Version 3.40 of aTweaks brings some notable changes to "
PnP Fiends" and "Revised Fiend Summoning".
Firstly, "Revised Fiend Summoning" has been merged with "
PnP Fiends". With the changes to "
PnP Fiends" I didn't think there was much point in keeping them separate any longer and having them as separate components just made things more complicated.
Secondly, "
PnP Fiends" now comes as three subcomponents. You get the same "Revised Fiend Summoning" regardless of which subcomponent you choose.
The first subcomponent is closest to the old "
PnP Fiends"+"Revised Fiend Summoning". Fiends summoned by the player-accessible spells and fiends found as regular enemies in the game world are altered to receive new stats and scripts, but mod-added fiends are not.
The second subcomponent also affects specific mod-added fiends (as of now, the ones added by SCSII), and all fiends receive
PnP stats and aTweaks scripts.
The third subcomponent separates the
PnP stats from the aTweaks scripts, by allowing you to install the aTweaks scripts without (significantly) altering the stats of the fiends. Notably, this allows you to combine the beefier fiends of whatever fiend-beefing mod(s) you have installed with aVENGER's scripted goodies, if you are so inclined. One exception here is that this subcomponent also assigns the fiends new and/or different equipment, including weapons that, in some cases, may inflict less damage. If there's demand for it I can have this subcomponent alter the weapons to better approximate the fiend's old weapon, in terms of damage.
To maybe rekindle your enthusiasm I thought I'd post some action:

Party at Perth's house