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#121 Solaufein

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Posted 24 June 2013 - 09:27 PM

When are we going to get this to be friendly with the EE games?


Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

Samuel Taylor Coleridge

http://teambg.net
The Undying
 

#122 Mike1072

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Posted 24 June 2013 - 09:46 PM

Months and months ago?



#123 Solaufein

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Posted 24 June 2013 - 09:48 PM

Almost went on a rant there. You can't imagine the anger I feel because we have broken modding tools.

 

Not going to rant, I'm moving on.


Edited by Solaufein, 24 June 2013 - 09:49 PM.

Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

Samuel Taylor Coleridge

http://teambg.net
The Undying
 

#124 Gwendolyne

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Posted 24 June 2013 - 10:17 PM

OK.

 

It seems NI does not recognize one of my clone installs.

I made several tests ; OK with BG1, BG2-ToB and with 4 other ToB clones.

I don't know why, but NI opens the good tree of my last clone, let me open and edit all the files, but does not allow me to create a new one.

 

BtW, I moved my mod to another clone,and everything works fine.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#125 Argent77

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Posted 25 June 2013 - 01:25 AM

This is how Near Infinity currently detects the games:

BG1:
- Baldur.exe and Config.exe exist in root folder
- movies/graphsim.mov exists (Mac only)
- DURLAG.MVE exists (TotSC expansion)

BG2:
- baldur.exe and BGConfig.exe exist in root folder

- MPLYLOGO.MVE and FLYTHR01.MVE exist (Mac only)
- SARADUSH.MVE exists (ToB expansion)
- Baldur.exe and movies/deathand.wbm exist (BG:EE, currently detected as BG2-ToB)

 

BG1 Tutu:
- bg1tutu.exe exists in root folder

PST:
- Torment.exe exists in root folder

IWD:
- IDMain.exe exists in root folder
- HOWDRAG.MVE exists (HOW expansion)
- AR9715.ARE exists (ToTL expansion)

IWD2:
- IWD2.exe exists in root folder
 


Edited by Argent77, 25 June 2013 - 02:34 AM.


#126 Gwendolyne

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Posted 25 June 2013 - 02:33 AM

Thanks, Argent77 ! :)

 

You pointed out the root of the problem : I did not copy baldur.exe as I never use it !

 

Now everything works fine.

 

Thanks again !


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#127 The Imp

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Posted 25 June 2013 - 03:45 AM

This is how Near Infinity currently detects the games:

BG1:
- Baldur.exe
BG2:
- baldur.exe

Yeah, those should be changed to be the bgmain.exe's as that's the actual .exe that the baldur.exe's front end program starts by the way of looking the file up from the windows registry(and we do not want this).


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#128 ariakas

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Posted 27 June 2013 - 01:19 PM

Hello guys i have a question.

 

Im messing up with NI and trying to fix something in bg2. When i shapechange to iron golem with shapechange spell, the weapon slot turns to specific golem arm. However if someone casts dispell magic on me while in golem form that arm weapon is disappearing while my shapechange form is not affected. 

 

Is there a way to fix that? Im trying to edit spl and itm files which are affected by Shapechange spell but cant find any solution.



#129 Wisp

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Posted 27 June 2013 - 02:11 PM

Hello guys i have a question.
 
Im messing up with NI and trying to fix something in bg2. When i shapechange to iron golem with shapechange spell, the weapon slot turns to specific golem arm. However if someone casts dispell magic on me while in golem form that arm weapon is disappearing while my shapechange form is not affected. 
 
Is there a way to fix that? Im trying to edit spl and itm files which are affected by Shapechange spell but cant find any solution.
This is a hardcoded "feature" of the engine. You can install ToBEx and flag the golem fist as undispellable (BGEE also supports this flag). There are some other work-arounds but nothing that isn't at least litte hacky (e.g., there's the work-around used in the Refinements mod).

#130 ariakas

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Posted 28 June 2013 - 12:33 AM

ok it works. thanks for the info



#131 ariakas

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Posted 28 June 2013 - 01:53 PM

btw i have an irritating bug with NI. When i edit a file, all spell and other references in that file corrupts(not always but very often). For example; SPWI903 becomes SPW?903. Then i need to revise all corrupted references one by one and save again.

 

Im using Turkish language windows 7 and there is a letter "İ" in turkish. At NI "I" becomes "İ" then it cant recognise(i think) the letter and puts a question mark instead of it. Moreover when i search a spell two results of same spell appears. One with I and another with İ. 

 

Im putting screenshots of problem:

 

Picture 1.png

 

picture 2.jpg

 

Is there any solution to that? its very annoying



#132 Wisp

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Posted 28 June 2013 - 03:45 PM

btw i have an irritating bug with NI. When i edit a file, all spell and other references in that file corrupts(not always but very often). For example; SPWI903 becomes SPW?903. Then i need to revise all corrupted references one by one and save again.
 
