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Damianus_NT

Member Since 28 Dec 2009
Offline Last Active Apr 04 2017 11:29 PM

Topics I've Started

Incorrect starting HP and lack of mod documentation (questions).

04 April 2017 - 03:15 AM

A newly made fighter/mage (18 con) starts with 16 hp instead of 11. Why?

For comparison, a pure fighter gets the usual 14 hp, and fighter/mage/thief gets 10 hp (I also remember getting 15 hp on cavalier, but surprisingly, I cannot replicate that one). Is this a bug or just some usual mod behaviour?

 

Another question... is there any detailed 'CA' documentation, where one can read about the core components, included in the mod? The readme is pretty lacklustre and I could not find any specific information (in example, regarding obligatory and optional components).