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Easy TuTu Help


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#1 EnnoA.D.

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Posted 24 February 2012 - 10:04 PM

Hi I've never played Baldur's Gate before but decided to give it a try after reading about it online. Anyways I read that BG1 could be played using BG2 engine. I downloaded the EasyTuTu and extracted to temp files or whatever after I fully installed both BG games + totsc and ToB. Now when I go in the temp folder I see a bunch of files and a thing called TuTu Core. When I click on the TuTu Core it immediately starts extracting all of these files in the same temp folder with names like override,characters,and data...but no BG TuTu shortcut is created. So I'm wondering am I doing something wrong or am I not just seeing something that's already there? How do I know if it worked? Please help all of this is so confusing. Thanks in advance.

Edited by EnnoA.D., 24 February 2012 - 10:05 PM.


#2 Sasha Al'Therin

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Posted 26 February 2012 - 02:11 PM

what version of easytutu did you install?

There is a new beta installer available here in the 4th post down. makes things much easier IMHO
read the post first so you know what is different etc...

to make it easier
for SoA version of BG2
get these:
package manager <-- extract that to a directory NOT in either BG or BG2
SoA based package <-- download and put into same directory as the manager DO NOT extract

for ToB version of BG2
get these:
package manager <-- extract that to a directory NOT in either BG or BG2
ToB based package <-- download and put into same directory as the manager DO NOT extract

also make sure that you are installing the original games as well as EasyTutu in a directory outside of Program Files as that can cause issues when modifying games.

After you've gotten those files, run the program EasyTutuManager.exe There will be a window which will ask for your BG2 directory, then depending upon whether you choose to clone bg2 or install easytutu it will ask for your BG1 directory and/or destination directory.

Hope that helps to get EasyTutu going for you.

My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm


#3 phordicus

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Posted 26 February 2012 - 03:44 PM

I'm going to tell you what I wish someone had fervently told me: forget Tutu and use BGT-Weidu. Tutu was great in the days before Weidu, but so were oil lamps before electricity. Tutu makes some truly bizarre decisions in NPC conversions, something that BGT-W doesn't have to worry about. More than that, BGT-W is being actively modded; Tutu is barely in maintenance phase. I can give more pro/con if you want, or you can compare their support forums and see which one you feel more comfortable with.

Edited by phordicus, 26 February 2012 - 03:45 PM.

Druid Kit Enhancements 1.0 (requires Dispel Magic fix, whether ToBEx's or Taimon's)

#4 Miloch

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Posted 26 February 2012 - 06:09 PM

BGT made some truly bizarre decisions in NPC conversions too before someone did something about it. As you say though, Tutu's maintenance doesn't nearly match that of BGT. Nevertheless, EasyTutu isn't bad if you just want to run through BG1 in the BG2 engine. But there's nothing wrong with running through BG1 on its own either - it has some qualities (like character animations) that BG2 does not.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 Sasha Al'Therin

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Posted 26 February 2012 - 07:26 PM

IMHO, unless you really want BG2 types of tweaks/mods and stuff or the ability to run straight into BG2 content as BGT does.

BG1 is best played in BG1. ^^

My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm


#6 phordicus

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Posted 26 February 2012 - 08:53 PM

I didn't mean to sound like a dismissive asshole. Wait, yes I did.

@ Miloch: Funny stuff. I hated anything to do with the megamod trend (for reasons best ignored for politeness), which is why I avoided paying attention to the scene and kept using Tutu. Thing is, those flaws were at least being discussed and fixed 4 years ago; where's the Sanity Fixpack for Tutu to make BG more like, you know, BG? Tutu is on life support mostly because of very kind-hearted people who still have the relevant pages bookmarked, though the best they can give is guesses, nevermind actually affecting improvements.

BG vs BG2 engine? Don't care. Even with BGTW, I'm keeping a separate BG2 install and have no plans to play through continuously.

All I'm saying is, it's almost cruel not to mention, if not promote, BGTW as the obvious choice for BG w/BG2's engine. Just look at the reason for this thread in the first place.

