.BCS cutscene, it fires too early.
RU6700.BCS:
IF
Global("RukrakiaCreation","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("RukrakiaCreation","GLOBAL",1)
CreateCreature("rukrakia",[375.695],8 ) // Rukrakia
StartCutScene("rukfix1")
SetGlobalTimer("RU_CorpsesDelay","GLOBAL",ONE_DAY)
END
RUKFIX1.BCS:
IF
True()
THEN
RESPONSE #100
CutSceneId("rukrakia")
MoveViewObject("rukrakia",INSTANT)
Wait(2)
ReallyForceSpellRES("ruksnw3",Myself) // Rukrakia's double sword improvement
Wait(2)
SetGlobal("RukrakiaGetFirst","GLOBAL",1)
ActionOverride(Protagonist,StartDialog("player1",Protagonist))
EndCutSceneMode()
END
Cutscene starts dialogue with CHARNAME and Rukraria before she joins party so dialogue breaks. Fixed locally.
Changed at RU6700.BCS:
IF
Global("RukrakiaCreation","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("RukrakiaCreation","GLOBAL",1)
CreateCreature("rukrakia",[375.695],8 ) // Rukrakia
StartCutScene("rukfix1")
SetGlobalTimer("RU_CorpsesDelay","GLOBAL",ONE_DAY)
END
to:
IF
Global("RukrakiaCreation","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("RukrakiaCreation","GLOBAL",1)
CreateCreature("rukrakia",[375.695],8 ) // Rukrakia
SetGlobalTimer("RU_CorpsesDelay","GLOBAL",ONE_DAY)
END
IF
Global("CheckRukrakiaMatch1","GLOBAL",6)
Global("RukrariaCutsceenFix","RU6700",0)
THEN
RESPONSE #100
SetGlobal("RukrariaCutsceenFix","RU6700",1)
StartCutScene("rukfix1")
END
Global "CheckRukrakiaMatch1" is set 6 at RUKRARIA.DLG joining dialogue.
Then cutscene RUKFIX1.BCS starts after joining and everything goes ok.
This fix includes cutscene name fix (RUKSFIX to RUKFIX1) at RU6700.BCS that i reported earlier.
Update:
That damned smiley fixed by 8 ).
Update:
After checking (now that i'm playing it) Rukraria mod further, i noticed that earlier (RUKSFIX to RUKFIX1) is wrong.
Missing RUKSFIX.BCS/BAF is something that has been removed from mod or something that was planned but never implemented.
So RU6700.BCS should be fixed:
IF
Global("RukrakiaCreation","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("RukrakiaCreation","GLOBAL",1)
CreateCreature("rukrakia",[375.695], // Rukrakia
StartCutScene("ruksfix")
SetGlobalTimer("RU_CorpsesDelay","GLOBAL",ONE_DAY)
END
by removing "StartCutScene("ruksfix")".
Or leave it there, it doesn't matter.
@ Lollorian
It would be nice if you could remove patch "RU6700.baf.patch".
Sorry if it has caused any problems to somebody.
Posted by micbaldur on 21 February 2016 - 06:26 AM in Mega Mod Help
Re: Gloran MoveI did a grep for "1178,1386" and it gave me hits for Gloran, Kim, Raziel & Minsc (in Back to Brynnlaw)
If you have them installed, could you do a quick check to confirm they all stand at the same spot please? If yes, your input on new spots for everyone would be great
Lest & Varshoon are BWPFixpack'd
Ups never noticed that before.
And yes Gloran, Razier and Minsc are at same spot. I can't get Kim to leave so that she ends up at Copper Coronet, don't know does romancing affecting her. But she needs new place too.
Maybe these works:
Gloran: EscapeAreaMove("AR0406",1211,1420,0)
Razier: EscapeAreaMove("AR0406",1107,1362,0)
Kim: EscapeAreaMove("AR0406",1349,1494,0)
Thanks again for your hard work.
Posted by micbaldur on 20 February 2016 - 07:14 PM in Mega Mod Help
Varshoon NPC: There's little problem with Varshoon and Unseeing Eye.
