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#261 T.G.Maestro

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Posted 19 September 2005 - 11:51 PM

Oh my, what would you call me then, if Littiz is the hopeless optimistic..? :blink:
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#262 --The Bigg--

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Posted 20 September 2005 - 03:05 AM

Oh my, what would you call me then, if Littiz is the hopeless optimistic..? :blink:

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I was referring to stuff around this post :ROFL:

#263 -Guest-

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Posted 28 September 2005 - 05:37 PM

Hey, I just wanna say (like I've done before), that we're awaiting.

#264 Porthas

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Posted 05 October 2005 - 03:43 PM

So, how's it going? Your audience awaits. :D
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#265 --The Bigg--

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Posted 06 October 2005 - 04:14 AM

So, how's it going?  Your audience awaits.  :D

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Aproximation of the group activity:
:zzz: :Poke: :wall: :fish:

#266 Porthas

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Posted 07 October 2005 - 11:47 AM

Oi. :crying:

I'd volunteer to help, but I have no (to quote Napolean Dynamite) skillz.
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#267 Porthas

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Posted 07 November 2005 - 09:49 AM

It's been about a month, yeah... so I'm humbly requesting a progress report. Hope all involved are doing well, regardless of status of mod. :)
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#268 Quitch

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Posted 08 November 2005 - 09:35 AM

All is well. We've almost finish the dialogue.

#269 --Deraldin--

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Posted 26 November 2005 - 07:15 PM

How goes the mod?

#270 Quitch

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Posted 27 November 2005 - 02:53 PM

Progressing :)

#271 Porthas

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Posted 16 January 2006 - 09:08 AM

Is the progress progressive enough to postulate on a probable release date? :woot:
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#272 Porthas

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Posted 28 January 2006 - 08:48 AM

Sixteen days of silence is a resounding "no" to my last question. :huh:

Oh well, hope all are doing well who are working on the mod, regardless of progress on mod. :cheers:
I have a very sexy learning disability.

#273 the bigg

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Posted 28 January 2006 - 09:19 AM

Sixteen days of silence is a resounding "no" to my last question. :huh:

Oh well, hope all are doing well who are working on the mod, regardless of progress on mod. :cheers:

We're so busy working on the mod that we haven't got time to reply in this thread, sorry for the inconvenience.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#274 Porthas

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Posted 28 January 2006 - 05:13 PM

No worries. :Bow:

the bigg, dude, you're like, involved in just about every mod out there. :) You super-modder you. B)
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#275 Quitch

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Posted 28 January 2006 - 05:44 PM

No worries. :Bow:

the bigg, dude, you're like, involved in just about every mod out there. :) You super-modder you. B)


Currently contracted to work for Planewalker Games, but my duties for them should be complete by the end of March and then I will focus on completing the remaining dialogue.

#276 Porthas

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Posted 29 January 2006 - 08:42 AM


No worries. :Bow:

the bigg, dude, you're like, involved in just about every mod out there. :) You super-modder you. B)


Currently contracted to work for Planewalker Games, but my duties for them should be complete by the end of March and then I will focus on completing the remaining dialogue.


Cool, sounds like a fun job! :D
I have a very sexy learning disability.

#277 Balathustrius

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Posted 13 February 2006 - 12:37 AM

Cool, sounds like a fun job! :D


No kidding. :woot:

#278 Quitch

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Posted 20 February 2006 - 12:49 PM



Cool, sounds like a fun job! :D


No kidding. :woot:


You're off your rocker. I write according to mood and having to meet deadlines and attend meetings is my idea of a living hell :) I did it because I thought I'd never forgive myself for missing the chance to write for a full on game. Since it's strictly "on the side" it takes place during lunch hours and after work, and I really value my free time.

None-the-less, I do like to have creative input.

Edited by Quitch, 20 February 2006 - 12:49 PM.


#279 Balathustrius

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Posted 24 February 2006 - 12:20 AM

Heh, I understand what you mean. Nothing stifles the creative urge like the requirement for it.

Are you allowed to tell us what the game is? :mellow:

#280 Quitch

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Posted 24 February 2006 - 01:31 AM

I was given a "safe" blurb for it :)

The game is set in an original sword-and-sorcery setting with Byzantine influences. The plot involves a city under siege. Gameplay will be strongly influenced by Infinity Engine titles like Baldur's Gate and Icewind Dale, and will feature a central player character and several joinable NPCs who have their own dialogue and personalities. It will be commercially available, likely as both a physical product and for direct download

Planewalker games is a company run by JCompton and Wiemer who've decided to use their skills "for real".