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HomiSite

Member Since 12 Jun 2008
Offline Last Active Jun 23 2010 06:11 AM

Posts I've Made

In Topic: Is Morte not being captured a bug?

22 June 2010 - 10:18 AM

It's a bit OT, sorry :-)

I'm still curious to know if Morte not being captured
would have shut out advancement in the game.
I had that happen once in a game I love called Divine Divinty.


Divine Divinity is a fine, beautiful game - although the first dungeon is the worst (and could give the player the impression that it's really just a Diablo'esk Action-RPG). When it was released, D.D. was horribly bugged, I played it with the last official patch (which deactivated the beautiful dusk/dawn lightning). I got no plot stopper bug, but one quest in the beginning doesn't work right. And you shouldn't use the teleport stones or teleporters across different areas - it kills your map. What was you plot stopper bug?





In Topic: Is Morte not being captured a bug?

21 June 2010 - 03:24 AM

 I am not aware of that bug and I also don't know how you have installed PS:T, but if you don't have a manual full installation, try to delete the content of the "cache" subfolder. I had a game stopper bug when I was playing PS:T a while ago - but without Qwinn's patches, only Platter's! - and that helped. 

In Topic: Version 4.1 of all 3 mods released!

22 April 2010 - 09:18 AM

Thanks you for the update! I am just browsing the changelog - impressive!

PS: This small german translation change was overseen at qtweak.tra, @21:
It should be "~"Frueher Glabrezu"-Anpassung~" (no umlaut, because they do not work properly in the Weidu installation dialogues).

In Topic: Translation Files and Status

22 January 2010 - 11:48 AM

Done!

In Topic: Translation Files and Status

22 January 2010 - 11:01 AM

Do you need these lines (or at least @10605) also for the german version? Then I will update the recent 4.1 revision.