Nktalloth, on May 17 2007, 02:45 PM, said:
Sorry, I'm a horrible liar. I meant 1.61.Oh, and it is indeed in v1.6 that I'm using.
Posted 17 May 2007 - 10:41 PM
# This file is used to tell Oblivion which data files to load. # Use the oblivion launcher or obmm to choose which files you want. # Please do not modify this file by hand. # last modified by obmm: 17/05/2007 11:33 PM Oblivion.esm AWS-Core.esm Francesco's Leveled Creatures-Items Mod.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp No Glow Grass.esp ImmersiveHealthIndication.esp Unofficial Shivering Isles Patch.esp Oblivion Citadel Door Fix.esp Streamline 2.1.esp Atmospheric Loading Screens - Original Text.esp KoldornsImprovedLava2.esp diversegrasses.esp personality_idles2.esp Francesco's Optional Files 1.esp Francesco's Optional Files 2.esp Francesco's Optional Files 3.esp Francesco's optional vendor tweaks.esp Francesco's Slower skills x1.5.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp Kobu's Character Advancement System.esp RealisticForceMedium.esp RealisticMagicForceLow.esp Deadly Reflex 3 - Timed Block no other changes.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp AWS-ShiveringIsles.esp AWS-Storms & Sound SI.esp
Posted 17 May 2007 - 10:53 PM
Nktalloth, on May 17 2007, 06:45 PM, said:
No real clue what could be causing your problem - I'd suggest running the Configuration Menu (see the Readme for how to use it.)Awright, this is an odd bug, and there's very little information, but...
Both the Regional Crime setting and the disguise bounties aren't working. No matter where it is I kill someone, all towns are aware of what I've done, all guards out to get me. The disguises only change my fame and infamy (usually my infamy ends up being a massive negative number while disguises are equipped), however my bounty carries over through all disguises.
The only thing I have on what could even potentially conflict is M.O.E., but I'm not using any of the law enforcement mods included with that. Any ideas?
Oh, and it is indeed in v1.6 that I'm using.
ripple, on May 17 2007, 08:01 PM, said:
That is a bug that will be fixed in 1.62.I am encountering a strange issue with 1.61. When I steal something, then leave the immediate area (eg. exit a room or a house) and go out of sneak mode, a nearby NPC will always yell as if they detected me stealing ("help! we have a burgler!", "thief!", etc.), but they won't actually do anything (but their disposition will not go down). It's like they are psychic?
gamer007, on May 18 2007, 02:41 AM, said:
If Oblivion is crashing before it even gets to the main menu (where you select New Game / Load Save, etc.) then no. A crash like that is almost 99% likely to be something other than my mod, since no mods are running at that point.I can't seem to run Oblivion with this mod. Using version 1.61. It always crashes as soon as it loads up into the loading screen before the menu.
Older versions worked for me.
List of mods:# This file is used to tell Oblivion which data files to load. # Use the oblivion launcher or obmm to choose which files you want. # Please do not modify this file by hand. # last modified by obmm: 17/05/2007 11:33 PM Oblivion.esm AWS-Core.esm Francesco's Leveled Creatures-Items Mod.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp No Glow Grass.esp ImmersiveHealthIndication.esp Unofficial Shivering Isles Patch.esp Oblivion Citadel Door Fix.esp Streamline 2.1.esp Atmospheric Loading Screens - Original Text.esp KoldornsImprovedLava2.esp diversegrasses.esp personality_idles2.esp Francesco's Optional Files 1.esp Francesco's Optional Files 2.esp Francesco's Optional Files 3.esp Francesco's optional vendor tweaks.esp Francesco's Slower skills x1.5.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp Kobu's Character Advancement System.esp RealisticForceMedium.esp RealisticMagicForceLow.esp Deadly Reflex 3 - Timed Block no other changes.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp AWS-ShiveringIsles.esp AWS-Storms & Sound SI.esp
I have Martigen's Monster Mod 3.0 as well, but I uninstalled it thinking it was the cause of the CTD.
Any solutions?
Posted 17 May 2007 - 11:08 PM
Posted 17 May 2007 - 11:15 PM
frosty satan, on May 17 2007, 11:08 PM, said:
or if you own a home, you could hide the body in your basementI was thinking in another update you could make specific locations where the body would not be noticed by anyone, such as carrying the body and dropping it down a well, or in some of the cities theres graveyards, so put like an open grave or crypt you can drop the body in, is that even possible?
Posted 18 May 2007 - 02:45 AM
gamer007, on May 17 2007, 10:41 PM, said:
I can't seem to run Oblivion with this mod. Using version 1.61. It always crashes as soon as it loads up into the loading screen before the menu.
Older versions worked for me.
