Klorox's Content
There have been 270 items by Klorox (Search limited from 29-April 23)
#406316 ...and now, the Build I'm actually playing in KotOR I
Posted by Klorox on 19 July 2008 - 05:20 AM in KotOR Series
Scout 4/Sentinel16 LS
S 10
D 14
C 12
I 14
W 14
Ch 14
I boost DEX by 4 and CON by 1 (CON boost is after attaining LS mastery).
After equipment:
S 10
D 28
C 16
I 14
W 24
Ch 14
Feats:
Flurry 1 (free)
Implants 1,2,3 (1,2 free)
Power Attack 1,2,3
Dueling 1,2,3
Toughness 1,2
Skills: I have enough skills to get Computer Use, Persuasion, Demolitions, Repair up to 20 (including stat modifiers). I have a few points left over, that I initially spend in Treat Injury. I'm considering swapping a few skills around to add in Stealth, and since it's early in my game, I may even add in Stealth to the mix (I can't decide if it's worth it). If I do add Stealth, I'd level split 5/15 for an extra few skill points.
Force Powers (17):
Speed 1,2,3
Cure 1,2
Energy Resistance 1,2
Force Wave 1,2,3
Affect Mind 1
(I don't know what else I'll pick )
Anyway, as y'all can see, the purpose of this build is twofold: It concentrates on defense and staying alive in combat. It also concentrates heavily on skills. This allows me to never worry about party setup or anything, since I can do it all myself.
#406210 Fleshing out my Scoundrel 7/Guardian power build
Posted by Klorox on 18 July 2008 - 02:13 PM in KotOR Series
Let me just say this: I know you do not need to powergame to beat this game. I just think this is a fun exercise.
Anyway, here's my Force Powers (no particular order):
Burst of Speed, Knight Speed, Master Speed
Cure, Heal
Force Push, Force Whirlwind, Force Wave
Force Resistance, Force Immunity
Force Aura, Force Shield, Force Armor
Affect Mind
#406084 Fleshing out my Scoundrel 7/Guardian power build
Posted by Klorox on 18 July 2008 - 04:39 AM in KotOR Series
S 14
D 14
C 14
I 8
W 14
Ch 14
4 level-up points will go into STR and 1 into DEX. After equipment, this will be my stats:
S 28 (14 +2 CNS belt, +5 Dominator Gauntlets, +3 LS Mastery, +4 Level-ups)
D 20 (14 +5 Implant, +1 Level-up)
C 14
I 8
W 24 (14 +5 Circlet, +5 Robes)
Ch 14
I plan on using two lightsabers, and taking advantage of a high STR, Critical Strikes, as well as my Sneak Attacks (which are added to Force Jumps and Stunned enemies).
7 levels of Scoundrel gives me +4d6 Sneak Attack bonus. 13 levels of Guardian gives me a decent number of feats, but that's still a relative weak point of this build. I'm looking for a little advice on where to spend those feats, as I basically only have 10 to pick myself. Here's what I've got so far:
Set-up 1
1,2,3 Critical Strike (level 1 is free)
1,2,3 Two Weapon Fighting
1,2,3 Implants
1,2 Conditioning
I was also thinking about this set-up:
Set-up 2
1,2 Critical Strike (level 1 is free)
1,2,3 Two Weapon Fighting
1,2,3 Implants
1,2,3 Flurry
Which is better? Are there some important feats I'm missing out on?
Skills: I guess one of the best parts of the Scoundrel class is they have Persuasion on Taris. That's just awesome. I'm going to max that out the whole way. Since Scoundrels have a bunch of skills, I'm left with the choice to max out one other skill and still have a few carry-over points into the Guardian levels. I will go with Demolitions, since it helps to disarm those suckers and sell them later. I'm not much of a mine setter, but that's a possibility for the future as well. With some Demolitions-boosting equipment on hand, a maxed out Demolitions should recover most mines, even with my low INT (and to help out, I've had Bastila use Force Valor to up my INT before disarming.
force Powers to come later...
#406081 Is one level of Flurry worth it?
Posted by Klorox on 18 July 2008 - 04:27 AM in KotOR Series
There are better spots to spend my feats.
#406080 Two Weapon Fighting vs. Dueling
Posted by Klorox on 18 July 2008 - 04:25 AM in KotOR Series
I guess I just think of (most of) the Jedi in the movies using only 1 lightsaber, and want to see that sometimes. But by the numbers, I find it hard not to go for two weapons (or a double weapon, but that's another discussion).
