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artificial_sunlight

Member Since 08 Oct 2014
Offline Last Active Aug 04 2019 10:59 PM

Topics I've Started

[MOD] Barbed Club of Pain

15 December 2014 - 07:29 AM

Posted Image

File Name: Barbed Club of Pain
File Submitter: artificial_sunlight
File Submitted: 15 Dec 2014
File Category: BG:EE Mods

I'm creating a new Club for BG because I think it's lacking a weapon for my evil Cleric/Thief (assassin).

Barbed Club of Pain

Unidentified description:

Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This one is very light weight and slim, so it’s easy to handle but can’t do much damage. Only the metal pieces in it, make it appear dangerous. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.

 

Combat:
Combat type Melee 
Proficiency Type Clubs 
Handing 1-handed 
Damage 1d4 +1, +3 bleeding damage/round, lasting two rounds.
THACO +1 bonus 
Damage type Crushing 
Speed 4 


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[MOD] Distinguishable clubs WEIDU

13 October 2014 - 05:18 AM

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File Name: Distinguishable clubs WEIDU
File Submitter: artificial_sunlight
File Submitted: 13 Oct 2014
File Category: BG:EE Mods

Since the release of BG:EE there where more magical clubs spread around the Sword Coast. But If you found them they looked like plain and simple clubs. This was partly fixed in v1.2 by setting them unidentified. But this was no solution for inventory management, because they still shared the same graphic.

 

This led me to creating one of my first mod's. I made new BAM's for the Club +1(light green) , Mighty oak (dark green) and Night Club (dark blue).

 

And to make the Night Club somewhat nicer, I recolored the paperdoll/ingame animation. It's now black! The +2 at night makes a lot more sense now, you won't see it comming.

 

It's Weidu and it patches the ITM files, so it should be compatible with other mods.


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