Changed at VXVAR.BCS:
IF
AreaCheck("AR0204")
Dead("UNSEEINGEYE")
!See([ENEMY])
InParty(Myself)
Global("VxVarshoonTalkEyeD","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("VxVarshoonTalkEyeD","GLOBAL",1)
END
to:
IF
AreaCheck("AR0205")
Dead("UNSEEINGEYE")
!See([ENEMY])
InParty(Myself)
Global("VxVarshoonTalkEyeD","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("VxVarshoonTalkEyeD","GLOBAL",1)
END
It's little odd that Varshoon starts eating dead Unseeing Eye at wrong area, unless i'm carrying dead carcass with me.
Posted by micbaldur on 19 February 2016 - 07:16 PM in Mega Mod Help
Lester NPC: There's little problem with Lester's kickout dialogue.
In LESTP.DLG i say:
No, you should leave. Go to the Copper Coronet, everyone there is always too drunk to notice your stench.
But he doesn't go to Copper Coronet he just leaves party.
"Fixed" by adding to Action 1:
SetGlobal("LestJoin","GLOBAL",0)
EscapeAreaMove("AR0406",1237,1451,0)
Posted by micbaldur on 18 February 2016 - 07:10 PM in Mega Mod Help
Gloran NPC: When i kickout Gloran from party he goes to Copper Coronet (AR0406) at Slums but Minsc is same place. So Gloran needs to be moved a little.
At GLORANP.DLG changed Action 3:
EscapeAreaMove("AR0406",1178,1386,0)
to:
EscapeAreaMove("AR0406",1211,1420,0)
Minsc is vanilla NPC so Gloran has to move.
Posted by micbaldur on 17 February 2016 - 03:32 PM in Mega Mod Help
Note! Don't talk to Reedig at Ulgoth's Beard before doing this or Haeball attacks.
After visiting Solitary Valley and talking to demon aka Lesser Tanar'ri take "Great Book of Unknowning".
Go to Larswood.
Before talking to Haeball DROP "Great Book of Unknowning" to ground from inventory (he notices it if in inventory). Then talk to him and he gives you "Magic Elven Bow" quest and Northern Wood is updated to worldmap. Remenber to take "Great Book of Unknowning" from ground.
Go Northern Wood and get bow from Feydoch.
Go to Baldur's Gate E Section and talk to Brother Hasdar. He takes "Great Book of Unknowning" and tries to leave (remains neutral) so kill him quickly (if you want, not mandatory).
Go to Larswood.
Talk to Haeball and he attacks. Go downstairs to Cellar and take "Unidentified Body".
Go to Solitary Valley.
Talk to demon aka Lesser Tanar'ri. Then choose to kill them if you want to.
Then go to Ulgoth's Beard.
Talk to Reedig and do "Destroy the Cult of the Black Hand" quest.
Posted by micbaldur on 16 February 2016 - 09:29 AM in Mega Mod Help
There's one problem though.
Is BP component 0 "Big Picture, core component (required for most subcomponents)" needed for component 2000 "Ascension for BP". I don't know.
Luckily i'm not re-installing BWP anytime soon so others solves this issue before that.
Posted by micbaldur on 16 February 2016 - 09:19 AM in Mega Mod Help
So BP component 1750 "Ascension for BP" needs to be installed before TS v7.04.Shit! Yeah thanks for correcting the component number - it's BP #2000 (Ascension for BP) Not #1750 (ToB Improvements)
Yeah i noticed that too right now.
Posted by micbaldur on 16 February 2016 - 09:12 AM in Mega Mod Help
BP ToB Improvements:Not that simple unfortunately
The script is indeed a replacement so should not be EXTENDed - so BP #1750 needs to be installed before any NPC that has a ToB epilogue (or adds to AR6200.BCS)
OK you know better than me.
