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#203729 Problems with installation

Posted by udoh on 06 May 2005 - 06:59 AM in Nordock-CEP-PRC, Plagued Version

But now I got a weird problem: when I load the module, it always tells me: "Login disabled"

Any ideas on that one?

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Make sure you have the correct HAK/TLK files installed on the server version of NWN, as well as the Player version.

I think that was the solution to that problem, if i'm wrong someone will correct me.. ;)
udoh
:)



#199162 Version 10 released

Posted by udoh on 10 April 2005 - 03:22 AM in Nordock-CEP-PRC, Plagued Version

Waldo's Woodworks, Village South. ;) Lots of bows and arrows.

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Got them. Thanks. They look gooooooood.

udoh
:devil:



#198995 Version 10 released

Posted by udoh on 09 April 2005 - 05:39 AM in Nordock-CEP-PRC, Plagued Version

Then make one!  (Always a critic out there...) :P

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I was so not criticising, i was just curious to know where it was.

udoh
:)



#198950 Version 10 released

Posted by udoh on 09 April 2005 - 03:02 AM in Nordock-CEP-PRC, Plagued Version

v10 is cool, I am really enjoying browsing over the items that we can now make.

I think i've managed to find all the other shops, but I ohave found a shortage of shops that sell bows, and I can't find the crafted bow shop in Murlock

udoh
:devil:



#198584 Rounding up version 10

Posted by udoh on 07 April 2005 - 11:12 AM in Nordock-CEP-PRC, Plagued Version

I'm going to release version 10 this weekend, I think. Unless something else pops up. No more progress on the Mulrok dungeon--I've been too busy chasing bugs and switching AI systems back and forth, back and forth. If I can find time tomorrow, and have the inspiration, I'll add more floors. Just know that it's a work-in-progress, enjoy what IS there and don't worry about any "broken" links on the bottom floor.

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Excellent news, we are really looking forward to seeing the changes in v10.

Once again Horred.

THANKS

udoh
:thumb:



#196316 A couple of problems

Posted by udoh on 28 March 2005 - 12:48 PM in Nordock-CEP-PRC, Plagued Version

3. There is precedent for creatures of nearly every race to follow the path of good. Kaz the Minotaur from the Legend of Huma, Drizzt the Drow from the Icingdale (?) series. Spawn point should be determined by choice or alignment.

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I haven't played anything that starts in the Underdark, so i can't comment on the rest, but well when someone mentions Kaz the Minotaur (or Huma), I have to say something, I agree totally on that point about there sometimes being a good person in a bad bunch and vice versa, but then, it would have to be possible to seriously change your alignment, maybe through quests and actions.

udoh
:)



#195149 v9 PRC testing results...not good news :(

Posted by udoh on 23 March 2005 - 12:19 PM in Nordock-CEP-PRC, Plagued Version

Hi,

Well there is a way... sort of... We run on a local server, and we use the PRC CC (can be found at http://nwvault.ign.com/Files/other/data/1050041596353.shtml).

The user then has to copy the BIC file from their "localvault" folder and the server admin has to place it in the "servervault\userxxx" folder. This works fine on a LAN, but maybe a bit of a problem over the NET, email and the user needs to know how to move around with files etc.

The program is a JAVA based program, so I had an idea, that maybe one of you talented server admins out there, who have web sites, would like to try and place this file on a web site, and see if some of your users can access it and create characters "remotely". Anyone have any ideas on this PM me.

udoh
:)



#194844 Documentation Project for Horred's Nordock

Posted by udoh on 22 March 2005 - 11:31 AM in Nordock-CEP-PRC, Plagued Version

Hi Dingo,

Sorry for not being to help. I just don't have the time, I learn by playing. I don't use a DM client very much in this MOD so far, only to fix a few little niggles.

udoh
:)



#194585 Version 9 is released

Posted by udoh on 21 March 2005 - 01:30 PM in Nordock-CEP-PRC, Plagued Version

Excellent work Horred.

Great to release a version to fix problems people were having, that really shows dedication. :)

You effort hasn't gone un-noticed :)

udoh
:)



#193879 Version 8 is released

Posted by udoh on 18 March 2005 - 09:38 AM in Nordock-CEP-PRC, Plagued Version

I'm starting to figure out the layout of this module and some of the extra scripting, so I should be able to start helping bugfix more.  Help is on the way!!! :)

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I've been digging a lot too. So count me in. :)

udoh
:)



#193371 How to modify food/water requirements?

