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Permission to continue FFT?


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#21 GrimLefourbe

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Posted 11 August 2016 - 12:24 PM

Interesting, FFT is the only big content mod I have right now so I didn't notice other content would be the same.

 

On another note, my dialog with the cowled wizard seems broken. If I chose to pay her license, she doesn't appear.

 

I ended up letting her go to spellhold then tping to spellhold to talk to her then going back to her house to find her and proceed.

 

https://www.dropbox....7-fft 1.7z?dl=0



#22 Roxanne

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Posted 11 August 2016 - 01:04 PM

Interesting, FFT is the only big content mod I have right now so I didn't notice other content would be the same.

 

On another note, my dialog with the cowled wizard seems broken. If I chose to pay her license, she doesn't appear.

 

I ended up letting her go to spellhold then tping to spellhold to talk to her then going back to her house to find her and proceed.

 

https://www.dropbox....7-fft 1.7z?dl=0

Spoiler


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#23 Lava Del'Vortel

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Posted 12 August 2016 - 12:04 AM

The map thing is really troublesome ad all mod maps should be updated, but that would probably mean they wouldn't work on EE. Well, actually it's a matter of TIS file. New NearInfinity can make those, but on the other hand updating all the mods with additinal EE files again... doesn't sound like fun...



#24 Roxanne

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Posted 18 September 2016 - 01:59 AM

Two *cosmetic* issues found in EET version of mod (but might be applicable to all versions)

Spoiler


Edited by Roxanne, 18 September 2016 - 02:00 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#25 agb1

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Posted 21 November 2016 - 04:34 PM

For some reason this thread was marked as read for me, so I didn't notice the bug reports until now.  I will look into these - thanks.

 

About the horizontal lines on the map, this is a known issue in EE when using old map file formats, although I've seen some forum posts elsewhere saying that even after conversion to new formats these lines sometimes appear.  I will try converting to the newer formats anyway.

 

Imp suggested this:

APPEND ~ACTION.IDS~ ~337 ReallyForceSpellPointRES(S:RES*,P:Target*)~
UNLESS (~337~ OR ~ReallyForceSpellPointRES(S:RES\*,P:Target\*)~)

But UNLESS can only be followed by a single string, not an OR conditional, I believe.  However, APPEND accepts a 'when' list, so we can do it like this:

APPEND ~ACTION.IDS~ ~337 ReallyForceSpellPointRES(S:RES*,P:Target*)~
UNLESS ~337~ UNLESS ~ReallyForceSpellPointRES(S:RES\*,P:Target\*)~

I will make that change too - seems like a good idea.


Edited by agb1, 21 November 2016 - 04:35 PM.

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#26 Miloch

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Posted 27 November 2016 - 08:08 PM

APPEND ...
UNLESS ... UNLESS ...

I will make that change too - seems like a good idea.

Wait, you're advocating a double UNLESS? (consults logical part of brain, which promptly implodes)

 

[Edit: No worries... there wasn't much left of it anyway.]


Edited by Miloch, 27 November 2016 - 08:09 PM.

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#27 agb1

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Posted 27 November 2016 - 08:44 PM

Wait, you're advocating a double UNLESS? (consults logical part of brain, which promptly implodes)

 
I think there's an implied OR in there...


Edited by agb1, 27 November 2016 - 08:45 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#28 The Imp

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Posted 28 November 2016 - 12:56 AM

an implied
But I am telling you guys, I never lied. :devil:

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
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#29 Wisp

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Posted 28 July 2017 - 10:42 AM

I don't have time to check, but does this require any changes in BP-BGT Worldmap? I remember something about having to provide the table data for FFT if FFT was installed. Maybe this is now redundant and can be removed?