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Game crash whenever I enter goblin cave


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#1 Greenhorn

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Posted 18 March 2018 - 01:58 AM

I have problem with newest version of Aurora, v.5.2.1. As soon as I enter Goblin cave in my current CA install the game freezes. Error log shows nothing. I thought that was one of those random game crashes that drives me nuts and completely kills mood for playing the game, but no, this is something else. I tried to sneak Dirbert under stealth at least 10 times, as soon as he is inside it is game over. Problem with some animation gone wrong perhaps? Here is my Weidu log:

Spoiler

If you require quick save with that situation I'll post that too. 



#2 Sam.

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Posted 18 March 2018 - 03:34 PM

It does sound like it might be an animation issue.  I don't have CA installed on this computer ATM, but I'll try to look into it.  No ETA on a solution/fix, though.

 

What is the area code for the area you are in just before entering the cave?  Also, the save would be quite useful.


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#3 Greenhorn

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Posted 18 March 2018 - 04:14 PM

Area code is TC0011. Goblin cave ( which freezes the game the moment I see it ) is ag4301. It is located in the lower right end of the map. Here is the save:

Attached File  000000008-Crash.rar   64.75K   55 downloads

 

P.S. Here is the exact location of the cave:

Untitled.png

 

 

 

 

 

 


Edited by Greenhorn, 18 March 2018 - 04:28 PM.


#4 Miloch

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Posted 19 March 2018 - 11:44 AM

It does sound like it might be an animation issue.  I don't have CA installed on this computer ATM, but I'll try to look into it.

I find myself in the same situation. Sounds like we need the "Boots to Jog the Memory" heh.

 

Coupla things you can do though. First of all, ToBEx logs errors in some special file as I recall. It's normally baldur.err but there might be something like a tobex.err? Anyway, if it's an animation issue, and you have Logging On=1 in your baldur.ini (which I think ToBEx enables by default), you should definitely see something.

 

If not, try the Area CRE Checker. When it prompts you for an area code, enter the one in question (TC0011 apparently). It should generate a log file. Attach or paste that here.


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#5 Greenhorn

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Posted 19 March 2018 - 12:28 PM

 
It does sound like it might be an animation issue.  I don't have CA installed on this computer ATM, but I'll try to look into it.

I find myself in the same situation. Sounds like we need the "Boots to Jog the Memory" heh.

 

Coupla things you can do though. First of all, ToBEx logs errors in some special file as I recall. It's normally baldur.err but there might be something like a tobex.err? Anyway, if it's an animation issue, and you have Logging On=1 in your baldur.ini (which I think ToBEx enables by default), you should definitely see something.

 

If not, try the Area CRE Checker. When it prompts you for an area code, enter the one in question (TC0011 apparently). It should generate a log file. Attach or paste that here.

Thank you for suggestion Miloch, this tool is real little gem that I wasn't even aware that existed. Here are the results of my little investigation:

Dirbert sneaks into the cave:

Untitled.png

 

Checking error log:

Spoiler

Maybe I just messed up something like usual,  :D here is my baldur.ini:

Spoiler

 

and here is something called TobEx text document, I don't know is it relevant whatsoever:

Spoiler

 

I think this will shed some light on this mystery:

Attached File  arealogTC0011.txt   1.07K   49 downloads

Attached File  arealogag4301.txt   450bytes   56 downloads



#6 Miloch

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Posted 20 March 2018 - 07:15 AM

Hmm, no obvious issues that I can see. Just worgs and goblins, should be fine. I believe the Area CRE Checker has a utility where you can teleport to a blank area and spawn the animations in question, just in case one is causing an issue. Try that. We'll get to the bottom of this. Those nasty goblins won't get the best of us!


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#7 The Imp

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Posted 20 March 2018 - 08:03 AM

Hmm, no obvious issues that I can see. Just worgs and goblins, should be fine.
This is to say that, just in case, try Greenhorn this:
Open the cheat console and insert all of these:
CLUAConsole:CreateCreature("tckobo1")
CLUAConsole:CreateCreature("tcpara")
CLUAConsole:CreateCreature("tczhent1")
CLUAConsole:CreateCreature("tczhent2")
CLUAConsole:CreateCreature("gibber01")
CLUAConsole:CreateCreature("eagle")
CLUAConsole:CreateCreature("squirr")
CLUAConsole:CreateCreature("vulture")
CLUAConsole:CreateCreature("batout01")
CLUAConsole:CreateCreature("aggob01")
CLUAConsole:CreateCreature("aggob02")
CLUAConsole:CreateCreature("aggnom01")
CLUAConsole:CreateCreature("agworg01")
CLUAConsole:CreateCreature("aggob03")
CLUAConsole:CreateCreature("aggob04")
CLUAConsole:CreateCreature("aggob05")
CLUAConsole:CreateCreature("aggob06")
One at a time and see what happens with each. If it moves, try to kill it, if it crashes your game, you found your culprit.

