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#801 The Imp

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Posted 01 June 2017 - 04:53 PM

  This is intentional?
Yes, because the non-EE BG2 doesn't have those numbers assigned to a thing. Well, unless you install the color extender. 1PP or Infinity anim... or other mod that does that.
Could be that you have the paperdoll exported from another game to this one and that causes the number to show up as it's on a paperdoll even though it's not in the actual in the index of the in game files...

Edited by The Imp, 01 June 2017 - 04:58 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#802 Sam.

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Posted 01 June 2017 - 04:57 PM

  This is intentional?
Yes, because the non-EE BG2 doesn't have those numbers assigned to a thing. Well, unless you install the color extender. 1PP or Infinity anim... or other mod that does that.

You don't think it is reasonable to have the dropdown box selections stop when the available options run out?


Edited by Sam., 01 June 2017 - 04:59 PM.

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

-- <charname> to Portalbendarwinden

--------------------

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#803 The Imp

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Posted 01 June 2017 - 05:21 PM

Well, maybe, but then ... Can you answer this, what number is the letter Ä ... the answer is that like said, it's not a number, but the editor should show it as one as it's in the files. Well if it were...

Edited by The Imp, 01 June 2017 - 05:27 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#804 Argent77

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Posted 02 June 2017 - 01:57 AM

Note the mismatched numbering and mystery question marks on the left (Tob) vs the right (Sod). This is intentional?

The question mark indicates an entry taken from RANDCOLR.2DA.

Enhanced Editions (and certain mods) define many more color ranges which even overlap the range of random color definitions from RANDCOLR.2DA. I decided to prefer fixed color ranges over random color definitions when both are defined, so you won't see random color entries in EE games. I can drop RANDCOLR.2DA support though if it's too confusing.


Edited by Argent77, 02 June 2017 - 04:21 AM.


#805 Creepin

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Posted 02 June 2017 - 02:23 AM

I can drop RANDCLR.2DA support though if it's too confusing.
By all means please don't: removing support of an actual engine feature because it is confusing shouldn't even be an option!

#806 Argent77

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Posted 02 June 2017 - 04:18 AM

This is a second WIP snapshot. It contains some fixes and improvements for the PLT viewer. I have also fixed several deficiencies of the color selection datatype used by CRE color fields.

 

Attached Files



#807 Argent77

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Posted 06 June 2017 - 09:27 AM

I was mainly referring to paperdoll BAMs having two frames, like CExxxxxx, CHxxxxxx and so on, but this could be extended also to description image BAMs where one had to manually assemble one picture exported as 4 separate part BMPs. By the way, displaying such description images from within NI itself could also benefit from having the whole image shown at once, not 1/4 of it at one time.

This use case is a bit too specific. It wouldn't work on the vast majority of BAM files. I might find a good way to implement it eventually, but I consider it low priority atm.

I was able to implement it in a different way without too much effort by creating a new BAM Converter output filter "Single frame BAM output". Simply add it to the filter list in the "Post-processing" tab of the BAM converter. In a second step you can then export the resulting BAM as PNG.

 

Paperdoll BAMs appear to require an additional modification though as their center points are incorrectly aligned. You have to manually set "Center Y" of the first frame to the height value of the frame image or frame graphics will overlap in the output BAM.
 

Attached Files



#808 Creepin

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Posted 10 June 2017 - 04:51 AM

In a second step you can then export the resulting BAM as PNG.

Argent77, many thanks for implementing this! However I seem to have a severe case of dumb and need a hint: how do I do quoted? If I try to use "save output file" of Bam Converters posprocessing tab, I could only export bam. If I close Bam Converter and export in a usual way from within NI - "all frames as graphic" then my applied filter is lost and I'm still getting several separate pngs/bmps. What do I miss?


Edited by Creepin, 10 June 2017 - 04:52 AM.


#809 Argent77

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Posted 10 June 2017 - 05:22 AM

You are on the right track, but missed a crucial step. First, you have to export the modified BAM as a new BAM (there is no way around it). In a second step you can do as mentioned, by using the "Export... -> all frames as graphics" button on the newly created BAM.
 



#810 Creepin

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Posted 10 June 2017 - 05:31 AM

Aha, got it :)

#811 Gwendolyne

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Posted 12 June 2017 - 10:28 AM

There seems to be a regression in Bam converter: try to import SPWI207B, then apply the Color Balance post processing filter. No frames are displayed anymore. :(

Selecting this filter also disables the frames in the Preview screen.


Edited by Gwendolyne, 12 June 2017 - 10:29 AM.

CARPE DIEM ....



In progress : Menace sur le Royaume de Diamant Éternel there.

#812 Argent77

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Posted 12 June 2017 - 10:47 AM

That's indeed a regression. I have already uploaded a fix.



#813 Sam.

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Posted 04 July 2017 - 10:45 AM

When viewing a tileset (*.TIS file) with NI, is it currently possible to determine if it is Palette-based or PVRZ-based?


"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

-- <charname> to Portalbendarwinden

--------------------

Posted Image
___________Old pen and paper modules of the 70s and 80s.___________

CA Forums CA Homepage


#814 Roxanne

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Posted 04 July 2017 - 10:54 AM

When viewing a tileset (*.TIS file) with NI, is it currently possible to determine if it is Palette-based or PVRZ-based?

A little trick

Click on the export button below the picture if it is palette based it offers you export as PVRZ and vice versa.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*


#815 baum

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Posted 18 July 2017 - 06:07 AM

Hello :)

 

My configuration: Win 7 64 bit, latest 64 bit Java (V 8 Update 131 build 1.8.0_131-b11) latest NearInfinity (20170529) BG2EE 2.3.67.3 (GoG version)

 

Sorry to bother you but I have checked everything that I should check that was in the FAQ & Troubleshooting guide for NearInfinity on github and here, I have all the files needed etc The debug winow in NI doesn't show any errors.

 

And still ,when it starts, the NI sees my game as "Unknown" and I have no RAW editing and no StringRef editing when I open an ITM or any other (CRE etc) file.

 

Screenshot below

 

Best regards for all and I will be very grateful for help :)  (and sorry if I posted in the wrong thread )

 

NI no RAW and StringRef2.jpg
 



#816 Argent77

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Posted 18 July 2017 - 06:15 AM

It doesn't look like you have started the latest NI version at all. The old taskbar icon, missing navigation tree toolbar and missing information in the main window title bar suggest that you must have (accidently) started a very old version of Near Infinity (from 2015 or earlier). You can check version in the About dialog (menu Help > About Near Infinity).



#817 baum

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Posted 18 July 2017 - 06:33 AM

Thanks for such a hasty reply :)

 

Ok that was such a stupid mistake I didnt even think I could have done it.... *shame ding ding ding* To tell the truth I cant really say how I did it xD

 

I downloaded wahat I thought was the newest version, unzipped and ran it and that was it, never thought that with one file it could be tricky :D

 

Of course now,  when I did it again everything works fine, I have the newest version (I have all the features I should have and additionally checked in the About dialog ;] )

 

So thank you for your patience for noobs and congratulations for a great modding tool, your work is amazing :)

 

(if the moderator wishes to delete this and my above post, feel free I dont want to bloat this tread, I understand its for serious problems :) )


Edited by baum, 18 July 2017 - 06:48 AM.




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