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TDD/SoS Fixes #3


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#41 Ascension64

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Posted 16 November 2005 - 04:31 AM

Don't you just hate it when people can't read the code???!!!111 :crying:

:fish:

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#42 ronin

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Posted 16 November 2005 - 04:34 AM

sorry if i am not as good as you people :Bow:

ronin

#43 fazi

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Posted 16 November 2005 - 06:55 AM

tx for help

btw: After speaking to Elminister there is no genie near stone momument that could teleport me to DD9x00, and char Kelbern did't disappear.

#44 ScuD

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Posted 16 November 2005 - 08:19 AM

btw: After speaking to Elminister there is no genie near stone momument that could teleport me to DD9x00, and char Kelbern did't disappear.

Negative, maybe smth with the installation, as if the other people had this bug, how could they reach the final battle with Pasha Salam? ;)

#45 Silver Raven

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Posted 16 November 2005 - 09:30 AM

mmm, KD, do u plan to fix yourself the gui in the coming fixes, i'm sure there are some more bugs not found yet (after all it's YOUR code) :crying:
in other hands it's pretty easy to fix (it's just cut & paste)

Edited by Silver Raven, 16 November 2005 - 09:38 AM.


#46 King Diamond

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Posted 16 November 2005 - 11:54 AM

mmm, KD, do u plan to fix yourself the gui in the coming fixes, i'm sure there are some more bugs not found yet (after all it's YOUR code) :crying:
in other hands it's pretty easy to fix (it's just cut & paste)

It'll be included into next full-size versions of the mods only.

It can't be fixed by Fixes mini-mods. It must be inserted into SoS/TDD/TS TP2 exactly as you said: copy/paste from my posts above to TP2s, - prior to the mods installation. And I don't know how to explain the procedure more clearly if anybody didn't catch a point yet...sorry.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#47 Silver Raven

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Posted 16 November 2005 - 12:39 PM

meh, don't worry it's pretty clear :), i have almost no coding skill (and u don't need to have some for cut and paste :P)
the point was more for people who use your versions and use some extra mods with them (i ve learnt by mistakes, the installation could be a complete mess , if u don't respect some points)

Edited by Silver Raven, 16 November 2005 - 12:49 PM.


#48 amazinggameguru

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Posted 16 November 2005 - 01:44 PM

The issue of not including the original GUI is now solved via the tp2 snippet but there is still the problem of the patch modifying the setup-gui since as pointed out this will uninstall everything from the current position back to the first mod that installed the setup-gui. Is there any problem if I just take out the lines that uninstall the setup-gui and the one that runs it at the end?
To be more specific, these lines:
ACTION_IF FILE_EXISTS ~Setup-GUI.tp2~
THEN BEGIN
UNINSTALL ~Setup-GUI.tp2~ ~0~
UNINSTALL ~Setup-GUI.tp2~ ~1~
UNINSTALL ~Setup-GUI.tp2~ ~2~
UNINSTALL ~Setup-GUI.tp2~ ~3~
UNINSTALL ~Setup-GUI.tp2~ ~4~
UNINSTALL ~Setup-GUI.tp2~ ~5~
UNINSTALL ~Setup-GUI.tp2~ ~6~
UNINSTALL ~Setup-GUI.tp2~ ~7~
UNINSTALL ~Setup-GUI.tp2~ ~8~
UNINSTALL ~Setup-GUI.tp2~ ~9~
UNINSTALL ~Setup-GUI.tp2~ ~10~
UNINSTALL ~Setup-GUI.tp2~ ~11~
UNINSTALL ~Setup-GUI.tp2~ ~12~
UNINSTALL ~Setup-GUI.tp2~ ~13~
UNINSTALL ~Setup-GUI.tp2~ ~14~
UNINSTALL ~Setup-GUI.tp2~ ~15~
UNINSTALL ~Setup-GUI.tp2~ ~16~
UNINSTALL ~Setup-GUI.tp2~ ~17~
UNINSTALL ~Setup-GUI.tp2~ ~18~
UNINSTALL ~Setup-GUI.tp2~ ~19~
END
//and from the end
AT_INTERACTIVE_EXIT ~Setup-GUI.exe~

Edited by amazinggameguru, 16 November 2005 - 01:52 PM.

There are 10 types of people in this world.
Those who understand binary, and those who don't.

#49 Ascension64

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Posted 16 November 2005 - 03:18 PM


mmm, KD, do u plan to fix yourself the gui in the coming fixes, i'm sure there are some more bugs not found yet (after all it's YOUR code) :crying:
in other hands it's pretty easy to fix (it's just cut & paste)

It'll be included into next full-size versions of the mods only.

It can't be fixed by Fixes mini-mods. It must be inserted into SoS/TDD/TS TP2 exactly as you said: copy/paste from my posts above to TP2s, - prior to the mods installation. And I don't know how to explain the procedure more clearly if anybody didn't catch a point yet...sorry.