Posted by udoh on 16 March 2005 - 10:45 PM in Nordock-CEP-PRC, Plagued Version

Try the following too:

int GIVEXP = 100000000;
int GIVEGOLD = 100000000;
int MONSTERHP =  0.0005;
int CHALLENGELEVEL = -999;
:P  :P  :P

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Told ya you wouldn't like my changes to the defaults :P

udoh
:)



#193364 Version 8

Posted by udoh on 16 March 2005 - 10:17 PM in Nordock-CEP-PRC, Plagued Version

I am very comp challenged so this is probably a simple fix for you comp GURU'S

1. I  can log into the character creation area, however i keep getting booted at the character race part.

2. if i try to use the mini mod to create the data tables i am immediately booted i can only log in on the full mod... which boots me on race creation.

3. i understand where the files CEP Portrait.....DB Builder.mod go but where do i put the PRC2.2c,Docs 1-5...?

any help greatly appreciated

I think youve done a FANTASTIC job Horrid :thumb:

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Hi,

1. Don't know. Sorry.
2. Don't know. Sorry.
3. Anywhere you want, they are just documents about the prc stuff, how to install etc.

udoh
:)



#193361 Has anyone got V8 to generate the cnr tables?

Posted by udoh on 16 March 2005 - 10:08 PM in Nordock-CEP-PRC, Plagued Version

I poked about in the toolset for about 2 hours looking for where cnr_misc get created but could not find it. I guess maybe it too much module for my poor old duel p3 600 server :(

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The "cnr-misc" table is created in the routine "ff_buildtable" at line 35.

That table, along with a number of other tables are surround by a variable FF_USING_CNR. It maybe, for some reason on your pc that the variable is not being set correctly, and that none of the tables between line 33 and 117 are being created. You can check your tables using MySQLCC against teh ones shown in "ff_buildtable".

Hope that helps.
udoh
:)



#193359 How to modify food/water requirements?

Posted by udoh on 16 March 2005 - 09:58 PM in Nordock-CEP-PRC, Plagued Version

Anyone know what to modify if I want to permanently "shut off" the hunger/thirst requirements? 

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Hey Dingo, I made the following changes to remove the food and water system:

* Modified hc_defaults
Lines:
121 ... int RESTSYSTEM = 0;
124 ... int RESTBREAK = 3;
131 ... int LIMITEDRESTHEAL = 0;
162 ... int HUNGERSYSTEM = 0;
167 ... int FATIGUESYSTEM =0;

Hope that helps ya.
udoh
:)



#193229 Version 8 is released

Posted by udoh on 16 March 2005 - 09:26 AM in Nordock-CEP-PRC, Plagued Version

Excellent News, I am downloading v8 now.

And you deserve a break from the MOD, and a well earned rest.  Take some time out and enjoy yourself :)

And I feel the same about this MOD, so i for one, totally understand your "Big Picture" fans wanting you back :)

Cheers once again
udoh
:)



#193158 Version 7: Problems

Posted by udoh on 16 March 2005 - 03:52 AM in Nordock-CEP-PRC, Plagued Version

There is nothing wrong with the loot drops--it's all in your head, homey. I was getting 1 out of 3 with treasure--about 1 out of 10 with magical treasure. Get out of the flats, and stop fighting goblins.  Even if it is a pretty board. :P

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Well we started 2 new level 1 characters and sent them packing down to the sewers to get a couple of levels. And well, All the drops from the Rats, Fire Bettles and Skeletons, only the standard drop items, and nothing else.

Now I know we haven't left Benzor very much, but I like it. It looks great... :-P

What can I do to test this further, scripts etc.

Cheers
udoh :)



#193116 Version 7: Problems

Posted by udoh on 16 March 2005 - 12:11 AM in Nordock-CEP-PRC, Plagued Version

Yeah, i tested for an hour, then skipped out and played on my buddy's server (The Forbidden1, Alavar Campaign). It's where I go to get away from this monstrosity. ;)

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good plan, get away sometimes.. hehehehe....

I'm sure there's something funny going on with the drops, i've tried resetting the server, multiple times and the drops are still virtually none.

Will you be uploading v8 to the vault today?

udoh :)

ps. I did install that erf for version 7 with all those scripts in it, could that have changed anything?



#193100 Version 7: Problems

Posted by udoh on 15 March 2005 - 10:12 PM in Nordock-CEP-PRC, Plagued Version

Excellent Work Horred.

I tried to log onto to your server, and help test, but it wasn't around (not really supprising when you consider the time).

I look forward to version 8.

udoh

:)



#193047 Version 7: Problems

Posted by udoh on 15 March 2005 - 01:24 PM in Nordock-CEP-PRC, Plagued Version

Well i've just got back from a long gaming session, and boy are we having great fun.

1. I have sorted out the lag issues for me, I ran the server from another PC and the majority of the lag disapeared.

2. I Died earlier (met some toughies that we just couldn't kill) and I did notice something strange with the soul fragment. Is there anywhere i can look that may help?

3. I'm sure there is something funny with the loot, i'm level 12 now and well.. still next to nothing on the bodies, maybe this is releated to NWN-FF too somehow?

4. I think the trash can is a brilliant idea (or the merchant).

5. Question: What is the point in collecting money, when the best items are in the crafting system? (Don't take offense, it was just a question I was asked)

NWN-FF is MUCH better than Broken. :)

Good Luck. Hope We can help in some way. :)

udoh

EDIT: ps. Trash can reminds me of the brilliant yet flawed Dungeon Siege and the "turn to gold spell", any item could "instantly be turned into it's gold equivalent" instead of being picked up and sold and I still needed a mule to carry all my crap. :)



#192936 Version 7: Problems

Posted by udoh on 15 March 2005 - 12:52 AM in Nordock-CEP-PRC, Plagued Version

I've seen even more issues with version 7. Taking out Fast French was the cause of most of it. I'm currently working on version 8, which will use some of the FF scripts, just not the dll's or executions. Hopefully I can get a balance between the two, which will provide the best of both worlds. As soon as I do, expect a release.

Sorry for any hassles, but that's the breaks as I know 'em. SNAFU.....

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Not a problem, it's fun testing your MOD :)

A balance between the 2 would be great.

1. I notice lag occurs when trying to display a recipe, and if 2 people are doing this at the same time, then.. .it's slow.. hehehe... is there any way to "cache" the recipes something like that?

2. It seems like the longer the server is runnig the laggier it gets, is this something to do with the "persistance" , in that unpicked corpses still stay and spawns not killed also stay?

3. Have you recently changed the drops, because it seems since v6 (running v7.1 at the moment) there are very few items or gold in the drops.

Well, yesterday, we had a really good play, getting the hang of the crafting system we are, which is excellent. Having a really great time.

udoh :)

ps. Can you place an enchanting alter in Benzor Workshop top floor. Please :)



#192871 Version 7: Problems

Posted by udoh on 13 March 2005 - 02:07 PM in Nordock-CEP-PRC, Plagued Version

1. Ahhh. Can you point me in the direction of the scripts you used to "recapture" the FF system. I wouldn't mind a look there. :)

Well... bedtime for me :)

udoh



#192856 Fresh Install Oddness

Posted by udoh on 13 March 2005 - 01:01 PM in Nordock-CEP-PRC, Plagued Version

I logged out and made another character using a different gamespy ID.  This time, the character was laying on the ground unconscious as soon as the area loaded.  Still no PRC convo  (see attachment for the server messages about what it thinks happened).

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One of my players just created a character in v7 and they were entered in "unconscious", I haven't had time to look into this yet, so no ideas why, but it is something i'm curious about.

udoh :)



#192840 Version 7: Problems

Posted by udoh on 13 March 2005 - 08:33 AM in Nordock-CEP-PRC, Plagued Version

Hi Horred,

Great work with the Park in v7, and also the addition of the player houses.

I have a couple of problems.

1. When I log back in again after playing, my character doesn't log in at the same position i logged out, sometimes It can even be another room entirely.

2. I have just purchased a small player house, and bought myself a chest (which works brilliantly), but after purchasing these, everytime I try to test in Benzor Flats (and any other area) I receive a message telling me "You must purchase a room, and be in it, to sleep here"

udoh :)

ps. Does anyone know what Flawed minerals can be used for?

pps. Thanks for making the SQL/NWNX2 changes, that has a difference, lag is less and I don't get memory errors everytime I try start NWNX2 (I used to get those when started NWNX2, sometimes). Nice work. :)



#192801 Fixes for Version 7

Posted by udoh on 13 March 2005 - 02:07 AM in Nordock-CEP-PRC, Plagued Version

This is released, gang. DOWNLOAD and upgrade. ;)

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Getting it now, and upgrading today I am :)

Nice work again. I look forward to it :)

udoh



#192749 Fixes for Version 7

Posted by udoh on 12 March 2005 - 03:34 PM in Nordock-CEP-PRC, Plagued Version

Hi all,

Well I've been having a good play this evening, and well, i've even managed to move past benzor (not much mind you), and well .. a few small bugs :(

1. Ornal Pass
We attacked the ravens (to get the feathers) and when we got back to the cart the "ox" was hostile as well as all the animals.

2. Benzor River Valley - Goblin Cave
After killing the rats at the enterance, there was a corpse that showed up some of the "inventory" and not the standard drop. I will enter the cave some more and see if I can find any more info.

3. Benzor - Sardusky's Supplies
Sardusky seems to but "standard" gold amulets for about 1000gp not sure if that is right!!!

4.Archer Issue.
I know we've talked about this before, but there seems to be a problem with the prc and archer base class and all the bonuses showing up, anyone else have this problem?

Well, that's about all for now. Happy Modding and playing to all.

udoh :)

ps. What are the "mystery Minerals" used for?????