'Solar's Harper', on 22 February 2011 - 01:05 PM, said:
Well the second was a blogfest of enemies put in just for the sake of being there more often than not, and don't get me started at how clunky the game got when there are a lot of enemies on the screen at the same time and your characters want to glitch out for four precious seconds.
That's not directly related to the number of enemies, as the game is stable on most systems. If you experience stuttering in some areas, you should try the
Slowdown Fixes mod. It certainly works for me.
'Slowdown Fixes ReadMe' said:
Some people experience horrible slowdowns in some areas of IWD2.
Movement is not smooth, seems to stop every second or so, the rotating globe does not rotate smoothly, making gameplay difficult and annoying.
Not everyone experiences these problems. They could be related to hardware issues, such as CPU, chipset, type of ram, or whatever. My system has a P4 1.7GHz, i850 chipset with RDRAM, and it does experience these problems.
They could also be related to how your party members' inventory is organized, as the problem stems from a scripting function calls PartyHasItem() which scans all member inventories in search of an item. The slowdown occurs if you do not have the item, or if the item is not carried by the 1st member (party leader) and the function has to search longer for it.
'Solar's Harper', on 22 February 2011 - 01:05 PM, said:
I mean it's not like they could make it worse or anything. 
Yes they could. I don't think it would even take that much effort to do so. -1 for no
IE to begin with.