Well, I do hope the GUI gets final for all mods concerned before BGT-WeiDU gets to 1.00.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#50 King Diamond

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Posted 17 November 2005 - 01:09 AM

The issue of not including the original GUI is now solved via the tp2 snippet but there is still the problem of the patch modifying the setup-gui since as pointed out this will uninstall everything from the current position back to the first mod that installed the setup-gui. Is there any problem if I just take out the lines that uninstall the setup-gui and the one that runs it at the end?
To be more specific, these lines:
ACTION_IF FILE_EXISTS ~Setup-GUI.tp2~
THEN BEGIN
UNINSTALL ~Setup-GUI.tp2~ ~0~
UNINSTALL ~Setup-GUI.tp2~ ~1~
UNINSTALL ~Setup-GUI.tp2~ ~2~
UNINSTALL ~Setup-GUI.tp2~ ~3~
UNINSTALL ~Setup-GUI.tp2~ ~4~
UNINSTALL ~Setup-GUI.tp2~ ~5~
UNINSTALL ~Setup-GUI.tp2~ ~6~
UNINSTALL ~Setup-GUI.tp2~ ~7~
UNINSTALL ~Setup-GUI.tp2~ ~8~
UNINSTALL ~Setup-GUI.tp2~ ~9~
UNINSTALL ~Setup-GUI.tp2~ ~10~
UNINSTALL ~Setup-GUI.tp2~ ~11~
UNINSTALL ~Setup-GUI.tp2~ ~12~
UNINSTALL ~Setup-GUI.tp2~ ~13~
UNINSTALL ~Setup-GUI.tp2~ ~14~
UNINSTALL ~Setup-GUI.tp2~ ~15~
UNINSTALL ~Setup-GUI.tp2~ ~16~
UNINSTALL ~Setup-GUI.tp2~ ~17~
UNINSTALL ~Setup-GUI.tp2~ ~18~
UNINSTALL ~Setup-GUI.tp2~ ~19~
END
//and from the end
AT_INTERACTIVE_EXIT ~Setup-GUI.exe~

Do it.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#51 fazi

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Posted 19 November 2005 - 09:29 AM


btw: After speaking to Elminister there is no genie near stone momument that could teleport me to DD9x00, and char Kelbern did't disappear.

Negative, maybe smth with the installation, as if the other people had this bug, how could they reach the final battle with Pasha Salam? ;)



well i have reinstaled all mods and still there is no genie i must teleport there using console

#52 ScuD

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Posted 19 November 2005 - 04:22 PM

Are you using original version or localized?

Edited by ScuD, 20 November 2005 - 05:41 AM.


#53 fazi

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Posted 20 November 2005 - 04:59 AM

Localized, but in orginal(no Weidu)BP i dont have this problem

Edited by fazi, 20 November 2005 - 05:02 AM.


#54 seanas

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Posted 20 November 2005 - 04:41 PM

i've just played thru the whole calimsham quest yesterday (TDD, SOS, TS, BPv170) and had no problems whatsoever; it all worked as expected. (i had problems with other riatavin quests, but they've already been documented -_-).

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#55 -Guest-

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Posted 21 November 2005 - 02:42 AM

KD? Um.... unclickable links in your sig. Fixies missing.

Plus, just now, they weren't valid either.

#56 King Diamond

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Posted 21 November 2005 - 04:43 AM

KD? Um.... unclickable links in your sig. Fixies missing.

Plus, just now, they weren't valid either.


They are not missing. They are just at the same places that mods packages themself. :) Just click on links for the mods.
The only one that is not on mirrors is TDD Fix 6. And the link is there....

Edited by King Diamond, 21 November 2005 - 04:44 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#57 -Guest-

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Posted 21 November 2005 - 05:13 AM

...I swear you just changed your siggy. It wasn't like that a few hours ago... :P

#58 -Guest-

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Posted 21 November 2005 - 05:25 AM

Sorry for the double post, but Guests can't edit.

I suppose this is more than a bit off topic, but now TS is failing to install. It can't find a file that's waving right in front of it's face.

ERROR: [1.txt] -> [override] patching Failed <COPY> <Sys_error<"music/MxKachi: No such file or directory">>

Unfortunately, all the required files are there. The only difference is can see is that the setup.exe is looking for backslashes, while windows uses forward-slashes. Don't think that's the problem, though. :P

Re-download, Reinstall, nothing. Bleah.

Help?

#59 ronin

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Posted 21 November 2005 - 05:29 AM

Try with a complete reinstall of SoA, TOB, official patch, KD's Bd-weidu, then the installation instructions. The files are good in KD's signature. Backslashes or Forwardslashes do not have anything to do with it.

ronin

Edited by ronin69hof, 21 November 2005 - 05:30 AM.


#60 Sunset

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Posted 21 November 2005 - 07:06 AM

...for one reason or another, it just ain't working.

Argh.

Ah well. Will resign myself to (just) TDD/SOS/BGT/NSoTSC, then. Are there no other possibilities?

For example: is it at all possible to copy the "missing" files into where they're supposed to go? I suspect they have to be in the Override/Music Folder, but I'd like a bit of confirmation that this won't screw up the entire thingie.

Edited by Sunset, 21 November 2005 - 07:45 AM.