Here's AR6200.BCS change-log:
[WeiDU.exe] WeiDU version 23800
Mods affecting AR6200.BCS:
00000: ~SETUP-TS.TP2~ 0 0 // TORTURED SOULS v7.04: v7.04 BWP Fix
00001: ~ACBRE/SETUP-ACBRE.TP2~ 1 0 // Breagar: Content: 7.00b_20150127
00002: ~SOVEREIGN/SETUP-SOVEREIGN.TP2~ 1 0 // Er'vonyrah - The Sovereign's Song - The Sovereign' Song: v1.3.2 BWP Fix
00003: ~RUKRAKIA/SETUP-RUKRAKIA.TP2~ 1 0 // "Rukrakia NPC Romance Mode (TOB only)": v.08 BWP Fix
00004: ~FOUNDLING/FOUNDLING.TP2~ 0 0 // Foundling: Between the Shades
00005: ~AJANTISBG2/SETUP-AJANTISBG2.TP2~ 1 0 // Sir Ajantis NPC for BGII: 12
00006: ~TASHIA/SETUP-TASHIA.TP2~ 0 0 // Tashia NPC Mod -> Full version (ToB required): v1.4 BWP Fix
00007: ~KIVAN/SETUP-KIVAN.TP2~ 0 100 // Kivan of Shilmista: v15 BWP Fix
00008: ~FADE/SETUP-FADE.TP2~ 0 0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: BETA 7.3 BWP Fix
00009: ~SETUP-KIDO.TP2~ 0 0 // Kido the Jester (Requires Throne of Bhaal): v7.0 BWP Fix
00010: ~SETUP-ARIENA.TP2~ 0 0 // Ariena the Half-orc (Requires Throne of Bhaal): v2.2 BWP Fix
00011: ~XAN/SETUP-XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate II: v15
00012: ~YASRAENA/SETUP-YASRAENA.TP2~ 0 0 // Yasraena (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari: v16
00013: ~THAEL/THAEL.TP2~ 3 0 // THAEL, Elf Mage-Thief and VEL-VEVLOS, The Bloodied Blade: v2.32
00014: ~HANNA/HANNA.TP2~ 3 0 // Hanna NPC (ToB required): v2.4 BWP Fix
00015: ~SETUP-HUBELPOT.TP2~ 0 0 // SConrad's IM6-entry: Hubelpot Thistledown, the Vegetable Merchant NPC-mod: v1.0 BWP Fix
00016: ~ANGELO/SETUP-ANGELO.TP2~ 0 0 // Angelo NPC MOD for Baldur's Gate II: v5
00017: ~TOUCHED/SETUP-TOUCHED.TP2~ 0 0 // Touch the Moon NPC (Requires Throne of Bhaal): v1.1 BWP Fix
00018: ~NINDE/NINDE.TP2~ 0 0 // Ninde NPC Mod for BGII: v2
00019: ~AVIM/SETUP-AVIM.TP2~ 1 0 // Avi Maya NPC for SoA/ToB: v6.0 BWP Fix
00020: ~SKIE/SETUP-SKIE.TP2~ 1 0 // Skie NPC - BG2
00021: ~TYRISFLARE/SETUP-TYRISFLARE.TP2~ 0 0 // Tyris Flare NPC: v7
00022: ~VARSHOON/SETUP-VARSHOON.TP2~ 0 0 // Varshoon - an illithid NPC for BG2
00023: ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ 0 0 // Gavin for BG2: 20111016 TOB BWP Fix
00024: ~AEON/SETUP-AEON.TP2~ 0 0 // Aeon - BG2: 1.0 BWP Fix
00025: ~YVETTE/SETUP-YVETTE.TP2~ 0 0 // Yvette Romance - BG2 Romance Character: 2.0_Isaya BWP Fix
00026: ~ADRIAN/SETUP-ADRIAN.TP2~ 0 0 // Adrian for BGII: v3.1
00027: ~ARATH/ARATH.TP2~ 0 0 // Arath NPC for BGII: SoA & ToB: v3
00028: ~DACE/DACE.TP2~ 0 0 // Dace Linton NPC Mod for BG2:SoA & ToB: v2 BWP Fix
00029: ~GAHESH/GAHESH.TP2~ 0 0 // Gahesh NPC
00030: ~ARANW/SETUP-ARANW.TP2~ 0 0 // Install Aran Whitehand for SoA and ToB: Beta_4
00031: ~ISRA_BG2/ISRA_BG2.TP2~ 0 0 // Isra for BGII: v2.1