#406070 Your PC! Please share.
Posted by Klorox on 18 July 2008 - 03:53 AM in Baldur's Gate Series
CG Gnome Fighter/Illusionist
#405890 The best way to kill Malak. And everyone el...
Posted by Klorox on 17 July 2008 - 04:19 AM in KotOR Series
Nitpicking here, but a 7/13 level split would give you the same number of feats, with a few extra FP's, 1 more power, and better saves.
I also just wanted to say I love this statistical breakdown crap. Part of the fun for me is creating a powerhouse. Keep it up my man!
#405713 The best way to kill Malak. And everyone el...
Posted by Klorox on 16 July 2008 - 07:40 AM in KotOR Series
Here are his stats:
On the Leviathan:
Class Jedi Guardian lvl 13
Str 18
Dex 18
Const 16
Int 15
Wis 15
Char 12
Saves bonuses
Fortitude: 10
Reflex: 10
Will:10
Natural AC: 8
Max hit points: 230
On the StarForge:
Class Jedi Guardian lvl 20
Str 29
Dex 18
Const 23
Int 15
Wis 15
Char 20
Saves bonuses
Fortitude: 17
Reflex: 12
Will:13
Natural AC: 12
Max hit points: 307
#405607 Two Weapon Fighting vs. Dueling
Posted by Klorox on 15 July 2008 - 03:36 PM in KotOR Series
#405601 Is one level of Flurry worth it?
Posted by Klorox on 15 July 2008 - 02:38 PM in KotOR Series
My thinking is that since you get Sneak Attack damage added to stunned enemies, I should activate Flurry and get an extra Sneak Attack in there.
Is this over-thinking the situation? I will probably kill anything that's stunned anyway since I max out the Speed Powers ASAP and use Two Weapon Fighting style.
So, is the first Flurry even worth it?
TIA
#405398 What are the best implants in KotOR I?
Posted by Klorox on 14 July 2008 - 11:07 AM in KotOR Series
TIA
#404711 Flurry vs. Power Attack vs Critical Strike
Posted by Klorox on 11 July 2008 - 10:29 AM in KotOR Series
So, you think the double blade is better than a long & short lightsaber. Why?Well, in general it's all about the average damage, so you just make a good guess of the opponents defense figures, take a char that you have made(stats etc.) and you imagine that you have chosen the force powers/feats and add the modifiers to the attacks etc. A good calculation example, if only he had used two-bladed lightsaber, he would have gotten as different result.How do stats factor into these equations?
#404697 What's a more important immunity: Mind Affecting or Critical Hits?
Posted by Klorox on 11 July 2008 - 09:37 AM in KotOR Series
I'm really trying to maximize STR with this build, so my Belt slot is filled (CNS Strength Enhancer). At least that belt gives a bonus to Saves.
#404683 Flurry vs. Power Attack vs Critical Strike
Posted by Klorox on 11 July 2008 - 08:45 AM in KotOR Series
#404559 What's a more important immunity: Mind Affecting or Critical Hits?
Posted by Klorox on 10 July 2008 - 03:07 PM in KotOR Series
#404119 What are the best Force Powers for a LS Sentinel?
Posted by Klorox on 08 July 2008 - 04:28 AM in KotOR Series
Thanks a lot, Bluenose. This was very helpful.A 16th level Sentinel will have 17 force powers. I'd go with:
Cure-Heal - always, for a LS character, and often for a DS character
Speed 1-3 - Always. Always. I mean always.
Stun 1-3 - Best LS force power in the game, slowing enemies it doesn't freeze
Force Resistance 1-2 - Watch enemy force powers bounce off you. Sneer at them.
Affect Mind - Even with good Persuade, it's worth having.
Throw Lightsaber - Rather than switching in and out of blasters.
That leaves 5 more. A Force Wave (Push 1-3) is a good way to clear a space and give your characters a breathing space, and can stun enemies. Stun Droid 1-3 is really useful when there are lots of droids around, which happens a lot in some areas. If you were Scoundrel/Sentinel I'd suggest Advanced Throw Lightsaber, for sneak attack damage to groups of opponents. Force Valor is probably more useful than the Shield tree, although you can duplicate the physical effects with stimulants. Shield is a lot more useful for a Guardian who is going to be in melee a lot, or for someone with poorer saving throws and no immunities. I even suggest looking at the Force Lightning tree, which is really strong even paying the extra costs for a LS character using DS powers.
