@ wonnimchunha: Welcome and thanks for giving it a go

I love the expression, clothing and the left talon (for us on the right)
There are two things that I dislike a bit. The headgear is something I can't place and they look a little bit scrawny. For the help I give a bit more overview of the creature.
Quote
Medium Monstrous Humanoid
Hit Dice: 5d8 + 10 (32 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: 20 (+3 Dex, +2 natural, +4 +1 hardened studded leather armor, +1 small shield) touch 13 flat-footed 17
Base Attack/Grapple: +5/+8
Attack: Switchblade Scimitar +9 melee (2d6 + 3) or claw +8 melee (1d4 + 3) or revolver +8 ranged (2d4)
Full Attack: Switchblade Scimitar +9 melee (2d6 + 3) or claw +8 melee (1d4 + 3) or revolver +8 ranged (2d4)
Space/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2, resistance to acid 5, electricity 5 and fire 5, USR 21
Abilities: Str 17, Dex 16, Con 15, Int 13, Wis 11, Cha 12
Feats: Improved Initiative, New Generation B, Weapon Focus (Scimitar)
Environment: Almarin
Organization: Solitary, Pair, Hunting party (2-5), pack (21-30 plus 25% non-combatants plus 2 barbarians of 3rd level and 1 ranger of 5th level) or tribe (51-70 plus 25% non-combatants plus 5 barbarians of 3rd level, 2 engineers of 3rd level, 3 rangers of 5th level and 1 fighter of 7th level)
Challenge Rating: 4
As you can see the are pretty powerful in build, as well as using good equipment.
This is why the headgear is a little of and he may have a more muscular build when it comes to his arms and body.
Perhaps it would be possible to transform the item on his belt into a scimitar (or other weapon)?
Once again, I love the expression and how the claw comes out. Perhaps, if easier you neet not change the item, but put a weapon in his other claw, that he holds 'casual ready' to strike?
You need not get all armor in there, that is just too much re-drawing, and who says all Almarini do the same, so that is just fine, as well as no revolver
@Galsic: I love the Ironsoul! That is exactly what I had in mind!!!
For the Guardian Beast: Good improvements! I've got two little things.
The lines may stop in front of the paws, please, or better to say thin out, so not as thick as on the body
And I wonder if the back paw, the toes should not bend as to show he is more on the ground. He now seems to have two paws in the air... somewhat unstable I think, I am not a Gorilla expert, but I think they walk more one by one and run via using either both front and than both back paws to move. If you put the toes down, he would seem to be ready to charge and making the warning he is about to do so.
Edited by Deathsangel, 09 September 2007 - 01:55 AM.