00032: ~SETUP-THEUNDYING.TP2~ 0 0 // "The Undying" Mod
00033: ~SETUP-NEH'TANIEL.TP2~ 0 0 // Neh'taniel NPC Mod: v5.5 BWP Fix
00034: ~SETUP-ALASSA.TP2~ 0 0 // Alassa NPC: v2 BWP Fix
00035: ~ALLISON/SETUP-ALLISON.TP2~ 0 0 // Allison (One-Day NPC) v1.6: v1.8 BWP Fix
00036: ~SETUP-CASSIUS.TP2~ 0 0 // Cassius NPC Mod (Requires Throne of Bhaal): v1.04
00037: ~SETUP-GHARETH.TP2~ 0 0 // Ghareth NPC (Requires Throne of Bhaal): v0.91 BWP Fix
00038: ~SETUP-JCBRUCE.TP2~ 0 0 // Compton's Bruce the Cockney Barfighter (Requires TOB)
00039: ~SETUP-BANTERPACK.TP2~ 0 2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: V14 BWP Fix
00040: ~TSUJATHA/SETUP-TSUJATHA.TP2~ 0 0 // Tsujatha (BG2:SoA NPC) created by Sillara of the Tamari: v15
00041: ~ULDAR/SETUP-ULDAR.TP2~ 1 0 // ULDAR, the half-orc Barbarian: v0.77 BWP Fix
00042: ~SETUP-GLORAN.TP2~ 1 0 // Joinable NPC Gloran: v3 BWP Fix
00043: ~SWYLIF/SWYLIF.TP2~ 0 0 // Swylif NPC - an evil gnome who hates lettuce: v1.0 BWP Fix
00044: ~BP/SETUP-BP.TP2~ 0 2000 // Ascension for BP: v181-b4611 BWP Fix
00045: ~KELSEY.TP2~ 0 0 // Kelsey: V4
00046: ~SETUP-KIARA-ZAIYA.TP2~ 0 0 // Kiara-Zaiya for BG2 SOA: v1.6.2 BWP Fix
00047: ~IYLOS/IYLOS.TP2~ 0 0 // Iylos NPC for BGII:ToB: 2.5
00048: ~SETUP-NPCFLIRT.TP2~ 0 2 // Aerie Flirt Pack For TOB: v1.03
00049: ~SETUP-NPCFLIRT.TP2~ 0 6 // Jaheira Flirt Pack for TOB: v1.03
00050: ~SETUP-NPCFLIRT.TP2~ 0 10 // Viconia Flirt Pack for TOB: v1.03
00051: ~NEPHELE/NEPHELE.TP2~ 0 0 // Nephele NPC Mod for BGII: SoA & ToB: v2.2 BWP Fix
00052: ~FAREN/SETUP-FAREN.TP2~ 0 0 // Faren NPC for Baldur's Gate II: v2.1 BWP Fix
00053: ~W_PACKMULE/SETUP-W_PACKMULE.TP2~ 1 0 // Pack Mule -> Standard saddlebags
00054: ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ 0 0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v1.3
00055: ~TB#TWEAKS/TB#TWEAKS.TP2~ 0 2050 // Improved Difficulty System. -> Serious dialogue (recommended).: TB#Tweaks, V 2.61 BWP Fix
00056: ~TOBAURORA/SETUP-TOBAURORA.TP2~ 0 0 // Aurora NPC for BG2:TOB: v1
00057: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00058: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
So BP component 1750 2000 "Ascension for BP" needs to be installed before TS v7.04.
I'll make necessary changes to my install notes and to my install bat-file, hopely Leonardo update BWP sometime in future.
Thanks yet again.
Update:
Corrected component number.
Posted by micbaldur on 15 February 2016 - 07:08 PM in Mega Mod Help
Yet again nearly game breaking bug uncountered.
Tower of Deception: There's Script Name typo at VA#TELEP.BCS.
Changed:
ActionOverride("va#pand1",DestroySelf())
to:
ActionOverride("va#panda",DestroySelf())
Minor totally harmless bug is bug too.
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