Are you realy realy sure?
really really**
My own joke just backfired on me.. But moving on!
It will work as long as you have not yet been in the area where Meepo is found(tc0013). And you can use the 'template' freely, just notice that it's not at all finished, as the kit should get more skills etc when they level up, but the table(IJ#Meepo.2da) is almost clean for now.
The key problem with Meepo is he would be killed in any town because he is essentially a monster. I know many of the NPC's like Althon or Icar would cut him down. Aleigha as well.
Yeah, that's why the character should make a return later, when we see more of the Dragons.
Worry not, friend, nothing beats a live tutorial given with instructions inside a template mod! My great appreciation with all the notes you written inside the .tp2 file, I've been through certain Kit creation guides and I can only say your template has been the most helpful since!
Should make a return later indeed, but another question to go along is when, where, and how strong should he be? Certainly not in between Sunless Citadel and Saltmarsh, perhaps in the wilderness and to Slavery/Westgate? An ambush or such can make Meepo to either attack or join the PC shortly after informed by Captain of Saltmarsh. (Catharandamus and Althon will be possibly in group, but of course, players can also have the choice of having Aesdale and Blush, will they like/turn a blind eye on Meepo?)
Now to think of it.. Dragons... perhaps save Meepo from becoming dinner? eh.... Not sure when's that, but don't want to spoil everything for everyone including myself.
Mini-mods are always welcome. That is one of the reasons some areas are not completely detailed (and my laziness). There should be plenty of spots where a players thinks they could add to the story. Just look at the work the BG1-NPC mod has done. Our only issue is if the character or plot needs to continue past our current status of the mod. I don't want to see mods that drop off at Selgaunt and then we can't contact the modder for later continuation. It would leave that mod lacking.
As for Meepo, the party has probably already fought wandering kobolds before they got to the point of meeting him. So would they really want a kobold joining?
More light has been shed upon the approval of such
NPC able-or-not to join the PC at all, but what if Meepo is joined after certain point, say, after you get Chaarna back? After slavery and Westgate and such, that is. (Unable to play through
CA 0.51 even with CLUA due to the crashing bug 'possibly' caused by foreign OS, I don't know what goes on afterwards, sorry)
As Leahnkain has stated, Meepo would not be welcome to most cities, and that include Selgaunt, in which my guess will be shortly around after Westgate?..
But of course, that can be perhaps solved with a bit tolerance of the guards, say.. They force Meepo to leave the party and be warded under their presence at the gate while the PC do their biddings in town. PC can pick up Meepo later when they are ready to leave.
Indeed, no mods should be started without serious consideration and consistent details (Or sometimes they should in sparking ideas for mods.. but not in this case I suppose)
Few questions I had in mind:
Portrait,
Meepo has a portrait of his race similiar to canines, hairy and with a snout, while the pictures/details of kobolds I googled/wikied were more of far kins of Dragon like with no fur and hard skins, a bit lizard-like heads. How should he be described/looking like?
Players,
Do people like Meepo enough to keep him and willing to go through troubles to explain to the city authorities why they have him in party to make the mod consistent and sensible? Or he's only good enough for the short period he's to join at Sunless Citadel or they might get tiresome of Meepo later on (I know that I'm not)?
Time,
I don't know how long will a
NPC mod take, say, given at least 1 banter to each NPCs that like/neutral to/hate him (Maybe if more than half, 3, the party hates Kobolds, Meepo will turn hostile in his encounter no matter what? or kicked out if party has made changes), detailed Biographies, stories, interjections, quests, progress with
CA versions, and a noob modder like me with almost no experience on everything? Unless the author is someone else.. *looks at Jarno and looks away
* Jk, don't want to bother Jarno too much with him having much going-on already I suppose..
Once my uhh... Army type ticket? One that I get to select randomly if I get Navy, Marine, or Airforce, then it'll be almost certain that one month later I'm sent to the army.. It's mandatory in Taiwan like certain other countries, so aye, leaving a mod unfinished is irresponsible and undutiful.
Would be a nice learning experience to have, though. Gots to go take a shower and sleep, got more cars to fix the next morning! Just got my bonus of 6000 NT (Around 175$ I believe) today and ready to save it to my college/plane ticket fund
. Good night.
Edited by Tieflingz, 05 January 2010 - 04:32 AM.