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Avallach

Member Since 10 May 2009
Offline Last Active May 02 2023 07:32 AM

Posts I've Made

In Topic: Druid Grove Makeover

26 April 2023 - 03:43 AM

Hi druids and druidesses (?),

 

no activity for a looong time in this thread, so I'm afraid that obviously no one else has encountered this problem. When I try to enter the druid grove in my BGT megamod install (WeiDu log attached) I get a CTD due to assertion failure in ChDimm.cpp at line number 7641. The bug report states the programme attempted to use a compressed BIF from CD3. Free hard drive space should be checked (disk space is definitely not the problem).

Since it's the first time I have this problem and also the first time with this mod it's my guess I should start the search here.

Any ideas for a work around?

 

Thank you!

 

Azaghal

 

Hey there, sorry for necroposting but I have the same exact issue. Druid Grove crashes with the same error message.

 

I looked around a bit and tried some solutions like uncompressing the bif of AREA1900.bif (it creates another file in BG2/data), but it did not help, still crashes. :/

 

Any solution to this, anyone?

 

EDIT: Managed to solve the issue by putting the uncompressed bif in both data and cache. That seemed to have fixed it?

 

But unfortunately it reverts the Druid Grove back to vanilla look :(


In Topic: General issues and other shenanigans

20 March 2023 - 03:23 PM

Also if I am understanding it correctly - I basically need to switch to US unicode everytime I play BG2 with IA, to keep it from crashing?

You need to keep English (United States) as the language for non-Unicode programs. If you switch to another language, some of the new animations might still work depending on which non-ASCII symbols they use in their filenames, but others will cause the game to crash.

 

Gotcha. Thank you so much yet again, for your patience and for walking me through this. :)


In Topic: General issues and other shenanigans

20 March 2023 - 03:26 AM

Here is my weidu and last crash log. No idea what is going on and whether the game crashed just because of whatever was currently in the area?

It's most likely crashing because of the creatures which have been patched to use the new animations from one of the IA packages. The game is trying to load the animation files but can't find them properly because of the non-ASCII symbols.

 

To me it looks like your system still doesn't use the right codepage for non-Unicode programs. Again: make sure it's set to English (United States) just like in this video.

 

If you want to help me find the cause, please reinstall BG2 completely. Install only IA from the updated package. I've just done the same but on Windows 10. My system language is set to English (US) and non-Unicode language to English (US). Here's my log:

Spoiler

 

I've tested a bunch of animations from different components and different non-ASCII symbols in filenames. No crashes:

attachicon.gifia51test.jpg

 

Hey there!

 

Aye, I made sure I am still using the US codepage even back then (and restarted too). Here is how it currently looks like on Windows 11: With Angličtina (Spojené Státy) being English (United States)

UBdBZ1Z.png

 

 

I did a clean reinstall from GOG with no mods or anything and downloaded and used your updated package.

 

The game now seems to get past the character creator.

 

I went ahead and did the same on my main BG2 folder with mods and it seems to work now as well! I am so confused yet again, but not complaining  :WTF:  :D

 

Comparing the WEIDUs, I think it may have something to do with me using the older package (v5), while yours and the new one is labelled as v5.1. After getting that one, it seems to be have fixed the issue.

 

Also if I am understanding it correctly - I basically need to switch to US unicode everytime I play BG2 with IA, to keep it from crashing?


In Topic: General issues and other shenanigans

19 March 2023 - 03:39 PM

Hmm, might have spoken too soon - created a character and started a new game: screen faded, I heard the "dead" sound of CHARNAME as usual (before Jon walks in and tortures me)... and then the game crashed . Exactly mirroring the one from years ago as described here :D

 

http://www.shsforums...ns/#entry610176

 

This time I have not biffed my game at all.

 

I narrowed it down to Infinity Animations and these two components causing the crash: Alu-Fiends/Madae Animations and More Icewind Dale 2 Animations

 

When these two are installed (either both or separately), I can't even get past the intro after starting Shadows of Amn but it seems just fine when starting Throne of Bhaal

 

I am yet again, so confused.

 

Here is my weidu and last crash log. No idea what is going on and whether the game crashed just because of whatever was currently in the area?

 

EDIT: Ok, even without the two components above, game is now crashing in Docks district and few other areas, which leads me to think it might be much more components involved.

 

There must be something that that doesn't like to play with my current mod setup just like back in 2020.

 

I am truly at a loss here :/


In Topic: General issues and other shenanigans

18 March 2023 - 05:11 PM

I yet again followed your instructions and did exactly what you said (changing the language for non-unicode to US english and restart), but while the setup allows me to get past (and install) Distinctive Genies, it now instead skips everything else until More Basic Animations O_o

Ok, I hadn't removed all the file checks. Uninstall IA and try replacing setup-infinityanimations.tp2 with this one before reinstalling:

attachicon.gifsetup-infinityanimations.tp2

 

The installation has worked perfectly now.  :clap:

 

Will do a proper playthrough now and report if I'll encounter any crashes whatsoever.

 

Thank you again so much for taking your time to help me with this!