Edited by phordicus, 26 February 2012 - 08:55 PM.

Druid Kit Enhancements 1.0 (requires Dispel Magic fix, whether ToBEx's or Taimon's)

#7 aVENGER

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Posted 26 February 2012 - 11:28 PM

Here's another thing which might be relevant for the Tutu vs. BGT discussion.

BGT allows you to install the BG2 Fixpack before it, which means that you'll always get the most current batch of fixes in a BGT game. This is important because some of the spell/item/kit/creature fixes are also relevant in the BG1 portion of the game. On the other hand, Tutu incorporates some bits and pieces of the BG2 Fixpack, but they are based on a fairly old version of the fixpack, which means that you won't get the most recent fixes on a Tutu game.

#8 Daulmakan

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Posted 27 February 2012 - 07:06 AM

Tutu is on life support mostly because of very kind-hearted people who still have the relevant pages bookmarked, though the best they can give is guesses, nevermind actually affecting improvements.

You make it sound like (Easy)Tutu is a walking bug machine. I have no problems with it whatsoever.

To me, the Tutu VS. BGT discussion is decided by just one question: do you wish continuity in your games? If yes (NPC XP gained, NPCs dead, etc.) go BGT, if not, go Tutu.

Can't say anything about the Tutu core thing, that's implemented in the last version (haven't tried it), which is supposed to serve also as a BG2 multiple installation tool.

Edited by Daulmakan, 27 February 2012 - 03:51 PM.

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#9 phordicus

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Posted 27 February 2012 - 10:15 PM

Bug machine, no. But where's the Tutu support forum for this issue instead of a generic IE thread? Anyone with genuine knowledge of Tutu's inner workings is pretty much MIA even on their own board and most help is basic guesses with the usefulness of level 1 tech support at an Indian call center.

Like I said, continuity is the least of the reasons to take BGT over Tutu. What is desirable is the chance to discuss design decisions and get them fixed, as Miloch pointed out.

I've got to admit, though, it's hilarious they bothered making a tool to do what changing one line in baldur.ini can do. C&P's not next-gen enough for the GoG-fueled console refugees, I guess.

Even if Tutu were on equal footing with BGT, a fun but separate debate now, Tutu is static. There's no content change, no keeping up with all the cool stuff being done by A64, tehbigg, and others. I'm glad it works well enough for you, and did for me as well while I ignored the megamods, but it's obsolete. To not dissuade a new player from it is irresponsible.

Edited by phordicus, 27 February 2012 - 10:17 PM.

Druid Kit Enhancements 1.0 (requires Dispel Magic fix, whether ToBEx's or Taimon's)

#10 Daulmakan

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Posted 28 February 2012 - 07:05 AM

Bug machine, no. But where's the Tutu support forum for this issue instead of a generic IE thread? Anyone with genuine knowledge of Tutu's inner workings is pretty much MIA even on their own board and most help is basic guesses with the usefulness of level 1 tech support at an Indian call center.

I don't think Macready would agree with you on the first part. And you diminish the community's effort with the second one.

Like I said, continuity is the least of the reasons to take BGT over Tutu. What is desirable is the chance to discuss design decisions and get them fixed, as Miloch pointed out.

Can you point out some of these designer decisions that bother you so much?

Even if Tutu were on equal footing with BGT, a fun but separate debate now, Tutu is static. There's no content change, no keeping up with all the cool stuff being done by A64, tehbigg, and others. I'm glad it works well enough for you, and did for me as well while I ignored the megamods, but it's obsolete. To not dissuade a new player from it is irresponsible.

Err, what? I started using ToBEx in my Easytutu games like 10 versions ago. Things like Bigg's tweaks even before.

Also, the IE scene doesn't revolve around the megamods. I'd say it's "irresponsible" to imply so.