Oblivion.esm
AWS-Core.esm
Francesco's Leveled Creatures-Items Mod.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
No Glow Grass.esp
ImmersiveHealthIndication.esp
Unofficial Shivering Isles Patch.esp
Oblivion Citadel Door Fix.esp
Streamline 2.1.esp
Atmospheric Loading Screens - Original Text.esp
KoldornsImprovedLava2.esp
diversegrasses.esp
personality_idles2.esp
Francesco's Optional Files 1.esp
Francesco's Optional Files 2.esp
Francesco's Optional Files 3.esp
Francesco's optional vendor tweaks.esp
Francesco's Slower skills x1.5.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
Kobu's Character Advancement System.esp
RealisticForceMedium.esp
RealisticMagicForceLow.esp
Deadly Reflex 3 - Timed Block no other changes.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
AWS-ShiveringIsles.esp
AWS-Storms & Sound SI.esp[/code]
I have Martigen's Monster Mod 3.0 as well, but I uninstalled it thinking it was the cause of the CTD.
Any solutions?
Quote
That is a bug that will be fixed in 1.62.
Posted 18 May 2007 - 10:27 AM
Reneer, on May 17 2007, 08:28 AM, said:
argochris, on May 17 2007, 12:19 AM, said:
Probably not a bad idea. I'll check to see if I can't figure something out - either by adding the spell to the player directly, or having another NPC sell it.I am wondering if the corpse move spell is still on Shady Sam..because if it is loaded after my plugin Shady Sam Plus (Which also alters Sam, notibly stats and level info, http://www.bethsoft....howtopic=693954 ) Sam doesn't sell the extra goodies from the extra container (??, unconfirmed but didn't sell my stuff in v1.0 of SSP).
Any words on trying compatibility by adding that spell to Jensine instead?
Posted 18 May 2007 - 10:52 AM
Posted 18 May 2007 - 11:02 AM
Posted 18 May 2007 - 02:19 PM
Posted 18 May 2007 - 03:50 PM
Posted 20 May 2007 - 04:06 PM
Quote
If you kill a Guard or a civilian, Guards will notice the corpse. If a Guard notices the Corpse Stench, they will investigate and have a chance of discovering who killed the victim (namely, you.) They will know about the crime and try to arrest you the next time they see you.
Posted 20 May 2007 - 04:57 PM
Posted 21 May 2007 - 02:15 PM
Posted 21 May 2007 - 05:52 PM
Konky, on May 21 2007, 06:15 PM, said:
The problem with that plan is that that is essentially all the mod does, aside from the various Easter eggs and the Disguises system. I also doubt the CTDs are caused exclusively by my mod, as well. I've started numerous new games while running the mod, and it is a very rare occurrence for me to get a CTD while playing.The idea behind the mod is great, it changes the guards to exactly what they should be in an open world like oblivion.
But i came to the conclusion that this mod will most probably not make it stable :/
You got way too many problems to find them all inr easonable time i think, and oblivion does as good as nothing in helping to debug crashes.
While a lot of things are acceptable (the black world when guards do not find you, some broken quests like the one with the corrupt guard which does not have the correct dialogues anymore, etc).
But the crashes not, also i've had plenty of corrupt savegames and hundrets of CTD
It crashes when i reach wrong parts of the world at the wrong time.
It crashes when i try to start the first thieves guild quest (only when i save -> corruption)
It generally corrupts every 50nth savegame (and i save a lot since the frequent corruptions ^^)
I finally removed the mod from my game again and went back to no psychic guards.
One thing that i'd really like to see, but hey i'm just a guy from the "street" ^^
I'd like to see a new mod from you, created from scratch which adds the most minimal version of the current mod.
The main features in my eyes is: guards are not telepathic, with all consequences
They do not know about crimes they did not see, they do not have internet to comunicate through cities.
Maybe split up your mod in 10 or more small parts that can be enabled as option, this would also help to narrow problems down.
Edited by Reneer, 21 May 2007 - 05:55 PM.
Posted 21 May 2007 - 06:51 PM
Konky, on May 21 2007, 02:15 PM, said:
While a lot of things are acceptable (the black world when guards do not find you, some broken quests like the one with the corrupt guard which does not have the correct dialogues anymore, etc).
But the crashes not, also i've had plenty of corrupt savegames and hundrets of CTD
It crashes when i reach wrong parts of the world at the wrong time.
It crashes when i try to start the first thieves guild quest (only when i save -> corruption)
It generally corrupts every 50nth savegame (and i save a lot since the frequent corruptions ^^)
Quote
I finally removed the mod from my game again and went back to no psychic guards.
Quote
One thing that i'd really like to see, but hey i'm just a guy from the "street" ^^
I'd like to see a new mod from you, created from scratch which adds the most minimal version of the current mod.
The main features in my eyes is: guards are not telepathic, with all consequences
They do not know about crimes they did not see, they do not have internet to comunicate through cities.
Posted 23 May 2007 - 11:53 PM
Posted 27 May 2007 - 11:28 AM
Posted 28 May 2007 - 11:30 AM
Edited by Invader13, 28 May 2007 - 11:32 AM.
Posted 29 May 2007 - 06:55 AM