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Oblivion Sound Sets


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#41 brucevayne

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Posted 29 February 2008 - 05:35 PM

2008/03/01 - new version(2.5) of Algernon set released; new version changes:
- the battle comments will be played only after the player has spotted an enemy, or is wounded in combat. That should make battles more immersive;
- the enviornmental comments will be played with equal frequency for all sets; previously sets that contains more of those comments were using them more frequently, of course no comments will be removed;
- added a spell to turn on/off original powerattack sounds(a facilitation);

Other sets will be updated ASAP

EDIT: Just uploaded new version of Jaheira.

brucevayne

Edited by brucevayne, 29 February 2008 - 07:14 PM.


#42 brucevayne

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Posted 01 March 2008 - 06:05 PM

New version of Calisto and Garrett are now available.

#43 -Tuco-

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Posted 01 March 2008 - 07:12 PM

New version of Calisto and Garrett are now available.


Hi Bruce,

Love your work, it is truly unique.

Your code is also well done I might add.

I have a question for you: What's the method you use of getting the files from Baldur's Gate into the .mp3 format that you have? I desire to make a sound set out of the first male in Baldur's Gate 2 (male0010.wav --> male001z.wav) but am having trouble getting them in the right format.

Thanks!

#44 brucevayne

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Posted 01 March 2008 - 08:15 PM

The mp3 files should be 64 kb/s, 44 kHz, mono. Hope that helps.

brucevayne

#45 brucevayne

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Posted 02 March 2008 - 04:21 PM

I've just released a new version of Innocent, Viconia and Haer'Dalis set. Happy playing!

brucevayne

#46 brucevayne

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Posted 10 March 2008 - 04:07 PM

A new sound set is now available: Jeremiah. He's a Hammerite Missionary, recommended for palladins/clerics characters. Those of you who still remember "Thief" should have a lot of fun with this set, but even if you haven't played Thief, I encourage you to download and try this set.

#47 brucevayne

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Posted 18 March 2008 - 05:03 PM

Today I've uploaded a new sound set: Ja-Khaiit-myr. He's a "Khajiit Assassin of the Suthay-Raht Clan (Ja-Kha?iit-myr translates as ?Great Moonwalker?)." - Steve Boyes (Ibsen's Ghost); This sound set strongly refers to Elderscrolls lore. If you want to know more about it, see the 'Custom content' section in the readme.

Available both on TESNexus and on SHS.

brucevayne

#48 brucevayne

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Posted 27 March 2008 - 01:13 AM

Currently Ibsen is working on a palladin set. This character is to be skilled in magic(It's a result of his parentage, but more of that later). Do you have any suggestions concerning this set? We're open for your suggestions.

brucevayne

#49 -Guest-

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Posted 27 March 2008 - 10:41 AM

Awesome mod, sir!

#50 -robin-

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Posted 08 April 2008 - 02:28 PM

Awesome mod, sir!


kann kein Englisch deshalb auf Deutsch und das sich jemand findet der das übersetzt.

Die Sounds sind echt klasse,

jedoch wäre es vieleicht besser, die Abfrage der Kampfsprüche nicht über das vorhanden sein eines Gegners zu steuern,
sondern diese über das Ausführen eines Schlags oder Angriffes zu ermitteln.

Warum: Gegner ist in der nähe man schleicht sich an Ihm vorbei oder so, doch der Char spricht andauernd diese Kampfgebrabbel. Das passt nicht und stört gerade bei langen schleich Passagen.

Wäre schön wenn das bei den nächsten updates geändert werden könnte und das sich jemand findet, der das übersetzt.
Vielen Dank.

#51 Yovaneth

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Posted 10 April 2008 - 01:41 AM

>>Annah: a female rogue character from Planescape:Tornment. She speaks with a wonderful Irish accent. Her alignment can be described as good unlawful.

With respect; Annah's accent is pure gutter Glasgow (Scotland). I think people got the idea it was Irish because of the Bioware 'Leprechaun Annah' mod some years back. I live on the Emerald Isle... :cheers:

-Y-

Edited by Yovaneth, 10 April 2008 - 01:42 AM.