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#8 Greenhorn

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Posted 20 March 2018 - 08:08 AM

Hmm, no obvious issues that I can see. Just worgs and goblins, should be fine. I believe the Area CRE Checker has a utility where you can teleport to a blank area and spawn the animations in question, just in case one is causing an issue. Try that. We'll get to the bottom of this. Those nasty goblins won't get the best of us!

EUREKA!! I found it! But it is not nasty goblins fault, the creature in question is agworg01.  :) This utility of yours Miloch is incredible, never thought that I will actually enjoy hunting bugs.  :lol:

A few questions off topic if you don't mind:

that BG1 fixpack you have in your signature, is it perhaps this?

http://sasha-altheri...gatefixpack.htm

I ask this because I'm probably one of the last people on Earth that actually enjoy playing BG:TotSC Original saga from time to time.  :D I was even thinking to try your Xvart caverns beta 3 on that platform some day. I even have Balduran's sea tower 19 but I don't know is it compatible with it, haven't found readme. 

P.S: Thanks for hint Jarno, but with CRE checker things are notably faster.  :)


Edited by Greenhorn, 20 March 2018 - 08:24 AM.


#9 Miloch

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Posted 20 March 2018 - 08:33 AM

A few questions off topic if you don't mind:

that BG1 fixpack you have in your signature, is it perhaps this?

http://sasha-altheri...gatefixpack.htm

I ask this because I'm probably one of the last people on Earth that actually enjoy playing BG:TotSC Original saga from time to time.  :D I was even thinking to try your Xvart caverns beta 3 on that platform some day. I even have Balduran's sea tower 19 but I don't know is it compatible with it, haven't found readme. 

P.S: Thanks for hint Jarno, but with CRE checker things are notably faster.  :)

BG1 Fixpack stalled after "Sasha" left. I hope it continues. I have love for the original game as well.

 

Xvart Caverns was in beta 3, almost ready for public consumption, but then EE happened, an effort I joined. However, I did not anticipate the backchanges this mod might require for the EE engine. You are welcome to test it if you would like. It might actually help get this crazy (yet well devised I must say) mini-mod into the public usage.

 

As for Balduran's Seatower, what? I know of no such mod. Heh, kidding, we have been working at it for years. However, Yovaneth (the main modder) took a departure (a well-needed one no doubt) and it is in its alpha stages. Still, if you want to help with that too, let us know.


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#10 Greenhorn

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Posted 20 March 2018 - 08:46 AM

A few questions off topic if you don't mind:

that BG1 fixpack you have in your signature, is it perhaps this?

http://sasha-altheri...gatefixpack.htm

I ask this because I'm probably one of the last people on Earth that actually enjoy playing BG:TotSC Original saga from time to time.  :D I was even thinking to try your Xvart caverns beta 3 on that platform some day. I even have Balduran's sea tower 19 but I don't know is it compatible with it, haven't found readme. 

P.S: Thanks for hint Jarno, but with CRE checker things are notably faster.  :)

BG1 Fixpack stalled after "Sasha" left. I hope it continues. I have love for the original game as well.

 

Xvart Caverns was in beta 3, almost ready for public consumption, but then EE happened, an effort I joined. However, I did not anticipate the backchanges this mod might require for the EE engine. You are welcome to test it if you would like. It might actually help get this crazy (yet well devised I must say) mini-mod into the public usage.

 

As for Balduran's Seatower, what? I know of no such mod. Heh, kidding, we have been working at it for years. However, Yovaneth (the main modder) took a departure (a well-needed one no doubt) and it is in its alpha stages. Still, if you want to help with that too, let us know.

I guess I could build up one TuTu install with both these mods after I'm done with CA run. Is there some workroom or hidden forum for those mods? 



#11 Greenhorn

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Posted 21 March 2018 - 04:37 AM

I kinda got bored waiting so I decided to help myself. Changed with NI creature and animation of "agworg01" to classic ToB worg. Game still crashed when I tried to enter the cave. Turned out that using Jarno's process of elimination I discovered that Chief (aggob05) and shaman ( aggob07) also cause crashes. So, the question here is in what to change them?  :P


Edited by Greenhorn, 21 March 2018 - 04:57 AM.


