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#600447 That 326 effect, Apply Effects List

Posted by Avenger_teambg on 20 February 2018 - 08:55 AM in IE Help

In BG2EE we used specific a lot for factions. This leaves little room for spell states as you would overwrite the faction value.  

 

Btw, it is perfectly legit to use specifics with effects, except you must be aware their current use in AI scripting.

You should still add your new values to specific.ids so others know you have allocated them.
 
And, if you use values over 255 when you've been told not to, it is your fault.
 



#600420 That 326 effect, Apply Effects List

Posted by Avenger_teambg on 19 February 2018 - 09:03 AM in IE Help

iwdee uses this opcode extensively. Do you mean all those spells are buggy?




#600315 Monk High level Abilities

Posted by Avenger_teambg on 17 February 2018 - 12:28 AM in IE Help

What prefix you use when you add them to the 2da?




#600253 Free space for the ADD_SPELL action

Posted by Avenger_teambg on 15 February 2018 - 08:37 AM in IE Help

spells.2da can raise the limit of 50.

hidespl.2da can further tweak what's available through normal means (during chargen).

 

The Add Innate Ability has limitations, but it is useful indeed.




#600059 "Zone of Clear Air" and projectiles that don't go away

Posted by Avenger_teambg on 05 February 2018 - 01:31 PM in IE Help

it is area flag 0x4 that makes a projectile 'explode on trigger' - aka trap.

 

For everything else, you need to restart the projectile in the area script's OnCreation

there is one such projectile in SoD, where the myconid explodes (it is a permanent cloud projectile that allows saving). 




#600044 Not getting full damage on my characters, why?

Posted by Avenger_teambg on 05 February 2018 - 08:52 AM in IE Help

tutor is probably set to have a minhp.

level 1 PC's with less than 15 hp are impossible to single hit kill. (this is actually a vanilla feature, not EE)




#600043 "Zone of Clear Air" and projectiles that don't go away

Posted by Avenger_teambg on 05 February 2018 - 08:48 AM in IE Help

Aoe projectiles that go full aoe on trigger (aka traps) are saved in EE, and don't block saves.

All other AOE (clouds and such) block saves.

In old IE BG2 they are hardcoded.

 

I'm fairly sure i already wrote this somewhere.




#600042 How to give a global effect to a spell?

Posted by Avenger_teambg on 05 February 2018 - 08:43 AM in IE Help

There are tons of useful macros shipped with weidu. So don't miss the macro section.




#600002 Changing the drop sound for an item category

Posted by Avenger_teambg on 03 February 2018 - 01:05 PM in IE Help

Yes, it is possible to add new misc itemtypes, Iesdp describes these files.




#599990 Changing the drop sound for an item category

Posted by Avenger_teambg on 03 February 2018 - 03:14 AM in IE Help

itemtype.2da




#599979 Dammit, where is the coloring applied?

Posted by Avenger_teambg on 02 February 2018 - 06:49 AM in IE Help

all colors >=200 are randomized via randcolr.2da




#599873 Recovering a character from a corrupted saved game

Posted by Avenger_teambg on 29 January 2018 - 10:20 AM in IE Help

How saved games get corrupted by installing a mod. You should be ok by reinstalling everything in the same order it was while doing the saved games.

Mod installs are not supposed to change the saved games.




#599816 Random distribution of critters?

Posted by Avenger_teambg on 27 January 2018 - 02:25 AM in IE Help

study icewind style spawn ini's as well (all EE games support that).  Using a number of potential spawn points and wandering critters can make it seem entirely random.

 

https://gibberlings3...formats/ini.htm




#599695 Fog of war not always getting cleared

Posted by Avenger_teambg on 20 January 2018 - 10:49 PM in IE Help

Yes, there is a limit, 8.

 

It is because the visibility map has only 8 bits allocated for this. Each 'explorer' creature sets a separate bit of the visibility map, and there are no more free bits. 

read more here: https://forums.beamd...0767/no-fog-mod




#599645 Is there any basic level tutorial on projectile animations?

Posted by Avenger_teambg on 18 January 2018 - 08:33 AM in IE Help

At the very least there should be switch somewhere within .pro file to tell engine to use .bam with S to W or S to SW coverage, and I don't see it.

 

There is a field in .pro files at 0x0133. It tells you how many cycles the .bam have. If it is 5, or 9, then it will be mirrored to fill up all 16 orientations.




#599644 Out of a Maze? How?

Posted by Avenger_teambg on 18 January 2018 - 08:28 AM in IE Help

It is autoplayed by removal of stoneskins too. And a few decrementing immunity opcodes.




#599643 Tavern Music going on fast forward

Posted by Avenger_teambg on 18 January 2018 - 08:21 AM in IE Help

It is probably a stereo vs mono thingie. (You play mono samples in stereo, thus going double speed).




#599642 Can a VVC play two animations?

Posted by Avenger_teambg on 18 January 2018 - 08:18 AM in IE Help

There is a working .vef example in most of the EE games 'spcomex.vef'.  it is used by comet.pro 

You can use .vef in place of vvc's most of the time.




#599641 The SaveGame() action

Posted by Avenger_teambg on 18 January 2018 - 08:15 AM in IE Help

"But this doesn't explain where hand-made saves would go, what numbers they would have for this table."

 

That's true, this table is to give name for various hardcoded saves. It has nothing to do with hand-made saves.

 

"Or don't values above 18 work?" - Correct, they don't work if used as parameter SaveGame(). Actually, they might do something funny, feel free to explore the possibilities.

 

The numbers in the first column of the .2da are not the same numbers as the zero padded numbers in the saved game name.

 

You sentence 'What if I make the game save under 20? Is that going to overwrite anything?' therefore is semantically incorrect.




#599584 Getting into treasure tables

Posted by Avenger_teambg on 14 January 2018 - 01:07 PM in IE Help

Yeah, that's something temnix would use, i wouldn't recommend, then he would take offense :D

Lets say we are through those exchanges.




#599561 Saving and spell effects

Posted by Avenger_teambg on 14 January 2018 - 07:14 AM in IE Help

If i recall correctly, the original engine saved only certain projectiles.

The EE saves all AOE projectiles with the 'explode on trigger' flag set.




#599560 Getting into treasure tables

Posted by Avenger_teambg on 14 January 2018 - 07:07 AM in IE Help

You can have 9 rows.




#599446 Getting into treasure tables

Posted by Avenger_teambg on 09 January 2018 - 11:52 AM in IE Help

It is 2d10 for the equipment/magic/treasure tables (expect a bell curve).

For scrolls/weapons it is 1d20.

For the iwd treasure table, it is as many as the column count.

 

So the column count is fixed, but i think you can have extra rows.




#599120 Alternative action versions

Posted by Avenger_teambg on 27 December 2017 - 04:09 PM in IE Help

Imp is correct again :) There are lots of actions with aliases, this was used even by the vanilla game, weidu can handle it too.

With the EE, we added a few 'enhancements' to old actions, but we kept the old syntax around so dialogs which use script source won't be broken.




#599119 Writing into that memory space

Posted by Avenger_teambg on 27 December 2017 - 04:04 PM in IE Help

And does this one actually work? There are stats that can't be changed.

 

As far as i know, it works for the xp worth stat and that was the question.