#403959 KotORI: Impressions of the Sentinel
Posted by Klorox on 07 July 2008 - 07:01 AM in KotOR Series
Well, I've read in a million places that skills aren't that important because NPCs can do them for you. But I find it very annoying to have to switch out NPCs for their skills, which is partly why I settled on Sentinel.From what I remember, the Sentinel was the worst Jedi class available in KotOR I and a great class in the sequel (Especially with the greater number of Skill points).
I started with a 14 INT, and have maxed out Demolitions, Computer Use, and Repair as a Scout. When I became a Sentinel, there weren't quite enough skill points to go around (especially when adding Persuasion to the list), but I'm bumping them all up about as evenly as I can (while truly maximizing Persuasion now).
I like having all the skills I think are actually needed for my main character.
The only other skill I wish I could use is Stealth, although I've read it isn't that useful in this game. I've decided on using Juhani as my main warrior, and she's got a decent Stealth score as it is. I'll keep maximizing that skill for her for any of the scouting I really need done in this game. Carth rounds out my main team as a ranged warrior. Of course, I plan on using the other NPCs whenever it seems necessary (I've used Bastila for her Mom's quest, Mission with her brother, HK-47 for the Sandpeople, and I plan on taking along Zaalbar for the Kashyyk planet. Any other "appropriate" NPCs will be used when I need to use them. I also use the other NPCs for a minute or two whenever I land in a spaceport, because quests seem to find me when I do that, and I have a feeling the trend will continue).
#403957 What are the best Force Powers for a LS Sentinel?
Posted by Klorox on 07 July 2008 - 06:54 AM in KotOR Series
Is the Force Persuasion tree important/useful for a LS Sentinel?
#403938 What are the best Force Powers for a LS Sentinel?
Posted by Klorox on 07 July 2008 - 05:15 AM in KotOR Series
I know I want to take Cure (but maybe not heal) when I can. I know I want to max out the speed tree. I don't know what else really helps me out the most. What are some good suggestions for a LS Sentinel?
BTW, this build is maximizing DEX for a good AC (or whatever) and good BAB with dual lightsabers.
TIA
#403928 Power Blast vs. Rapid Shot
Posted by Klorox on 07 July 2008 - 04:02 AM in KotOR Series
Sometimes, it's actually helped to start with Power Blast (and I think I'll improve it next), and when the enemy is down to about 1/3 VP, switch to Rapid Shot to get those hits over with.
After that, I guess I'll bump up the Conditioning feat chain with Carth. And Implants should help too.
#403513 Power Blast vs. Rapid Shot
Posted by Klorox on 05 July 2008 - 06:41 AM in KotOR Series
I'm thinking of using Carth Onassi as my ranged blaster. As a Soldier, he gets tons of feats, and I'm not sure which is a better tree to pursue.
TIA
#403364 What classes are the Jedi in the movies?
Posted by Klorox on 03 July 2008 - 03:26 PM in KotOR Series
Jedi 7/Jedi Knight 5/Ace Pilot 2/Sith Apprentice 2/Sith Lord 3 Vader
Jedi 7/Jedi Knight 5/Jedi Master 2 Yoda
Scout 1/Jedi 7/Ace Pilot 2/Jedi Knight 1 Luke
Scoundrel 5/Soldier 2/Ace Pilot 3/Gunslinger 2 Han
Scout 3/Soldier 5/Bounty Hunter 5/Elite Soldier 2 Boba Fett
#403247 HK-47
Posted by Klorox on 02 July 2008 - 02:05 PM in KotOR Series
If not, am I better off concentrating on Rifles or should I go for Heavy Weapons?
TIA
#403220 KotORI: Impressions of the Sentinel
Posted by Klorox on 02 July 2008 - 11:22 AM in KotOR Series
bump.Awesome. Can I pick your brain on how you ended up building this character for yourself? What skills & feats did you concentrate on? When did you stop levelling as a Scoundrel? What NPCs did you primarily use? Stats?A Scoundrel->Sentinel is a kick-ass combination. The Scoundrel's extra AC, Stealth abilities and Critical Strike combined with the most versatile Jedi class. Yum.
#403174 What classes are the Jedi in the movies?
Posted by Klorox on 02 July 2008 - 04:13 AM in KotOR Series
I'd still love to see this.weird, i would have thought the star wars rpg would have classes like the crpg kotor. sounds like it doesnt according to your post, bluenose
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