#52 brucevayne

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Posted 13 April 2008 - 02:36 PM

Awesome mod, sir!


kann kein Englisch deshalb auf Deutsch und das sich jemand findet der das übersetzt.

Die Sounds sind echt klasse,

jedoch wäre es vieleicht besser, die Abfrage der Kampfsprüche nicht über das vorhanden sein eines Gegners zu steuern,
sondern diese über das Ausführen eines Schlags oder Angriffes zu ermitteln.

Warum: Gegner ist in der nähe man schleicht sich an Ihm vorbei oder so, doch der Char spricht andauernd diese Kampfgebrabbel. Das passt nicht und stört gerade bei langen schleich Passagen.

Wäre schön wenn das bei den nächsten updates geändert werden könnte und das sich jemand findet, der das übersetzt.
Vielen Dank.


Hi there Robin,

unfortunately I don't speak german... from your statement I've only understood last two words. I'm glad you like my mod.


>>Annah: a female rogue character from Planescape:Tornment. She speaks with a wonderful Irish accent. Her alignment can be described as good unlawful.

With respect; Annah's accent is pure gutter Glasgow (Scotland). I think people got the idea it was Irish because of the Bioware 'Leprechaun Annah' mod some years back. I live on the Emerald Isle... :cheers:

-Y-


Thanks for the expertise Yovaneth :cheers: , I'll change the description then.


brucevayne

Edited by brucevayne, 13 April 2008 - 02:37 PM.


#53 Kaeloree

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Posted 13 April 2008 - 02:48 PM

Roughly translated with Babelfish translator -- but hopefully someone who speaks German can come along and translate!

no English can do therefore on German and someone is translated to that.

The sounds are genuinly class,

however it would be much better not to steer the inquiry of the combat sayings via that available its an opponent to determine but these over implementing an impact or an attack. Why:

Opponent is in sews one creeps at him past or so, but the Char speaks continuously this Kampfgebrabbel. That fits not and disturbs straight with long creeps passages.

Would be beautiful if with the next updates be changed could and someone is, which translates.
Thank you.



#54 brucevayne

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Posted 13 April 2008 - 03:08 PM

Thanks K'aeloree,

I think I know what Robin had in mind, but if there is any German reading this - I woukld be thankful for the translation.

brucevayne

#55 Deathsangel

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Posted 14 April 2008 - 02:05 AM

I am not German, but I speak it... I may be able to look at it in a few weeks, but I can not guaranteed a perfect translation.

Edited by Deathsangel, 14 April 2008 - 02:05 AM.

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#56 brucevayne

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Posted 27 April 2008 - 05:54 PM

Hello to all,

Latest news: I've almost finished another sound set, Kundrulhu. He is of a Dremora race. It should be released very soon.

I am looking for someone to prepare few movies presenting my mod. Unfortunately currently I lack the time to do such thing by myself. Of course anyone who would do such thing will be mentioned in credits section and in the readme. Any help would be appreciated.


brucevayne

#57 brucevayne

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Posted 05 May 2008 - 12:16 PM

The new version(2.6) is out! So far I've updated Borrodin and Nalia sets.

new version changes:
- addressed the 'thumping sound' issue;
- improved the enviornmental comments script, now the enviornmental comments should be used more suitably;
- player character will not use a battlecry when he/she is trying to hide(is sneaking) in combat situation;

Happy playing

#58 Moogjuice

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Posted 07 May 2008 - 11:06 AM

Just a quick mention that Kyndrulhu is a class act :cheers:

#59 ChaironDeCeleste

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Posted 04 July 2008 - 07:12 AM

Any reason please why Annah, Safana, Callisto and others went awol in the current version on the Nexus? :blink:

Edit and Update: thanks, found the SHS links :cheers:

Edited by ChaironDeCeleste, 04 July 2008 - 07:18 AM.

Thanks for the alert! The account has been chopped up and thrown to
the snarling beasts that crawl in the dark recesses of Abuse Central
The user has been terminated. Have a nice day.

Cheers,
Torquemada
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#60 brucevayne

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Posted 05 July 2008 - 03:37 PM

Today I've uploaded new(2.6) version of next four sets: Anomen, Haer'Dalis, Indarion and Sillth. There is only few sound sets left to be updated... expect them to be ready soon.


brucevayne



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