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#11 -Roboghost-

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Posted 28 February 2012 - 04:56 PM

Ehh...I still only use EasyTutu since it allows for one to do a self-mod (I do millions of tiny things to it) without impacting BG2. I can then do the same thing to BG2 in reverse. A lot of mods fix up some of the broken parts that core EasyTutu still leaves behind. An example would be BG1UB and core installs of other mods (just a core install can fix things like SCS as a big example). If I were a crack WeiDU master, then I'd do the small fixes needed for all, but I'm more of an editor master.

To the original question...the temp folder should contain setup.exe - this is the file that launches the EasyTutu install. Don't touch any other. I actually create a folder called EasyTutu Setup and put the install files there so I can do a re-install {going on 2000 times so far} whenever. The first two things you need to fix with NI {Near Infinity} after an EasyTutu install are the Morning Star (needs new BLUN06 spell and item fix) and Scimitar (needs item fix) -- they do not break with the iron crisis going on otherwise. Don't forget the very important hotfix [your first] mod to correct the Beregost issue!

#12 phordicus

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Posted 28 February 2012 - 09:16 PM

I don't think Macready would agree with you on the first part.

Macready could speak for himself but he's not around much and certainly not actively tweaking it, which is the repeated-for-the-Nth-time point. If any of the Tutu mechanics were active enough to reply in good time, I wouldn't have butted into this thread. I'm not surprised no one has bothered giving out the official Tutu forum link.

And you diminish the community's effort with the second one.

How? I've already given credit to those people that try to solve people's problems. None of what I've seen has shown genuine knowledge of the inner workings; they're either generic troubleshooting that a modder could already guess or relating how they fixed the problem because they experienced it personally.

Can you point out some of these designer decisions that bother you so much?

To what end? To argue their legitimacy piecemeal?

Err, what? I started using ToBEx in my Easytutu games like 10 versions ago. Things like Bigg's tweaks even before.

It's pretty easy to find a BG2-only mod because of the underscore naming convention. More to the point, practically any mod made for BG2 automatically works with BGT, as opposed to having to convert it so Tutu can use it. Is this really that hard to understand?

Also, the IE scene doesn't revolve around the megamods. I'd say it's "irresponsible" to imply so.

Nothing of the sort was implied; quite the opposite, I stated I kept using Tutu for so long and avoided researching BGT precisely because of its association with megamods which I had and have no interest in. Strawman. Tsk.

I'm really not interested in continuing this... debate. Champion of Tutu you can be.

Edited by phordicus, 28 February 2012 - 09:34 PM.

Druid Kit Enhancements 1.0 (requires Dispel Magic fix, whether ToBEx's or Taimon's)

#13 Anomaly

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Posted 29 February 2012 - 04:48 AM

To me, the Tutu VS. BGT discussion is decided by just one question: do you wish continuity in your games? If yes (NPC XP gained, NPCs dead, etc.) go BGT, if not, go Tutu.

But something that can do more (BGT with the continuity), can also do less (only BG1 part). You can use BGT for BG1-only game, or BG1+BG2. You can use Tutu for BG1-only game only. I don't see why you would have to use Tutu in the BG1-only game while BGT can also perfectly do the job.

I don't like to consider BGT as a mega-mod. While TDD, SOS, TS, CTB, NEJ, DSOSC are old mods, either unmaintained, or when they are, they keep the original (bad) decisions. No active maintenance. But BGT -is- actively maintained and modern, does not consider choices made twelve years ago as divine speech. There is just nothing in common between BGT and all the mega-mods.

There are cases when you just don't have the choice :

a) If you don't own TOSC or TOB : EasyTutu or Tutu.

b) If you wish to play in another language than English : BGT or (the old, buggy, unmaintained, and not completely translated) Tutu. No EasyTutu.

c) If you wish to keep the possibility of continuity : BGT.

d) If you wish to use the most recent BG2 FixPack : BGT.

e) If you wish to use a mod that is specific to either Tutu or BGT.

f) If you wish to use the latest bleeding-edge engine : BGT.

g) If you wish to play under Linux : BGT.

h) If you wish to automatically clone BG2 and make a separate BG1 in BG2 game : EasyTutu.

i) If you wish to be able to play BG1 and BG2 at the same time, but without cloning the game : BGT.

