WizWom, on Nov 17 2007, 01:18 PM, said:
In the original mod, they use a special gas to fill the room. Of course, they are immune to the gas. However, this area I am using is way too big to fill that way. I do see that the wrong animation is kicking in. It should have been the same as when Jon gases the party in Spellhold. I will have to see about fixing that. Also, the fight should have only lasted 5 rounds, so how could you have even possibly killed him that fast?I did the same thing - bashing away with everything at stallman Klim and his amulet of minHP1 :-)
He's supposed to have a dialog trigger at 1 HP, say "enough is enough" and imprison you in a dungeon, but that just didn't work.
Personally, I think it would be cooler to be able to fork the game, if you can defeat the slavers council, you do it - but if they can disable your whole party (charmed, stun, held, flesh to stone, killed, whatever) then you get taken captive again. Might be good to give them scripts and spells and equipment designed to incapacitate, rather than kill.
Because I'd really love to see a "you get captured" scene that wasn't pure B.S.
Hrm, perhaps a squad of crossbowmen with paralytic bolts...