Im using Turkish language windows 7 and there is a letter "İ" in turkish. At NI "I" becomes "İ" then it cant recognise(i think) the letter and puts a question mark instead of it. Moreover when i search a spell two results of same spell appears. One with I and another with İ.
Are you sure you are inputting an "I" character, and not an "İ"? I've been looking into this a bit and I get the same behaviour when I input extra-ASCII characters (e.g., Å, Ä or Ö). Apparently Java converts code points it cannot understand under its current character encoding into 0x3f, which is "?" in ASCII. If you were inputting "İ"s it would explain why this happens, but it doesn't explain why it sometimes works.

If you are unsure what character you are inputting, you can type both an "I" and an "İ" in a plain .txt file, save it with your native encoding (which is Windows-1254 but called "ANSI" by Windows itself), upload it and I'll have a look.


Edit: after having looked at the Turkish latin alphabet and read up on the issue, it seems quite likely that the problems are due to the Turkish dotted and dotless letters I. Apparently it is a known bug in Java. If I am understanding the issue correctly, you might be able to get around it by inputting a lowercase dotted "i", but captital dotless "I" won't work (because Java is stupid). Obviously lowercase dotless "i" and capital dotted "I" won't work either. (Or if I am wrong and lowercase dotted "i" does not work, you can try the other three possibilities and see if one of them works.)
Try using both dotted lowercase "i" and capital dotless "I". One of them should work (depending on whether the problem is that NI up- or downcases the letter). I'll also see what I can do to make NI follow best practices on this issue.

Edited by Wisp, 28 June 2013 - 04:41 PM.


#133 ariakas

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Posted 28 June 2013 - 11:38 PM

When i save a file, generally all references in that files corrupts although i dont touch them at all. As you mentioned, i need to use "I" or "i" instead of question mark and save again then it works. But when there are more than 20 references it becomes real pain to enter each one by one:(. Hope there is a solution.



#134 ilot

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Posted 01 July 2013 - 02:12 AM

Hi

 

Sorry because I'm a novice but I would like to know why I cannot to see the Area "AR0414.bcs" in my Infinity Engine, it is "gray" and i cannot click on it for modify it!!

 

 

Thanks :)


Edited by ilot, 01 July 2013 - 02:16 AM.

Italian mods tanslator!!!!


#135 Wisp

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Posted 01 July 2013 - 02:29 AM

Hi
 
Sorry because I'm a novice but I would like to know why I cannot to see the Area "AR0414.bcs" in my Infinity Engine, it is "gray" and i cannot click on it for modify it!!
It's because the script does not exist. The area contains a reference to its area script. but the script itself was never created (this is not unsual and not a problem). If you simply create the script, the engine will use it without any other changes needing to be made.

#136 ilot

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Posted 01 July 2013 - 03:07 AM

Hi
 
Sorry because I'm a novice but I would like to know why I cannot to see the Area "AR0414.bcs" in my Infinity Engine, it is "gray" and i cannot click on it for modify it!!
It's because the script does not exist. The area contains a reference to its area script. but the script itself was never created (this is not unsual and not a problem). If you simply create the script, the engine will use it without any other changes needing to be made.

Thanks wisp, then If I understood, I cannot see ar0414.bcs just because the area "has not" a script, right?

 

In this area there are several monster: Nabassu, Maurezhi, Quasit, Tanar'ri, .... and it's "well-nigh" impossible defeat them, so I'd take a look on the area, simply for curiosity!!

 

 

If you simply create the script, the engine will use it without any other changes needing to be made

Sorry, what do you mean?


Italian mods tanslator!!!!


#137 The Imp

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Posted 01 July 2013 - 05:02 AM

If I understood, I cannot see ar0414.bcs just because the area "has not" a script, right?
Well, the .are file has an assigned script, but as the script doesn't exist in the game data, it's grayed out.

If you simply create the script, the engine will use it without any other changes needing to be made

Sorry, what do you mean?


Well, if you take(copy) any other .bcs and rename that as ar0414.bcs and place it in the override folder, then the game will use that as the area script... not that it matters much probably. Your best bet is to remove the original content of the file if you are actually going to do this...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#138 ilot

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Posted 01 July 2013 - 05:53 AM

If I understood, I cannot see ar0414.bcs just because the area "has not" a script, right?
Well, the .are file has an assigned script, but as the script doesn't exist in the game data, it's grayed out.

If you simply create the script, the engine will use it without any other changes needing to be made

Sorry, what do you mean?
Well, if you take(copy) any other .bcs and rename that as ar0414.bcs and place it in the override folder, then the game will use that as the area script... not that it matters much probably. Your best bet is to remove the original content of the file if you are actually going to do this...

 

Thank you!!!!!!!!!! :)


Italian mods tanslator!!!!


#139 Dark_Ansem

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Posted 25 July 2013 - 12:10 AM

thanks for the NI builds!



#140 hook71

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Posted 23 August 2013 - 12:11 AM

It would be nice to get copy and paste in NI on the Mac. Doesn't work at all for me.