If you don't fall in any of the previous categories, then I suppose the choice is up to you. Flip a coin. ;)
French translator of: BG2 FixPack, BG2 Tweaks, Baldur's Gate Trilogy-WeiDU, BGT-Tweaks and some minor mods.

#14 Daulmakan

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Posted 29 February 2012 - 07:15 AM

To what end? To argue their legitimacy piecemeal?

To make me understand them? To make a specific point instead of a generic pet peeves post n1000000? I'd say there's a greater chance an issue is resolved if more people know about it, wouldn't you agree? Also, I have no idea what you're actually talking about. If this is about Khalid being a dual fighter, NPCs being proficient in barred weapons, or something that actually can't be solved with Level 1 NPCs.

It's pretty easy to find a BG2-only mod because of the underscore naming convention. More to the point, practically any mod made for BG2 automatically works with BGT, as opposed to having to convert it so Tutu can use it. Is this really that hard to understand?

So? For new mod files the underscore isn't mandatory, and the difference is only when applying changes to existing files. And the only for BGT mods list is hardly much more comprehensive.

I'm really not interested in continuing this... debate. Champion of Tutu you can be.

Talk about a strawman, geez. Did I become the Tutu counselor just because I asked you to be more precise in your "not speaking against Tutu is irresponsible" stance?

Sorry I interrupted your being a dismissive X as you put it with my intent of having a serious discussion. ;)

But something that can do more (BGT with the continuity), can also do less (only BG1 part). You can use BGT for BG1-only game, or BG1+BG2. You can use Tutu for BG1-only game only. I don't see why you would have to use Tutu in the BG1-only game while BGT can also perfectly do the job.

Not really, because the installation is the same for both of them. You can't mod the BG1 & BG2 parts separately with BGT. You can with Easytutu. For this same reason, reinstalling for any single part is easier/quicker.

I don't like to consider BGT as a mega-mod. While TDD, SOS, TS, CTB, NEJ, DSOSC are old mods, either unmaintained, or when they are, they keep the original (bad) decisions. No active maintenance. But BGT -is- actively maintained and modern, does not consider choices made twelve years ago as divine speech. There is just nothing in common between BGT and all the mega-mods.

I'd agree with this, except that all the mega mods players use BGT since Easytutu doesn't support them.

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#15 Anomaly

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Posted 29 February 2012 - 01:59 PM

I don't like to consider BGT as a mega-mod. While TDD, SOS, TS, CTB, NEJ, DSOSC are old mods, either unmaintained, or when they are, they keep the original (bad) decisions. No active maintenance. But BGT -is- actively maintained and modern, does not consider choices made twelve years ago as divine speech. There is just nothing in common between BGT and all the mega-mods.

I'd agree with this, except that all the mega mods players use BGT since Easytutu doesn't support them.

Of course, no one will deny that. But the fact that players of true mega mods use BGT does not make BGT a bad mod by itself, and many players, especially in the French community where EasyTutu is not an potion, play BGT without any 'true' megamod.

I regret that BGT-WeiDU is still classified with mega-mods in the SHS forums hierarchy. It deserves better than that.
French translator of: BG2 FixPack, BG2 Tweaks, Baldur's Gate Trilogy-WeiDU, BGT-Tweaks and some minor mods.

#16 Sasha Al'Therin

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Posted 29 February 2012 - 02:53 PM

I regret that BGT-WeiDU is still classified with mega-mods in the SHS forums hierarchy. It deserves better than that.

so do I... it needs moved to it's own forum section with its own subsection for threads. the other platform conversions such as iwd in bg2, easytutu/tutu, even gemrb could all have some basic q/a threads in their own subsections tho mainly with links pointing to their respective home forum threads for easier modding community navigation.

I grow weary of checking PPG, SHS and G3 and seeing lots of cross posting cause no one knows exactly where they should go. rather than each forum relying on members to redirect, each forum could have easily identifiable pinned threads with links to the proper homes for people to ask their questions. saying that and getting that to happen are two different things tho.

My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm