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Southern Edge now available at SHS


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#21 Lava Del'Vortel

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Posted 27 December 2017 - 02:40 PM

Thanks to Stars of Mystra translators, the mod is now available in Polish! :) Thanks!



#22 merzbau

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Posted 29 December 2017 - 01:25 AM

Hello, Lava.

I always enjoy your mods, especially this one.

But I still have found two very small bugs in the newist version.

 

Firstly, the description of dabarook displays incorrectly. I believe the code in install.tph should be:

 

COPY ~SouthernEdge/items/L#ndgir.itm~ ~override~
  SAY NAME1 @59 /* Dabarook */
  SAY NAME2 @59 /* Dabarook */
  SAY DESC @60 /* This strange picture book is titled Dabarook and tells a story of a strange spectre that visits children in the dark. It is rather spooky and ominous for children's literature, but you wonder if it was ever published for more than one copy.
 
Weight: 1 lbs. */
 
This will also affect other translations just as you know. (The other language of this item's description will still be english)
 
Secondly, the journal of the baker's side quest (Good Berries spell, I'd like that one) can not be removed when you complete the quest.
Although the quest done information can be seen correctly.
I think you should add code of EraseJournalEntry(@10031) in the L#ND01.baf file. I just did it by myself, and problem solved.
 
By the way, Lava, do you have any future plan to make more new bams for some items? Like that fishbone for example? (For now is a bird bone)
And what does that word "dabarook" actually mean, Lava? I have no ideas.
 
Finally, Southern Edge is a must install mod I'd like to say. I really enjoy that one. Thanks.

Edited by merzbau, 30 December 2017 - 05:16 AM.


#23 Lava Del'Vortel

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Posted 30 December 2017 - 05:12 AM

Thanks for the note! Will look at those :)

And not sure what do you mean by fishbone. As far as I remember I used IWD fish icon for that one. Unless you mean description bam. If so then... well, nope. Sorry, I'm not good at creating those :(

 

Dabarook is a play on Babadook.

 

Thanks for your kind words :)



#24 Lava Del'Vortel

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Posted 30 December 2017 - 11:23 AM

BTW, I fixed those 2 bugs and updated the mod :) Thanks, merzbau :)



#25 merzbau

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Posted 30 December 2017 - 11:24 PM

Thanks for your quick reply :) Lava

Look forward to your next mod now :)



#26 -Gast-

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Posted 01 January 2018 - 01:53 PM

To late.

 

In L#NDNEI.d holds this line: IF~PartyHasItem("BOOK9C")~THEN REPLY @26 /* I found this book - 'Lium's Journal of Malevolent Magicks'. You should take it. */ DO ~TakePartyItem("BOOK9C") DestroyItem("BOOK9C") GiveGoldForce(500).

The original game has no BOOK9C file but a MISC9C file that matches the description.

 

In setup.tra the strings @73 and @74 are referring to a dagger the player can upgrade. But the description from @73 in @74 does not match the new ability it gains. It is a cosmetic change You might consider.



#27 Lava Del'Vortel

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Posted 01 January 2018 - 03:57 PM

Thanks! It's fixed now.



#28 jastey

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Posted 03 January 2018 - 08:01 AM

I'm not playing BGII currently but I am looking foreward to strolling through the new district! Also, I shamlessly stole all the worldmap links for the Breagar mod so thank you for that, too! :)

#29 Creepin

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Posted 23 January 2018 - 12:44 AM

Post-beta version (v1.0) works on both old BG2 and BG2EE.
Lava, could you please clarify should it be read as "only v1.0 works on old BG2" or as "all versions since v1.0 works on old BG2 up to current 1.27 and beyond"?

Edited by Creepin, 23 January 2018 - 12:47 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#30 Lava Del'Vortel

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Posted 23 January 2018 - 12:46 AM

All versions since v1.0 should work fine on old BG2. Including the newest version.



#31 Creepin

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Posted 23 January 2018 - 12:48 AM

Thanks Lava, great to know!

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#32 Lava Del'Vortel

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Posted 23 January 2018 - 12:49 AM

No problem :)



#33 -Perkele1-

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Posted 22 February 2018 - 05:05 AM

Hey there Lava, big fan of your mods. I just have a question about this one. With "old bg2" you mean it works in BGT, correct?

 

And also, where would you suggest to install this mod on BGT? Any requirement? I'm thinking of installing it like right before Tales of the Deep Gardens, would that be ok?



#34 Lava Del'Vortel

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Posted 22 February 2018 - 05:15 AM

By old BG2 I mean just not EE. I prepared files that should work with non-EE games. Sorry, but I can only advice to try it out on BGT as I no longer use old versions and when making it on old BG, I was dependant on people who helped me greatly and data they provided. In this case, I would advice you to use it as one of the last mods.

Hope that you'll enjoy it somehow! Cheers!



#35 -ghost-

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Posted 19 April 2018 - 01:38 AM

Last as in last of the entire install even after tweaks or last of the COI series?

#36 Lava Del'Vortel

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Posted 19 April 2018 - 10:21 AM

Eh, it's really hard to tell. There are many mods now. I never found any mods that wouldn't work with Southern Edge. And it depends on what tweaks you are using. It's mostly guessing + usually mods you install as the last ones work best, because there is lower chance that any mod file was replaced with a new one, but... It also has some downsides.



#37 Truman

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Posted 30 May 2018 - 04:35 PM

The mod just got updated. After many request, I made it compatible with old BG2. It was harder than I thought it would be, so I'm not planning on making my other EE-only mods work on old BG2. But here you are - Souther Edge for both platforms! :) List of all changes:

 

-Vanilla BG2 compatiblity, with many alternative files to match old BG2's engine limitations and resources
-New component: custom area icon
-New content: Ribald's delivery mini-quest (starts at Adventurer's Mart)
-New content: "Buried Love" mini-quest (starts in the Graveyard's tomb)
-New content: Unique commoners
-Restored tasloi animation for vanilla BG2
-Amaretto talk fix (link to wrong response)
-Some small fixes and tweaks of SE items
-Slightly modified Chapter 6 shop
-Slightly more difficult final battle
-Merchant escort variable quest fix
-Addej journal entries compatibility for EE
-Additional proofreading (by Artemius_I)
-Travel time fix (by badungu)
-Savegame patching (by K4thos)
-Traification (by GeN1e)

 

Enjoy!

I have done the quests in the mod and i had trouble with two of them.

When i tried to go upstairs in the tavern, the game did a CTD. The error was; "Invalid animation (5300) in actor header #1 (ACTOR1 [253.259])"

I've been reading through this particular thread and i see that you did make some new animations for EE and this one may be one of them. I pulled up the actor in DLTCEP and changed the creature animation to '0x6300 thief_male_human', then CLUAConsoled him into an open area inside the tavern. I also noticed that the override script reference was 'L#NDPLA', which also didn't exist.

The second quest that i actually didn't fully complete was giving the belladonna flower to the man in the Slums. I searched the Promenade inch by inch and never found anyone who sells or has a belladonna flower. I finished the quest with the CLUAConsole.

 

The mod is fine though, i don't think i have ever played the game that didn't have something that didn't quite work.

I just thought that you might want to know.



#38 James M

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Posted 29 June 2018 - 11:01 AM

Hi Lava, thank-you so much for this superb mod! IMO, this is the best mod for BG2 early game while in Athkatla. Everything about the mod is excellent, and well integrated into the BG2 "look and feel." I love that each person, even the commoners, have something different to say, and several different lines as well, especially the small girl in the south tent. ! I really like the amulet that gives +20 Lore - not overpowered, makes sense as a quest reward, and looks cool.


Edited by James M, 29 June 2018 - 11:02 AM.


#39 Lava Del'Vortel

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Posted 29 June 2018 - 01:28 PM

Thank you! Will also take a look at the bug above once I will get a moment!

Cheers!



#40 James M

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Posted 30 June 2018 - 02:50 PM

Hi Lava,

 

Also, loved the inclusion of Charlston Nib and his role in a quest!

 

Perhaps it was just my install, but in Bodhi's Lair/Graveyard Crypt I spoke to Crynn. I then spoke to Lydia in the Southern Edge, and then returned to Crynn. Crynn started speaking to Lydia but Lydia was not present! The quest didn't seem to finalize because she was not present.

 

I have played and completed all of the quests, and that was the only "bug" for me.

 

If I may write these notes as suggestions:

The Ring of Sacred Shades does not seem to provide immunity to level drain as per the description.

The "offset" for the necklace of primal lore is not in the center so it can be difficult to place in an inventory space.

The "fade to black" cut scene is a bit fast when giving the broken halberd to the carpenter.

Add clickable signs/info near the entrance to the tavern and temple?

After giving the belladonna flower to the man in the Slums and completely finishing the quest, the journal entries were not removed.

You probably intended this: the female merchant pays 2/3rds more gold than the standard Athkatla amount. Normally we have to wait until Chapter 4 to get that kind of bonus gold.

 

Thank-you very much!