Valiad, on Feb 7 2008, 01:19 PM, said:
Just a couple of strange crashes I had:
At the Den of Seven Vales(or whatever its called one of the 2 next door inns in Promenade) there is this mercenary group on the second floor with the dwarf leader.The mage of the group which has a familiar ,I noticed that as soon as the killing blow is about to hit him the game crashes.The same happened with the mage at the group on the second floor of the Enclave in Temple District(the group where you get the celestial fury katana).In both cases when I tried to kill em normally the game crashed.But it didn't happen when I CTRL+Y them.Not much of a fuss but prolly has smth to do with the xp they give(smth possibly messes up with the xp reduction mod?)Anyway didn't bother much since ctrl+y helped to avoid the crush, just reporting it.And a
newbie question: when we say CTD in here it means a crush or smth, right? 
Hey Valiad! Thanks. If you do have a saved game for that, could you post it to me? I'd like to try it out as well. TY

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Rabbi Satan, on Feb 7 2008, 10:21 PM, said:
Anyways, do I have to reload to a point before I go to the lower levels of the de'Arnise keep in order to be able to kill TorGal? The way I played the game, I loaded the area before, then after finding out TorGal was bugged, I went off and did something else, and didn't bother to reload. Now that I've come back to fight TorGal, after putting in the new files in the override folder, he's still bugged
So does this mean that I do indeed have to reload to an earlier point?
Also, two bugs - the area description on the world map for the de'Arnise keep is bugged, called "Easiest.", and the 3 areas descriptions of Hlondeth are bugged as well.
Also, the wolfskin bag can hold an unlimited amount of items, not just 10 as described.
Hey Rabbi!
Hrms. It should take effect without reloading to an earlier point. I'll take a look now with your saved game and see if I missed anything out. Previously, I tested by spawning him at Ulgoth Beard, not sure if that made a difference.

Edit2: Ah yes, I just realised that you do need to get back to a save before meeting Torgal,
ie before AR1301. Alternatively, you can edit AR1301 in your saved game using NearInfinity. Select Torgal.CRE and set his override script to torgal.bcs
Edit1: Using the saved game you sent me, Ibhin just killed Torgal -
http://bigmoshi.forb.../torgaldied.jpg.
Ok noted on the area descs, will add it into the issue list, and will leave it alone unless it affects some quest stuff.
Also, the bags in the game are made bottomless pits, but I think not all the desc have been updated by that mod.
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Thesslian, on Feb 8 2008, 01:09 AM, said:
Hmmm. I'm coming across a few problems using the 1.25 version. My install is a bit different, but the order is the same and nothing is added. I only left out a few of the components like a couple portrait changes, proficiency changes, and the redesigned armor system. Nothing I would think would mess anything up.
Anyways, over in the red canyons there is a merchant named Trungle. I think he is from bonehill or northern tales of the sword coast. All his items have no description, no icon, are unidentified and sell for 0 gold. I bought one and it became irremovable and didn't change other than identifying itself.
Later I went up the the farms over chionthar to clean out the zombies. I killed all of them then went over to talk to Wermic. When I talk to him the first time he says "I don't like the look of you, mate. Move along." After this my journal updates with the missing ghostly knight quest from firewine bridge ruins. When I talk to him again he gives me the standard kill the zombies speech he is supposed to and gives me the experience and 150 gold. My journal updates that the missing ghostly knight quest is finished. Talking to him again he says "It's finished, you can take it. The price has changed: 5,000gp" and my journal updates with an entry called You know it's an extremely unique item, don't complain and my map updates adding the forest of the dead.
Another thing is that I was told to take a vial of mysterious liquid to Thalantyr but no option to tell him about it is given when I go there.
Any clue where I screwed up? Weidu log is attached.
Hi Thesslian! Can you check your *.debug files for the keyword "error" to make sure that the installation actually pulled through? Those things you encountered are pretty strange since wenric & the knight quest seem unrelated. Also, I'm not sure if it does anything but you can try uninstalling "~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain" and see what happens in your game.
As for the Thalantyr quest, its a dialogue bug as Ascension64 mentions. If you need more details, the bug list at the bottom of the walkthrough may help.
Thesslian, on Feb 8 2008, 09:06 AM, said:
Continuing on with this install, I made it to bone hill and all of the merchants there were like Trungle in the Red Canyons. Kind of disturbing since they are from different mods. I clua'ed around to the adventurer mart and the copper cornet and all the merchants there seem to be working. A few bugged item descriptions, but otherwise fine. Seems something in my install just hated original bg1 merchants.
You'll probably encounter other issues pretty soon. Actually, it would be best to fix your install before going further into your game.
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Guest, on Feb 8 2008, 02:37 AM, said:
i still can't kill tolgerias or his mage, i tried changing rooms, removing the two files from override, deleting the lines, switching minhp for surehp, and any combination of it, ctrl+y doesn't do anything either.
how do i solve this?
Hi! Does he get injured as in his health status becomes near death or something? Or what happens? Nevertheless I'll spawn him and check it out. Thanks

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Edited by bigmoshi, 08 February 2008 - 12:46 PM.