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BG1EE Support


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#21 Wisp

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Posted 24 May 2015 - 06:29 AM

Try the attached bam instead... (thanks to Argent77 for fixing the black border bug  :cheers: )

These files seems to be missing the icons from BGII: EE. (The file ee.bam has always been used for both EE games.)


Edited by Wisp, 24 May 2015 - 06:41 AM.


#22 Wisp

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Posted 24 July 2015 - 02:14 PM

Poll: would you rather have invalid icons for the BG2EE areas added by Beamdog (the game defaults to some icon in the BAM; I forget what it looks like) or being back to Worldmap not being installable on BG1? It's one or the other at this point.

#23 K4thos

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Posted 24 July 2015 - 02:17 PM

why not separate bam files for both games? If I have to choose between one or another than obviously I vote for BG2:EE because EET is fully compatible with it.


Edited by K4thos, 24 July 2015 - 02:18 PM.


#24 The Imp

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Posted 24 July 2015 - 11:09 PM

So long as it's compatible with current BGT-weidu mods and the assumed EET, I would not care how you do it. And the one you prefer is better.

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#25 Wisp

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Posted 25 July 2015 - 09:35 AM

why not separate bam files for both games?

If I leave it a mess it will stay a mess. I'm not having different BAMs for each game. I can just imagine the problems it will cause the next time something needs to be done with the map icons.



#26 Salk

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Posted 03 August 2015 - 10:25 PM

I am with The Imp on this.


Edited by Salk, 03 August 2015 - 10:25 PM.


#27 White Agnus

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Posted 05 August 2015 - 04:46 PM

Poll: would you rather have invalid icons for the BG2EE areas added by Beamdog (the game defaults to some icon in the BAM; I forget what it looks like) or being back to Worldmap not being installable on BG1? It's one or the other at this point.

 

 

I have tested the icons in BG2:EE SoA but I can't see anything wrong...

Is there a problem with the ToB Icons?



#28 Wisp

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Posted 07 August 2015 - 08:40 AM

I have tested the icons in BG2:EE SoA but I can't see anything wrong...
Is there a problem with the ToB Icons?
I'm referring to those icons which BGII: EE added. If you set debug_reveal to 1 in the TP2, all areas will be visible from the start.
Spoiler


#29 White Agnus

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Posted 07 August 2015 - 09:22 AM

Like I said it looks fine for me... ;)

Spoiler


I have looked through and all icons appear as they should like in BG2:EE without worldmap...

#30 Wisp

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Posted 07 August 2015 - 01:44 PM

Can you (re)post the icon files you are using?



#31 White Agnus

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Posted 07 August 2015 - 03:22 PM

Ok, I think, I found the problem... (two files are missing in the last archive....)

Sorry... :(

Attached you can find the full archive, with all animations. ;)

Attached Files

  • Attached File  bam.zip   1.63MB   92 downloads


#32 Wisp

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Posted 08 August 2015 - 02:17 AM

Thanks.





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