#12 Miloch

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Posted 22 March 2018 - 05:06 AM

It sounds like you're lacking all the animations in question. Sometimes this happens on Eastern European installations, due to character differences. Is this the case for you? We should've resolved this years ago and are sort of working on it, but we lack the source code.


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#13 Greenhorn

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Posted 22 March 2018 - 06:00 AM

It sounds like you're lacking all the animations in question. Sometimes this happens on Eastern European installations, due to character differences. Is this the case for you? We should've resolved this years ago and are sort of working on it, but we lack the source code.

Hmm, possibly, but why this mod works on TuTu and BGT but not in CA? Besides, I don't believe that I have EE installation, Windows and all settings are on english. I even disabled User account permanently when I installed BGT via BWS last time. True, my Region and Language is set on Croatian as is my Keyboards and Languages option ( that I reverted back since I installed BWS ). Could this be the reason? Anyway, I uninstalled Aurora as I remember that there is similar encounter with tribe of goblins and their gnomish prisoner somewhere and I don't want unexpected crashes if I can help it. Had to export character and start new game because game freezes at Sunless citadel approach area now that the cave is gone. Still, I will left save game named Crash ( which I sent you ) to test new version if and when it comes out. I suspect that Aurora is somewhat incompatible with CA. I found out that it changes animation of that big bat monster ( Stirge I believe) in goblin with the axe all those years ago when I last played CA. Strange, I don't remember this particular issue back then. Maybe something was changed with newer versions? 



#14 Greenhorn

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Posted 22 March 2018 - 07:11 AM

Changed Region and language,  Formats, Keyboard and languages and even System locale:

Untitled.png

to english USA before I installed Aurora one more time. Game still crashes, nothing seems to help. Frankly, I don't know what else I can do to finally make it work. Seems that Aurora's patching of Baldur's exe doesn't sit well with CA and my PC started to hiccup  from all those restartings. I guess I'm done with it. 

 

 

 



#15 The Imp

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Posted 22 March 2018 - 09:31 AM

to english USA before I installed Aurora one more time. Game still crashes
You need to do that before you extract the mod files from the archive ... the problem is that deep.
And we are not talking about the keyboard or region language, we are only talking about the above picture featured "non-Unicode programs" coding language .... and let it be known also that the Infinity Animation mod won't work either if that language is not changed to be the base: Windows 1252 aka US/English (Latin).

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#16 Greenhorn

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Posted 22 March 2018 - 09:37 AM

to english USA before I installed Aurora one more time. Game still crashes
You need to do that before you extract the mod files from the archive ... the problem is that deep.
And we are not talking about the keyboard or region language, we are only talking about the above picture featured "non-Unicode programs" coding language .... and let it be known also that the Infinity Animation mod won't work either if that language is not changed to be the base: Windows 1252 aka US/English (Latin).

Maybe it will be worth to give it a shot. It will take some time but I'm willing to try it. Thanks Jarno. 



#17 Greenhorn

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Posted 22 March 2018 - 11:30 AM

Still no luck I'm afraid. Crashing is still there. 



#18 Greenhorn

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Posted 23 March 2018 - 04:13 AM

So here are my latest findings regarding crashes in my game in case anybody is interested. I installed older version of Aurora v.5 with patch v.5a. And it works! No more crashes in that cave. So what was the reason for it in the first place? Two things come to mind. First is that component Realistic kobold commandos refused to install in this old version, some error with creature copy. In newest version it installed without problems. Second reason ( and more probable ) can be this:

 

Version History Version 5.2.0: 19 Aug 2016
  • Improved compatibility of innate spell index assignments
  • Fixed Doomsayer script assignment bug
  • Added compatibility with ToBEx KIT.IDS fix
  • Fixed script issues with OnCreation() and Continue()
  • Corrected two Goblin animation assignments
  • Fixed items that increase ability scores displaying them in red
  • Fixed crash-causing bug with Iceblade's swing animation
  • Fixed De'Arnise Keep "troll problem" and other potential script glitches in Fix Areas component
  • Changed kobold captains' Arrow of Detonation to Dispelling in Realistic Kobold Commandos component
  • Corrected use of WeiDU MOVE command in t-goblin.tpa
  • Fixed several other minor bugs and typos.

Edited by Greenhorn, 23 March 2018 - 04:14 AM.